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source: code/branches/presentation2/src/orxonox/controllers/ArtificialController.h @ 6236

Last change on this file since 6236 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ArtificialController_H__
30#define _ArtificialController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "Controller.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport ArtificialController : public Controller
40    {
41        public:
42            ArtificialController(BaseObject* creator);
43            virtual ~ArtificialController();
44           
45            void abandonTarget(Pawn* target);
46
47        protected:
48            void targetDied();
49
50            void moveToPosition(const Vector3& target);
51            void moveToTargetPosition();
52
53            void setTargetPosition(const Vector3& target);
54            void searchRandomTargetPosition();
55
56            void setTarget(Pawn* target);
57            void searchNewTarget();
58            void forgetTarget();
59            void aimAtTarget();
60
61            bool isCloseAtTarget(float distance) const;
62            bool isLookingAtTarget(float angle) const;
63
64            static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack
65
66            bool bHasTargetPosition_;
67            Vector3 targetPosition_;
68            WeakPtr<Pawn> target_;
69            bool bShooting_;
70
71        private:
72    };
73}
74
75#endif /* _ArtificialController_H__ */
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