[5979] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[5981] | 23 | * Michael Wirth |
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[5979] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "NewHumanController.h" |
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| 30 | |
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[6256] | 31 | #include <cmath> |
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[6033] | 32 | #include <OgreRay.h> |
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| 33 | #include <OgreSceneQuery.h> |
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| 34 | #include <OgreCamera.h> |
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| 35 | #include <OgreSceneManager.h> |
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[5981] | 36 | |
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[5979] | 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "core/ConsoleCommand.h" |
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| 39 | #include "worldentities/ControllableEntity.h" |
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[6111] | 40 | #include "worldentities/pawns/Pawn.h" |
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[5979] | 41 | #include "infos/PlayerInfo.h" |
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[6055] | 42 | #include "overlays/OrxonoxOverlay.h" |
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[5979] | 43 | #include "graphics/Camera.h" |
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| 44 | #include "sound/SoundManager.h" |
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| 45 | #include "Scene.h" |
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[6295] | 46 | #include "tools/BulletConversions.h" |
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| 47 | #include "bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" |
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[5979] | 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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[6091] | 51 | SetConsoleCommand(NewHumanController, changeMode, false).keybindMode(KeybindMode::OnPress); |
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[6149] | 52 | SetConsoleCommand(NewHumanController, accelerate, false).keybindMode(KeybindMode::OnPress); |
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| 53 | SetConsoleCommand(NewHumanController, decelerate, false).keybindMode(KeybindMode::OnPress); |
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[6210] | 54 | SetConsoleCommand(NewHumanController, unfire, true).keybindMode(KeybindMode::OnRelease); |
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[6091] | 55 | |
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[5979] | 56 | CreateUnloadableFactory(NewHumanController); |
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| 57 | |
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[6091] | 58 | NewHumanController* NewHumanController::localController_s = 0; |
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| 59 | |
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[6122] | 60 | NewHumanController::NewHumanController(BaseObject* creator) |
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| 61 | : HumanController(creator) |
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| 62 | , crossHairOverlay_(NULL) |
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[6195] | 63 | , centerOverlay_(NULL) |
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[6320] | 64 | , damageOverlayTop_(NULL) |
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| 65 | , damageOverlayRight_(NULL) |
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| 66 | , damageOverlayBottom_(NULL) |
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| 67 | , damageOverlayLeft_(NULL) |
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| 68 | , damageOverlayTT_(0) |
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[6328] | 69 | , arrowsOverlay1_(NULL) |
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| 70 | , arrowsOverlay2_(NULL) |
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| 71 | , arrowsOverlay3_(NULL) |
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| 72 | , arrowsOverlay4_(NULL) |
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[5979] | 73 | { |
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| 74 | RegisterObject(NewHumanController); |
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[6001] | 75 | |
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[6055] | 76 | overlaySize_ = 0.08; |
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[6210] | 77 | arrowsSize_ = 0.4; |
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[6310] | 78 | |
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| 79 | damageOverlayTime_ = 0.6; |
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| 80 | |
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[6055] | 81 | controlMode_ = 0; |
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[6149] | 82 | acceleration_ = 0; |
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[6236] | 83 | accelerating_ = false; |
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[6210] | 84 | firemode_ = -1; |
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[6310] | 85 | |
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[6210] | 86 | showArrows_ = true; |
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[6236] | 87 | showOverlays_ = false; |
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[6310] | 88 | showDamageOverlay_ = true; |
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[6033] | 89 | |
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[6149] | 90 | //currentPitch_ = 1; |
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| 91 | //currentYaw_ = 1; |
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| 92 | |
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[6122] | 93 | if (GameMode::showsGraphics()) |
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| 94 | { |
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| 95 | crossHairOverlay_ = new OrxonoxOverlay(this); |
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| 96 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); |
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| 97 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); |
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[6195] | 98 | crossHairOverlay_->hide(); |
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[6210] | 99 | //crossHairOverlay_->setAspectCorrection(true); not working |
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[6195] | 100 | |
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| 101 | centerOverlay_ = new OrxonoxOverlay(this); |
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| 102 | centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); |
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| 103 | centerOverlay_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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| 104 | centerOverlay_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0));\ |
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| 105 | centerOverlay_->hide(); |
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[6210] | 106 | |
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[6310] | 107 | if ( showDamageOverlay_ ) |
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[6210] | 108 | { |
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[6310] | 109 | damageOverlayTop_ = new OrxonoxOverlay(this); |
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| 110 | damageOverlayTop_->setBackgroundMaterial("Orxonox/DamageOverlayTop"); |
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| 111 | damageOverlayTop_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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| 112 | damageOverlayTop_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0));\ |
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| 113 | damageOverlayTop_->hide(); |
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| 114 | |
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| 115 | damageOverlayRight_ = new OrxonoxOverlay(this); |
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| 116 | damageOverlayRight_->setBackgroundMaterial("Orxonox/DamageOverlayRight"); |
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| 117 | damageOverlayRight_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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| 118 | damageOverlayRight_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0));\ |
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| 119 | damageOverlayRight_->hide(); |
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| 120 | |
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| 121 | damageOverlayBottom_ = new OrxonoxOverlay(this); |
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| 122 | damageOverlayBottom_->setBackgroundMaterial("Orxonox/DamageOverlayBottom"); |
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| 123 | damageOverlayBottom_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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| 124 | damageOverlayBottom_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0));\ |
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| 125 | damageOverlayBottom_->hide(); |
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| 126 | |
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| 127 | damageOverlayLeft_ = new OrxonoxOverlay(this); |
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| 128 | damageOverlayLeft_->setBackgroundMaterial("Orxonox/DamageOverlayLeft"); |
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| 129 | damageOverlayLeft_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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| 130 | damageOverlayLeft_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0));\ |
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| 131 | damageOverlayLeft_->hide(); |
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| 132 | } |
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| 133 | |
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| 134 | if ( showArrows_ ) |
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| 135 | { |
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[6210] | 136 | arrowsOverlay1_ = new OrxonoxOverlay(this); |
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[6289] | 137 | arrowsOverlay1_->setBackgroundMaterial("Orxonox/DirectionArrows1"); |
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[6210] | 138 | arrowsOverlay1_->setSize(Vector2(0.02727, 0.36 * arrowsSize_)); |
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| 139 | arrowsOverlay1_->setPickPoint(Vector2(0.5, 0.5)); |
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| 140 | arrowsOverlay1_->setPosition(Vector2(0.5, 0.5)); |
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| 141 | arrowsOverlay1_->hide(); |
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| 142 | |
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| 143 | arrowsOverlay2_ = new OrxonoxOverlay(this); |
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[6289] | 144 | arrowsOverlay2_->setBackgroundMaterial("Orxonox/DirectionArrows2"); |
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[6210] | 145 | arrowsOverlay2_->setSize(Vector2(0.02727, 0.59 * arrowsSize_)); |
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| 146 | arrowsOverlay2_->setPickPoint(Vector2(0.5, 0.5)); |
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| 147 | arrowsOverlay2_->setPosition(Vector2(0.5, 0.5)); |
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| 148 | arrowsOverlay2_->hide(); |
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| 149 | |
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| 150 | arrowsOverlay3_ = new OrxonoxOverlay(this); |
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[6289] | 151 | arrowsOverlay3_->setBackgroundMaterial("Orxonox/DirectionArrows3"); |
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[6210] | 152 | arrowsOverlay3_->setSize(Vector2(0.02727, 0.77 * arrowsSize_)); |
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| 153 | arrowsOverlay3_->setPickPoint(Vector2(0.5, 0.5)); |
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| 154 | arrowsOverlay3_->setPosition(Vector2(0.5, 0.5)); |
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| 155 | arrowsOverlay3_->hide(); |
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| 156 | |
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| 157 | arrowsOverlay4_ = new OrxonoxOverlay(this); |
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[6289] | 158 | arrowsOverlay4_->setBackgroundMaterial("Orxonox/DirectionArrows4"); |
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[6210] | 159 | arrowsOverlay4_->setSize(Vector2(0.02727, arrowsSize_)); |
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| 160 | arrowsOverlay4_->setPickPoint(Vector2(0.5, 0.5)); |
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| 161 | arrowsOverlay4_->setPosition(Vector2(0.5, 0.5)); |
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| 162 | arrowsOverlay4_->hide(); |
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| 163 | } |
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[6122] | 164 | } |
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[6045] | 165 | |
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[6058] | 166 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model |
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[6055] | 167 | this->targetMask_.exclude(ClassByString("BaseObject")); |
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| 168 | this->targetMask_.include(ClassByString("WorldEntity")); |
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| 169 | this->targetMask_.exclude(ClassByString("Projectile")); |
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[6091] | 170 | |
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| 171 | NewHumanController::localController_s = this; |
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[6195] | 172 | |
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[6236] | 173 | controlPaused_ = false; |
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[6210] | 174 | |
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[6195] | 175 | //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); |
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[5979] | 176 | } |
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| 177 | |
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| 178 | NewHumanController::~NewHumanController() |
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| 179 | { |
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[6055] | 180 | if (this->isInitialized()) |
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[5981] | 181 | { |
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[6122] | 182 | if (this->crossHairOverlay_) |
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| 183 | this->crossHairOverlay_->destroy(); |
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[6210] | 184 | if (this->centerOverlay_) |
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| 185 | this->centerOverlay_->destroy(); |
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| 186 | |
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| 187 | if (showArrows_) |
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| 188 | { |
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| 189 | if (this->arrowsOverlay1_) |
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| 190 | this->arrowsOverlay1_->destroy(); |
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| 191 | if (this->arrowsOverlay2_) |
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| 192 | this->arrowsOverlay2_->destroy(); |
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| 193 | if (this->arrowsOverlay3_) |
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| 194 | this->arrowsOverlay3_->destroy(); |
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| 195 | if (this->arrowsOverlay4_) |
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| 196 | this->arrowsOverlay4_->destroy(); |
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| 197 | } |
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[5981] | 198 | } |
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[5979] | 199 | } |
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| 200 | |
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[6055] | 201 | void NewHumanController::tick(float dt) |
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| 202 | { |
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[6122] | 203 | if (GameMode::showsGraphics()) |
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[6111] | 204 | { |
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[6210] | 205 | |
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[6122] | 206 | if( this->controllableEntity_ && !this->controllableEntity_->isInMouseLook() ) |
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| 207 | { |
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[6157] | 208 | this->updateTarget(); |
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[6289] | 209 | |
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[6195] | 210 | if ( !controlPaused_ ) { |
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[6310] | 211 | if (this->getControllableEntity() && (this->getControllableEntity()->getIdentifier()->getName() == "SpaceShip" || this->getControllableEntity()->getIdentifier()->getName() == "Rocket")) |
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[6289] | 212 | this->showOverlays(); |
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| 213 | |
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[6195] | 214 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5-overlaySize_/2)); |
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[6210] | 215 | |
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| 216 | if ( this->controlMode_ == 0 || ( this->controlMode_ == 1 && this->firemode_ == 1 ) ) |
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[6236] | 217 | { |
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[6289] | 218 | if ( this->showOverlays_ && this->showArrows_) |
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[6236] | 219 | alignArrows(); |
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| 220 | } |
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[6210] | 221 | else |
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| 222 | hideArrows(); |
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[6310] | 223 | |
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| 224 | if ( this->showDamageOverlay_ && ( this->damageOverlayTT_ > 0 || this->damageOverlayTR_ > 0 || this->damageOverlayTB_ > 0 || this->damageOverlayTL_ > 0 ) ) { |
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| 225 | this->damageOverlayTT_ -= dt; |
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| 226 | this->damageOverlayTR_ -= dt; |
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| 227 | this->damageOverlayTB_ -= dt; |
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| 228 | this->damageOverlayTL_ -= dt; |
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| 229 | if ( this->damageOverlayTT_ <= 0 ) |
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| 230 | this->damageOverlayTop_->hide(); |
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| 231 | if ( this->damageOverlayTR_ <= 0 ) |
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| 232 | this->damageOverlayRight_->hide(); |
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| 233 | if ( this->damageOverlayTB_ <= 0 ) |
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| 234 | this->damageOverlayBottom_->hide(); |
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| 235 | if ( this->damageOverlayTL_ <= 0 ) |
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| 236 | this->damageOverlayLeft_->hide(); |
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| 237 | } |
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[6195] | 238 | } |
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[6122] | 239 | } |
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[6279] | 240 | else |
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| 241 | this->hideOverlays(); |
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[6210] | 242 | |
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[6149] | 243 | if ( this->acceleration_ > 0 ) |
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[6173] | 244 | { |
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| 245 | /* |
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| 246 | if (this->controllableEntity_ && this->controllableEntity_->getEngine()) { |
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| 247 | std::cout << this->controllableEntity_->getEngine()->getAccelerationFront() << endl; |
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| 248 | } |
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| 249 | */ |
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| 250 | if ( this->accelerating_ ) |
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| 251 | HumanController::moveFrontBack(Vector2(1, 0)); |
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| 252 | else |
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| 253 | HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); |
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| 254 | this->accelerating_ = false; |
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| 255 | //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); |
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| 256 | } |
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[6111] | 257 | } |
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[6001] | 258 | |
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[6360] | 259 | // Reset pitch and yaw rates |
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[6365] | 260 | // TODO: Reactivate this to fix the game pad problem with 0 input |
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| 261 | //this->currentPitch_ = 0; |
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| 262 | //this->currentYaw_ = 0; |
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[6360] | 263 | |
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[6001] | 264 | HumanController::tick(dt); |
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| 265 | } |
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| 266 | |
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[5993] | 267 | /*void NewHumanController::tick(float dt) |
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[5979] | 268 | { |
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| 269 | if (GameMode::playsSound() && NewHumanController::localController_s && NewHumanController::localController_s->controllableEntity_) |
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| 270 | { |
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| 271 | // Update sound listener |
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| 272 | Camera* camera = NewHumanController::localController_s->controllableEntity_->getCamera(); |
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| 273 | if (camera) |
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| 274 | { |
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| 275 | SoundManager::getInstance().setListenerPosition(camera->getWorldPosition()); |
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| 276 | SoundManager::getInstance().setListenerOrientation(camera->getWorldOrientation()); |
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| 277 | } |
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| 278 | else |
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| 279 | COUT(3) << "NewHumanController, Warning: Using a ControllableEntity without Camera" << std::endl; |
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| 280 | } |
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[5993] | 281 | }*/ |
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| 282 | |
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[6033] | 283 | void NewHumanController::doFire(unsigned int firemode) |
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| 284 | { |
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[6316] | 285 | if ( !this->controllableEntity_ ) |
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| 286 | return; |
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[6033] | 287 | //if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) { |
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| 288 | |
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| 289 | /* |
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[6055] | 290 | // Get results, create a node/entity on the position |
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| 291 | for ( itr = result.begin(); itr != result.end(); itr++ ) |
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| 292 | { |
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| 293 | if (itr->movable && itr->movable->getName() == "Head") |
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| 294 | { |
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| 295 | soundMgr->StopSound( &jaguarSoundChannel ); |
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| 296 | soundMgr->PlaySound( jaguarSound, headNode, &jaguarSoundChannel ); |
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| 297 | break; |
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| 298 | } // if |
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| 299 | } |
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[6033] | 300 | */ |
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| 301 | |
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[6210] | 302 | this->firemode_ = firemode; |
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| 303 | |
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[6157] | 304 | if (firemode == 1 && this->controlMode_ == 1) |
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| 305 | { |
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[6143] | 306 | //unlocked steering, steer on right mouse click |
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[6144] | 307 | HumanController::yaw(Vector2(this->currentYaw_, 0)); |
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| 308 | HumanController::pitch(Vector2(this->currentPitch_, 0)); |
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[6143] | 309 | } |
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[6157] | 310 | else |
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[6143] | 311 | HumanController::localController_s->getControllableEntity()->fire(firemode); |
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| 312 | |
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[6045] | 313 | } |
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| 314 | |
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[6295] | 315 | void NewHumanController::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) { |
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[6312] | 316 | if ( this->showDamageOverlay_ && !this->controlPaused_ && this->controllableEntity_ && !this->controllableEntity_->isInMouseLook() ) { |
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[6310] | 317 | Vector3 posA; |
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| 318 | if ( originator ) |
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| 319 | posA = originator->getWorldPosition(); |
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| 320 | else |
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| 321 | posA = multi_cast<Vector3>(contactpoint.getPositionWorldOnA()); |
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| 322 | //Vector3 posB = multi_cast<Vector3>(contactpoint.getPositionWorldOnB()); |
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| 323 | //posA and posB are almost identical |
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[6295] | 324 | |
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[6310] | 325 | Vector3 relativeHit = this->getControllableEntity()->getWorldOrientation().UnitInverse() * (this->getControllableEntity()->getWorldPosition() - posA); |
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[6295] | 326 | |
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[6310] | 327 | //back is z positive |
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| 328 | //x is left positive |
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| 329 | //y is down positive |
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| 330 | relativeHit.normalise(); |
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| 331 | COUT(0) << relativeHit << endl; |
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| 332 | |
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| 333 | float threshold = 0.3; |
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| 334 | // && abs(relativeHit.y) < 0.5 |
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| 335 | if ( relativeHit.x > threshold) // Left |
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| 336 | { |
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| 337 | this->damageOverlayLeft_->show(); |
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| 338 | this->damageOverlayTL_ = this->damageOverlayTime_; |
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| 339 | //this->damageOverlayLeft_->setBackgroundAlpha(0.3); |
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| 340 | } |
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| 341 | if ( relativeHit.x < -threshold) //Right |
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| 342 | { |
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| 343 | this->damageOverlayRight_->show(); |
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| 344 | this->damageOverlayTR_ = this->damageOverlayTime_; |
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| 345 | //this->damageOverlayRight_->setBackgroundAlpha(0.3); |
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| 346 | } |
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| 347 | if ( relativeHit.y > threshold) //Top |
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| 348 | { |
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[6312] | 349 | this->damageOverlayBottom_->show(); |
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| 350 | this->damageOverlayTB_ = this->damageOverlayTime_; |
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[6310] | 351 | //this->damageOverlayTop_->setBackgroundAlpha(0.3); |
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| 352 | } |
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| 353 | if ( relativeHit.y < -threshold) //Bottom |
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| 354 | { |
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[6312] | 355 | this->damageOverlayTop_->show(); |
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| 356 | this->damageOverlayTT_ = this->damageOverlayTime_; |
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[6310] | 357 | //this->damageOverlayBottom_->setBackgroundAlpha(0.3); |
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| 358 | } |
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| 359 | |
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| 360 | } |
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[6295] | 361 | } |
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| 362 | |
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[6210] | 363 | void NewHumanController::unfire() |
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| 364 | { |
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| 365 | if (NewHumanController::localController_s) |
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| 366 | NewHumanController::localController_s->doUnfire(); |
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| 367 | } |
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| 368 | |
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| 369 | void NewHumanController::doUnfire() |
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| 370 | { |
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| 371 | this->firemode_ = -1; |
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| 372 | hideArrows(); |
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| 373 | } |
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| 374 | |
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[6111] | 375 | void NewHumanController::updateTarget() |
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[6055] | 376 | { |
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| 377 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); |
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[6033] | 378 | |
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[6058] | 379 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5, static_cast<float>(this->currentPitch_)/2*-1+.5); |
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[6033] | 380 | |
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[6055] | 381 | rsq->setRay(mouseRay); |
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| 382 | rsq->setSortByDistance(true); |
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[6033] | 383 | |
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[6055] | 384 | /* |
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| 385 | Distance of objects: |
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| 386 | ignore everything under 200 maybe even take 1000 as min distance to shoot at |
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[6033] | 387 | |
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[6055] | 388 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem |
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| 389 | they vanish only after a distance of 10'000 |
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| 390 | */ |
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[6045] | 391 | |
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| 392 | |
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[6055] | 393 | Ogre::RaySceneQueryResult& result = rsq->execute(); |
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[6111] | 394 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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[6033] | 395 | |
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[6055] | 396 | Ogre::RaySceneQueryResult::iterator itr; |
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| 397 | for (itr = result.begin(); itr != result.end(); ++itr) |
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| 398 | { |
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| 399 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 500) |
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[6045] | 400 | { |
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[6055] | 401 | // Try to cast the user pointer |
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| 402 | WorldEntity* wePtr = dynamic_cast<WorldEntity*>(itr->movable->getUserObject()); |
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| 403 | if (wePtr) |
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| 404 | { |
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[6114] | 405 | // go through all parents of object and look wheter they are Sightable or not |
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| 406 | bool isSightable = false; |
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| 407 | WorldEntity* parent = wePtr->getParent(); |
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| 408 | while( parent ) |
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| 409 | { |
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| 410 | if (this->targetMask_.isExcluded(parent->getIdentifier())) |
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| 411 | { |
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| 412 | parent = parent->getParent(); |
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| 413 | continue; |
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| 414 | } |
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| 415 | else |
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| 416 | { |
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| 417 | isSightable = true; |
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| 418 | break; |
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| 419 | } |
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| 420 | } |
---|
| 421 | if ( !isSightable ) |
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[6055] | 422 | continue; |
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[6045] | 423 | } |
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[6143] | 424 | |
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| 425 | if ( this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr ) |
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| 426 | { |
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[6116] | 427 | this->getControllableEntity()->setTarget(wePtr); |
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[6143] | 428 | } |
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[6091] | 429 | |
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[6143] | 430 | if( pawn ) |
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| 431 | { |
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| 432 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); |
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| 433 | } |
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| 434 | |
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[6195] | 435 | //itr->movable->getParentSceneNode()->showBoundingBox(true); |
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[6091] | 436 | //std::cout << itr->movable->getParentSceneNode()->_getDerivedPosition() << endl; |
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[6111] | 437 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() |
---|
| 438 | return; |
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[6045] | 439 | } |
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[6091] | 440 | |
---|
[6055] | 441 | } |
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[6111] | 442 | if ( pawn ) |
---|
| 443 | { |
---|
| 444 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); |
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| 445 | } |
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[6143] | 446 | |
---|
| 447 | if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) |
---|
| 448 | this->getControllableEntity()->setTarget( 0 ); |
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[6111] | 449 | |
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[6033] | 450 | |
---|
[6091] | 451 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); |
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[6058] | 452 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); |
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[6033] | 453 | } |
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| 454 | |
---|
[6149] | 455 | void NewHumanController::frontback(const Vector2& value) |
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| 456 | { |
---|
[6173] | 457 | this->accelerating_ = true; |
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[6149] | 458 | |
---|
[6173] | 459 | //if (this->acceleration_ == 0) |
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[6149] | 460 | HumanController::frontback(value); |
---|
| 461 | } |
---|
| 462 | |
---|
[5993] | 463 | void NewHumanController::yaw(const Vector2& value) |
---|
| 464 | { |
---|
| 465 | // SUPER(NewHumanController, yaw, value); |
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[6210] | 466 | if (this->controlMode_ == 0 || ( this->controllableEntity_ && this->controllableEntity_->isInMouseLook() ) ) |
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[6091] | 467 | HumanController::yaw(value); |
---|
[6143] | 468 | |
---|
[5993] | 469 | this->currentYaw_ = value.x; |
---|
[5979] | 470 | } |
---|
[6055] | 471 | |
---|
[5993] | 472 | void NewHumanController::pitch(const Vector2& value) |
---|
[5981] | 473 | { |
---|
[5993] | 474 | // SUPER(NewHumanController, pitch, value); |
---|
[6210] | 475 | if (this->controlMode_ == 0 || ( this->controllableEntity_ && this->controllableEntity_->isInMouseLook() ) ) |
---|
[6091] | 476 | HumanController::pitch(value); |
---|
| 477 | |
---|
[5993] | 478 | this->currentPitch_ = value.x; |
---|
[5981] | 479 | } |
---|
[6091] | 480 | |
---|
[6149] | 481 | void NewHumanController::changeMode() |
---|
| 482 | { |
---|
[6365] | 483 | if (NewHumanController::localController_s) |
---|
[6111] | 484 | { |
---|
[6365] | 485 | if (NewHumanController::localController_s->controlMode_ == 0) |
---|
| 486 | { |
---|
[6111] | 487 | NewHumanController::localController_s->controlMode_ = 1; |
---|
[6210] | 488 | NewHumanController::localController_s->hideArrows(); |
---|
[6365] | 489 | } |
---|
| 490 | else |
---|
| 491 | NewHumanController::localController_s->controlMode_ = 0; |
---|
[6111] | 492 | } |
---|
[6091] | 493 | } |
---|
[6143] | 494 | |
---|
[6115] | 495 | void NewHumanController::changedControllableEntity() |
---|
| 496 | { |
---|
[6316] | 497 | if( this->getControllableEntity() ) |
---|
| 498 | CCOUT(0) << "changed controllable entity to: " << this->getControllableEntity()->getIdentifier()->getName() << endl; |
---|
| 499 | else |
---|
| 500 | CCOUT(0) << "changed controllable entity to: " << this->getControllableEntity() << endl; |
---|
[6115] | 501 | this->controlMode_ = 0; |
---|
| 502 | this->currentYaw_ = 0; |
---|
| 503 | this->currentPitch_ = 0; |
---|
[6316] | 504 | if (this->getControllableEntity() && ( this->getControllableEntity()->getIdentifier()->getName() == "SpaceShip" || this->getControllableEntity()->getIdentifier()->getName() == "Rocket" )) |
---|
[6236] | 505 | { |
---|
| 506 | this->showOverlays_ = true; |
---|
| 507 | if( !this->controlPaused_ ) |
---|
| 508 | { |
---|
| 509 | this->showOverlays(); |
---|
| 510 | this->alignArrows(); |
---|
| 511 | } |
---|
| 512 | } |
---|
| 513 | else |
---|
| 514 | { |
---|
| 515 | this->showOverlays_ = false; |
---|
| 516 | this->hideOverlays(); |
---|
| 517 | } |
---|
[6115] | 518 | } |
---|
[6149] | 519 | |
---|
| 520 | void NewHumanController::accelerate() |
---|
| 521 | { |
---|
[6157] | 522 | if ( NewHumanController::localController_s ) |
---|
| 523 | { |
---|
[6173] | 524 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); |
---|
[6149] | 525 | } |
---|
| 526 | } |
---|
| 527 | |
---|
| 528 | void NewHumanController::decelerate() |
---|
| 529 | { |
---|
[6157] | 530 | if ( NewHumanController::localController_s ) |
---|
| 531 | { |
---|
[6173] | 532 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); |
---|
[6149] | 533 | } |
---|
| 534 | } |
---|
[6195] | 535 | |
---|
| 536 | void NewHumanController::doResumeControl() { |
---|
| 537 | this->controlPaused_ = false; |
---|
[6236] | 538 | if( this->showOverlays_ ) { |
---|
| 539 | this->showOverlays(); |
---|
| 540 | } |
---|
[6195] | 541 | } |
---|
| 542 | |
---|
| 543 | void NewHumanController::doPauseControl() { |
---|
| 544 | this->controlPaused_ = true; |
---|
[6316] | 545 | COUT(0) << "pause control" << endl; |
---|
[6236] | 546 | this->hideOverlays(); |
---|
[6195] | 547 | } |
---|
[6210] | 548 | |
---|
| 549 | void NewHumanController::alignArrows() { |
---|
| 550 | if (showArrows_) { |
---|
| 551 | hideArrows(); |
---|
| 552 | |
---|
| 553 | float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2)); |
---|
| 554 | |
---|
| 555 | if ( distance > 0.04 && distance <= 0.59 * arrowsSize_ / 2.0 ) { |
---|
| 556 | this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
---|
| 557 | |
---|
| 558 | this->arrowsOverlay1_->show(); |
---|
| 559 | } |
---|
| 560 | else if ( distance > 0.59 * arrowsSize_ / 2.0 && distance <= 0.77 * arrowsSize_ / 2.0 ) { |
---|
| 561 | this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
---|
| 562 | |
---|
| 563 | this->arrowsOverlay2_->show(); |
---|
| 564 | } |
---|
| 565 | else if ( distance > 0.77 * arrowsSize_ / 2.0 && distance <= arrowsSize_ / 2.0 ) { |
---|
| 566 | this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
---|
| 567 | |
---|
| 568 | this->arrowsOverlay3_->show(); |
---|
| 569 | } |
---|
| 570 | else if ( distance > arrowsSize_ / 2.0 ) { |
---|
| 571 | this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
---|
| 572 | |
---|
| 573 | this->arrowsOverlay4_->show(); |
---|
| 574 | } |
---|
| 575 | } |
---|
| 576 | } |
---|
| 577 | |
---|
[6236] | 578 | void NewHumanController::showOverlays() { |
---|
[6320] | 579 | if( !GameMode::showsGraphics() ) |
---|
| 580 | return; |
---|
[6236] | 581 | this->crossHairOverlay_->show(); |
---|
| 582 | this->centerOverlay_->show(); |
---|
[6289] | 583 | |
---|
[6236] | 584 | if (showArrows_) { |
---|
| 585 | this->arrowsOverlay1_->show(); |
---|
| 586 | this->arrowsOverlay2_->show(); |
---|
| 587 | this->arrowsOverlay3_->show(); |
---|
| 588 | this->arrowsOverlay4_->show(); |
---|
| 589 | } |
---|
| 590 | } |
---|
| 591 | |
---|
| 592 | void NewHumanController::hideOverlays() { |
---|
[6320] | 593 | if( !GameMode::showsGraphics() ) |
---|
| 594 | return; |
---|
[6236] | 595 | this->crossHairOverlay_->hide(); |
---|
| 596 | this->centerOverlay_->hide(); |
---|
[6289] | 597 | |
---|
[6310] | 598 | if ( showDamageOverlay_ ) { |
---|
| 599 | this->damageOverlayTop_->hide(); |
---|
| 600 | this->damageOverlayRight_->hide(); |
---|
| 601 | this->damageOverlayBottom_->hide(); |
---|
| 602 | this->damageOverlayLeft_->hide(); |
---|
| 603 | } |
---|
| 604 | |
---|
[6236] | 605 | this->hideArrows(); |
---|
| 606 | } |
---|
| 607 | |
---|
[6210] | 608 | void NewHumanController::hideArrows() { |
---|
[6320] | 609 | if( !GameMode::showsGraphics() ) |
---|
| 610 | return; |
---|
[6210] | 611 | if (showArrows_) { |
---|
| 612 | this->arrowsOverlay1_->hide(); |
---|
| 613 | this->arrowsOverlay2_->hide(); |
---|
| 614 | this->arrowsOverlay3_->hide(); |
---|
| 615 | this->arrowsOverlay4_->hide(); |
---|
| 616 | } |
---|
| 617 | } |
---|
[5979] | 618 | } |
---|