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source: code/branches/presentation2/src/orxonox/controllers/Controller.h @ 6216

Last change on this file since 6216 was 6195, checked in by wirthmi, 15 years ago

More camera easing, new center overlay and pauseControl/resumeControl

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Controller_H__
30#define _Controller_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/BaseObject.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport Controller : public BaseObject
38    {
39        // set friend classes to access setControllableEntity
40        friend class PlayerInfo;
41        friend class ControllableEntity;
42
43        public:
44            Controller(BaseObject* creator);
45            virtual ~Controller();
46
47            inline void setPlayer(PlayerInfo* player)
48                { this->player_ = player; }
49            inline PlayerInfo* getPlayer() const
50                { return this->player_; }
51
52            inline ControllableEntity* getControllableEntity() const
53                { return this->controllableEntity_; }
54            virtual void changedControllableEntity() {}
55
56        protected:
57            // don't use this directly, use getPlayer()->startControl(entity) (unless you know exactly what you do)
58            inline void setControllableEntity(ControllableEntity* entity)
59            {
60                if (entity != this->controllableEntity_)
61                {
62                    this->controllableEntity_ = entity;
63                    this->changedControllableEntity();
64                }
65            }
66
67        protected:
68            PlayerInfo* player_;
69            ControllableEntity* controllableEntity_;
70    };
71}
72
73#endif /* _Controller_H__ */
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