1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Michael Wirth |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "NewHumanController.h" |
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30 | |
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31 | #include <OgreRay.h> |
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32 | #include <OgreSceneQuery.h> |
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33 | #include <OgreCamera.h> |
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34 | #include <OgreSceneManager.h> |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/ConsoleCommand.h" |
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38 | #include "worldentities/ControllableEntity.h" |
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39 | #include "worldentities/pawns/Pawn.h" |
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40 | #include "infos/PlayerInfo.h" |
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41 | #include "overlays/OrxonoxOverlay.h" |
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42 | #include "graphics/Camera.h" |
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43 | #include "sound/SoundManager.h" |
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44 | #include "Scene.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | SetConsoleCommand(NewHumanController, changeMode, false).keybindMode(KeybindMode::OnPress); |
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49 | SetConsoleCommand(NewHumanController, accelerate, false).keybindMode(KeybindMode::OnPress); |
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50 | SetConsoleCommand(NewHumanController, decelerate, false).keybindMode(KeybindMode::OnPress); |
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51 | |
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52 | CreateUnloadableFactory(NewHumanController); |
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53 | |
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54 | NewHumanController* NewHumanController::localController_s = 0; |
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55 | |
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56 | NewHumanController::NewHumanController(BaseObject* creator) |
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57 | : HumanController(creator) |
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58 | , crossHairOverlay_(NULL) |
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59 | , centerOverlay_(NULL) |
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60 | { |
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61 | RegisterObject(NewHumanController); |
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62 | |
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63 | overlaySize_ = 0.08; |
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64 | controlMode_ = 0; |
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65 | acceleration_ = 0; |
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66 | |
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67 | //currentPitch_ = 1; |
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68 | //currentYaw_ = 1; |
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69 | |
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70 | if (GameMode::showsGraphics()) |
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71 | { |
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72 | crossHairOverlay_ = new OrxonoxOverlay(this); |
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73 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); |
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74 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); |
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75 | crossHairOverlay_->hide(); |
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76 | |
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77 | centerOverlay_ = new OrxonoxOverlay(this); |
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78 | centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); |
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79 | centerOverlay_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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80 | centerOverlay_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0));\ |
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81 | centerOverlay_->hide(); |
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82 | } |
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83 | |
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84 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model |
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85 | this->targetMask_.exclude(ClassByString("BaseObject")); |
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86 | this->targetMask_.include(ClassByString("WorldEntity")); |
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87 | this->targetMask_.exclude(ClassByString("Projectile")); |
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88 | |
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89 | NewHumanController::localController_s = this; |
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90 | |
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91 | //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); |
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92 | } |
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93 | |
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94 | NewHumanController::~NewHumanController() |
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95 | { |
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96 | if (this->isInitialized()) |
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97 | { |
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98 | if (this->crossHairOverlay_) |
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99 | this->crossHairOverlay_->destroy(); |
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100 | } |
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101 | } |
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102 | |
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103 | void NewHumanController::tick(float dt) |
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104 | { |
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105 | if (GameMode::showsGraphics()) |
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106 | { |
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107 | if( this->controllableEntity_ && !this->controllableEntity_->isInMouseLook() ) |
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108 | { |
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109 | this->updateTarget(); |
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110 | if ( !controlPaused_ ) { |
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111 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5-overlaySize_/2)); |
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112 | this->crossHairOverlay_->show(); |
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113 | this->centerOverlay_->show(); |
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114 | } |
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115 | } |
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116 | else { |
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117 | this->crossHairOverlay_->hide(); |
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118 | this->centerOverlay_->hide(); |
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119 | } |
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120 | |
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121 | if ( this->acceleration_ > 0 ) |
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122 | { |
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123 | /* |
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124 | if (this->controllableEntity_ && this->controllableEntity_->getEngine()) { |
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125 | std::cout << this->controllableEntity_->getEngine()->getAccelerationFront() << endl; |
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126 | } |
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127 | */ |
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128 | if ( this->accelerating_ ) |
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129 | HumanController::moveFrontBack(Vector2(1, 0)); |
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130 | else |
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131 | HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); |
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132 | this->accelerating_ = false; |
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133 | //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); |
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134 | } |
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135 | } |
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136 | |
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137 | HumanController::tick(dt); |
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138 | } |
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139 | |
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140 | /*void NewHumanController::tick(float dt) |
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141 | { |
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142 | if (GameMode::playsSound() && NewHumanController::localController_s && NewHumanController::localController_s->controllableEntity_) |
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143 | { |
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144 | // Update sound listener |
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145 | Camera* camera = NewHumanController::localController_s->controllableEntity_->getCamera(); |
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146 | if (camera) |
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147 | { |
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148 | SoundManager::getInstance().setListenerPosition(camera->getWorldPosition()); |
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149 | SoundManager::getInstance().setListenerOrientation(camera->getWorldOrientation()); |
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150 | } |
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151 | else |
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152 | COUT(3) << "NewHumanController, Warning: Using a ControllableEntity without Camera" << std::endl; |
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153 | } |
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154 | }*/ |
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155 | |
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156 | void NewHumanController::doFire(unsigned int firemode) |
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157 | { |
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158 | //if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) { |
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159 | |
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160 | /* |
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161 | // Get results, create a node/entity on the position |
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162 | for ( itr = result.begin(); itr != result.end(); itr++ ) |
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163 | { |
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164 | if (itr->movable && itr->movable->getName() == "Head") |
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165 | { |
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166 | soundMgr->StopSound( &jaguarSoundChannel ); |
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167 | soundMgr->PlaySound( jaguarSound, headNode, &jaguarSoundChannel ); |
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168 | break; |
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169 | } // if |
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170 | } |
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171 | */ |
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172 | |
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173 | if (firemode == 1 && this->controlMode_ == 1) |
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174 | { |
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175 | //unlocked steering, steer on right mouse click |
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176 | HumanController::yaw(Vector2(this->currentYaw_, 0)); |
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177 | HumanController::pitch(Vector2(this->currentPitch_, 0)); |
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178 | } |
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179 | else |
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180 | HumanController::localController_s->getControllableEntity()->fire(firemode); |
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181 | |
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182 | } |
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183 | |
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184 | void NewHumanController::updateTarget() |
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185 | { |
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186 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); |
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187 | |
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188 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5, static_cast<float>(this->currentPitch_)/2*-1+.5); |
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189 | |
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190 | rsq->setRay(mouseRay); |
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191 | rsq->setSortByDistance(true); |
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192 | |
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193 | /* |
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194 | Distance of objects: |
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195 | ignore everything under 200 maybe even take 1000 as min distance to shoot at |
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196 | |
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197 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem |
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198 | they vanish only after a distance of 10'000 |
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199 | */ |
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200 | |
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201 | |
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202 | Ogre::RaySceneQueryResult& result = rsq->execute(); |
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203 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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204 | |
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205 | Ogre::RaySceneQueryResult::iterator itr; |
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206 | for (itr = result.begin(); itr != result.end(); ++itr) |
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207 | { |
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208 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 500) |
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209 | { |
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210 | // Try to cast the user pointer |
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211 | WorldEntity* wePtr = dynamic_cast<WorldEntity*>(itr->movable->getUserObject()); |
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212 | if (wePtr) |
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213 | { |
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214 | // go through all parents of object and look wheter they are Sightable or not |
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215 | bool isSightable = false; |
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216 | WorldEntity* parent = wePtr->getParent(); |
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217 | while( parent ) |
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218 | { |
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219 | if (this->targetMask_.isExcluded(parent->getIdentifier())) |
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220 | { |
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221 | parent = parent->getParent(); |
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222 | continue; |
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223 | } |
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224 | else |
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225 | { |
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226 | isSightable = true; |
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227 | break; |
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228 | } |
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229 | } |
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230 | if ( !isSightable ) |
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231 | continue; |
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232 | } |
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233 | |
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234 | if ( this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr ) |
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235 | { |
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236 | this->getControllableEntity()->setTarget(wePtr); |
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237 | } |
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238 | |
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239 | if( pawn ) |
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240 | { |
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241 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); |
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242 | } |
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243 | |
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244 | //itr->movable->getParentSceneNode()->showBoundingBox(true); |
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245 | //std::cout << itr->movable->getParentSceneNode()->_getDerivedPosition() << endl; |
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246 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() |
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247 | return; |
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248 | } |
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249 | |
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250 | } |
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251 | if ( pawn ) |
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252 | { |
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253 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); |
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254 | } |
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255 | |
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256 | if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) |
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257 | this->getControllableEntity()->setTarget( 0 ); |
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258 | |
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259 | |
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260 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); |
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261 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); |
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262 | } |
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263 | |
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264 | void NewHumanController::frontback(const Vector2& value) |
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265 | { |
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266 | this->accelerating_ = true; |
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267 | |
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268 | //if (this->acceleration_ == 0) |
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269 | HumanController::frontback(value); |
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270 | } |
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271 | |
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272 | void NewHumanController::yaw(const Vector2& value) |
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273 | { |
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274 | // SUPER(NewHumanController, yaw, value); |
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275 | if (this->controlMode_ == 0) |
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276 | HumanController::yaw(value); |
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277 | |
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278 | this->currentYaw_ = value.x; |
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279 | } |
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280 | |
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281 | void NewHumanController::pitch(const Vector2& value) |
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282 | { |
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283 | // SUPER(NewHumanController, pitch, value); |
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284 | if (this->controlMode_ == 0) |
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285 | HumanController::pitch(value); |
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286 | |
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287 | this->currentPitch_ = value.x; |
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288 | } |
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289 | |
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290 | void NewHumanController::changeMode() |
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291 | { |
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292 | if (NewHumanController::localController_s && NewHumanController::localController_s->controlMode_ == 0) |
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293 | { |
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294 | if (NewHumanController::localController_s->controllableEntity_ && !NewHumanController::localController_s->controllableEntity_->isInMouseLook() ) |
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295 | NewHumanController::localController_s->controlMode_ = 1; |
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296 | } |
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297 | else |
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298 | NewHumanController::localController_s->controlMode_ = 0; |
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299 | } |
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300 | |
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301 | void NewHumanController::changedControllableEntity() |
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302 | { |
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303 | this->controlMode_ = 0; |
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304 | this->currentYaw_ = 0; |
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305 | this->currentPitch_ = 0; |
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306 | } |
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307 | |
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308 | void NewHumanController::accelerate() |
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309 | { |
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310 | if ( NewHumanController::localController_s ) |
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311 | { |
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312 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); |
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313 | } |
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314 | } |
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315 | |
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316 | void NewHumanController::decelerate() |
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317 | { |
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318 | if ( NewHumanController::localController_s ) |
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319 | { |
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320 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); |
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321 | } |
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322 | } |
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323 | |
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324 | void NewHumanController::doResumeControl() { |
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325 | this->controlPaused_ = false; |
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326 | this->crossHairOverlay_->show(); |
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327 | this->centerOverlay_->show(); |
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328 | } |
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329 | |
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330 | void NewHumanController::doPauseControl() { |
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331 | this->controlPaused_ = true; |
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332 | this->crossHairOverlay_->hide(); |
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333 | this->centerOverlay_->hide(); |
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334 | } |
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335 | } |
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