| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Michael Wirth | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "NewHumanController.h" | 
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| 30 |  | 
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| 31 | #include <cmath> | 
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| 32 | #include <OgreRay.h> | 
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| 33 | #include <OgreSceneQuery.h> | 
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| 34 | #include <OgreCamera.h> | 
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| 35 | #include <OgreSceneManager.h> | 
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| 36 |  | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/ConsoleCommand.h" | 
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| 39 | #include "worldentities/ControllableEntity.h" | 
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| 40 | #include "worldentities/pawns/Pawn.h" | 
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| 41 | #include "infos/PlayerInfo.h" | 
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| 42 | #include "overlays/OrxonoxOverlay.h" | 
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| 43 | #include "graphics/Camera.h" | 
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| 44 | #include "sound/SoundManager.h" | 
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| 45 | #include "Scene.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 |     SetConsoleCommand(NewHumanController, changeMode,          false).keybindMode(KeybindMode::OnPress); | 
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| 50 |     SetConsoleCommand(NewHumanController, accelerate,          false).keybindMode(KeybindMode::OnPress); | 
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| 51 |     SetConsoleCommand(NewHumanController, decelerate,          false).keybindMode(KeybindMode::OnPress); | 
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| 52 |     SetConsoleCommand(NewHumanController, unfire,              true).keybindMode(KeybindMode::OnRelease); | 
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| 53 |  | 
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| 54 |     CreateUnloadableFactory(NewHumanController); | 
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| 55 |  | 
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| 56 |     NewHumanController* NewHumanController::localController_s = 0; | 
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| 57 |  | 
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| 58 |     NewHumanController::NewHumanController(BaseObject* creator) | 
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| 59 |         : HumanController(creator) | 
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| 60 |         , crossHairOverlay_(NULL) | 
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| 61 |         , centerOverlay_(NULL) | 
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| 62 |     { | 
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| 63 |         RegisterObject(NewHumanController); | 
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| 64 |  | 
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| 65 |         overlaySize_ = 0.08; | 
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| 66 |         arrowsSize_ = 0.4; | 
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| 67 |         controlMode_ = 0; | 
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| 68 |         acceleration_ = 0; | 
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| 69 |         accelerating_ = false; | 
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| 70 |         firemode_ = -1; | 
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| 71 |         showArrows_ = true; | 
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| 72 |         showOverlays_ = false; | 
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| 73 |  | 
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| 74 |         //currentPitch_ = 1; | 
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| 75 |         //currentYaw_ = 1; | 
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| 76 |  | 
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| 77 |         if (GameMode::showsGraphics()) | 
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| 78 |         { | 
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| 79 |             crossHairOverlay_ = new OrxonoxOverlay(this); | 
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| 80 |             crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); | 
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| 81 |             crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); | 
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| 82 |             crossHairOverlay_->hide(); | 
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| 83 |             //crossHairOverlay_->setAspectCorrection(true); not working | 
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| 84 |  | 
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| 85 |             centerOverlay_ = new OrxonoxOverlay(this); | 
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| 86 |             centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); | 
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| 87 |             centerOverlay_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); | 
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| 88 |             centerOverlay_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0));\ | 
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| 89 |             centerOverlay_->hide(); | 
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| 90 |  | 
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| 91 |             if (showArrows_) | 
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| 92 |             { | 
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| 93 |                 arrowsOverlay1_ = new OrxonoxOverlay(this); | 
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| 94 |                 arrowsOverlay1_->setBackgroundMaterial("Orxonox/CenterOverlay"); | 
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| 95 |                 arrowsOverlay1_->setSize(Vector2(0.02727, 0.36 * arrowsSize_)); | 
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| 96 |                 arrowsOverlay1_->setPickPoint(Vector2(0.5, 0.5)); | 
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| 97 |                 arrowsOverlay1_->setPosition(Vector2(0.5, 0.5)); | 
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| 98 |                 arrowsOverlay1_->hide(); | 
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| 99 |      | 
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| 100 |                 arrowsOverlay2_ = new OrxonoxOverlay(this); | 
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| 101 |                 arrowsOverlay2_->setBackgroundMaterial("Orxonox/CenterOverlay"); | 
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| 102 |                 arrowsOverlay2_->setSize(Vector2(0.02727, 0.59 * arrowsSize_)); | 
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| 103 |                 arrowsOverlay2_->setPickPoint(Vector2(0.5, 0.5)); | 
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| 104 |                 arrowsOverlay2_->setPosition(Vector2(0.5, 0.5)); | 
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| 105 |                 arrowsOverlay2_->hide(); | 
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| 106 |      | 
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| 107 |                 arrowsOverlay3_ = new OrxonoxOverlay(this); | 
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| 108 |                 arrowsOverlay3_->setBackgroundMaterial("Orxonox/CenterOverlay"); | 
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| 109 |                 arrowsOverlay3_->setSize(Vector2(0.02727, 0.77 * arrowsSize_)); | 
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| 110 |                 arrowsOverlay3_->setPickPoint(Vector2(0.5, 0.5)); | 
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| 111 |                 arrowsOverlay3_->setPosition(Vector2(0.5, 0.5)); | 
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| 112 |                 arrowsOverlay3_->hide(); | 
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| 113 |      | 
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| 114 |                 arrowsOverlay4_ = new OrxonoxOverlay(this); | 
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| 115 |                 arrowsOverlay4_->setBackgroundMaterial("Orxonox/CenterOverlay"); | 
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| 116 |                 arrowsOverlay4_->setSize(Vector2(0.02727, arrowsSize_)); | 
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| 117 |                 arrowsOverlay4_->setPickPoint(Vector2(0.5, 0.5)); | 
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| 118 |                 arrowsOverlay4_->setPosition(Vector2(0.5, 0.5)); | 
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| 119 |                 arrowsOverlay4_->hide(); | 
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| 120 |             } | 
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| 121 |         } | 
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| 122 |  | 
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| 123 |         // HACK: Define which objects are targetable when considering the creator of an orxonox::Model | 
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| 124 |         this->targetMask_.exclude(ClassByString("BaseObject")); | 
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| 125 |         this->targetMask_.include(ClassByString("WorldEntity")); | 
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| 126 |         this->targetMask_.exclude(ClassByString("Projectile")); | 
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| 127 |  | 
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| 128 |         NewHumanController::localController_s = this; | 
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| 129 |  | 
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| 130 |         controlPaused_ = false; | 
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| 131 |  | 
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| 132 | //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); | 
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| 133 |     } | 
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| 134 |  | 
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| 135 |     NewHumanController::~NewHumanController() | 
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| 136 |     { | 
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| 137 |         if (this->isInitialized()) | 
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| 138 |         { | 
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| 139 |             if (this->crossHairOverlay_) | 
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| 140 |                 this->crossHairOverlay_->destroy(); | 
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| 141 |             if (this->centerOverlay_) | 
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| 142 |                 this->centerOverlay_->destroy(); | 
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| 143 |  | 
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| 144 |             if (showArrows_) | 
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| 145 |             { | 
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| 146 |                 if (this->arrowsOverlay1_) | 
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| 147 |                     this->arrowsOverlay1_->destroy(); | 
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| 148 |                 if (this->arrowsOverlay2_) | 
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| 149 |                     this->arrowsOverlay2_->destroy(); | 
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| 150 |                 if (this->arrowsOverlay3_) | 
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| 151 |                     this->arrowsOverlay3_->destroy(); | 
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| 152 |                 if (this->arrowsOverlay4_) | 
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| 153 |                     this->arrowsOverlay4_->destroy(); | 
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| 154 |             } | 
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| 155 |         } | 
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| 156 |     } | 
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| 157 |  | 
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| 158 |     void NewHumanController::tick(float dt) | 
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| 159 |     { | 
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| 160 |         if (GameMode::showsGraphics()) | 
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| 161 |         { | 
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| 162 |  | 
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| 163 |             if( this->controllableEntity_ && !this->controllableEntity_->isInMouseLook() ) | 
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| 164 |             { | 
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| 165 |                 this->updateTarget(); | 
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| 166 |                 if ( !controlPaused_ ) { | 
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| 167 |                     this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5-overlaySize_/2)); | 
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| 168 |  | 
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| 169 |                     if ( this->controlMode_ == 0 || ( this->controlMode_ == 1 && this->firemode_ == 1 ) ) | 
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| 170 |                     { | 
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| 171 |                         if ( this->showOverlays_ ) | 
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| 172 |                             alignArrows(); | 
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| 173 |                     } | 
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| 174 |                     else | 
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| 175 |                         hideArrows(); | 
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| 176 |                 } | 
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| 177 |             } | 
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| 178 |  | 
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| 179 |             if ( this->acceleration_ > 0 ) | 
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| 180 |             { | 
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| 181 | /* | 
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| 182 | if (this->controllableEntity_ && this->controllableEntity_->getEngine()) { | 
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| 183 |     std::cout << this->controllableEntity_->getEngine()->getAccelerationFront() << endl; | 
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| 184 | } | 
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| 185 | */ | 
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| 186 |                 if ( this->accelerating_ ) | 
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| 187 |                     HumanController::moveFrontBack(Vector2(1, 0)); | 
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| 188 |                 else | 
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| 189 |                     HumanController::moveFrontBack(Vector2(this->acceleration_, 0));  | 
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| 190 |                 this->accelerating_ = false; | 
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| 191 |                 //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); | 
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| 192 |             } | 
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| 193 |         } | 
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| 194 |  | 
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| 195 |         HumanController::tick(dt); | 
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| 196 |     } | 
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| 197 |  | 
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| 198 |     /*void NewHumanController::tick(float dt) | 
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| 199 |     { | 
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| 200 |         if (GameMode::playsSound() && NewHumanController::localController_s && NewHumanController::localController_s->controllableEntity_) | 
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| 201 |         { | 
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| 202 |             // Update sound listener | 
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| 203 |             Camera* camera = NewHumanController::localController_s->controllableEntity_->getCamera(); | 
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| 204 |             if (camera) | 
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| 205 |             { | 
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| 206 |                 SoundManager::getInstance().setListenerPosition(camera->getWorldPosition()); | 
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| 207 |                 SoundManager::getInstance().setListenerOrientation(camera->getWorldOrientation()); | 
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| 208 |             } | 
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| 209 |             else | 
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| 210 |                 COUT(3) << "NewHumanController, Warning: Using a ControllableEntity without Camera" << std::endl; | 
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| 211 |         } | 
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| 212 |     }*/ | 
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| 213 |      | 
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| 214 |     void NewHumanController::doFire(unsigned int firemode) | 
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| 215 |     { | 
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| 216 |         //if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) { | 
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| 217 |  | 
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| 218 | /* | 
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| 219 |         // Get results, create a node/entity on the position | 
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| 220 |         for ( itr = result.begin(); itr != result.end(); itr++ ) | 
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| 221 |         { | 
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| 222 |             if (itr->movable && itr->movable->getName() == "Head") | 
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| 223 |             { | 
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| 224 |                 soundMgr->StopSound( &jaguarSoundChannel ); | 
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| 225 |                 soundMgr->PlaySound( jaguarSound, headNode, &jaguarSoundChannel ); | 
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| 226 |                 break; | 
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| 227 |             } // if | 
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| 228 |         } | 
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| 229 | */ | 
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| 230 |  | 
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| 231 |         this->firemode_ = firemode; | 
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| 232 |  | 
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| 233 |         if (firemode == 1 && this->controlMode_ == 1) | 
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| 234 |         { | 
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| 235 |             //unlocked steering, steer on right mouse click | 
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| 236 |             HumanController::yaw(Vector2(this->currentYaw_, 0)); | 
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| 237 |             HumanController::pitch(Vector2(this->currentPitch_, 0)); | 
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| 238 |         } | 
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| 239 |         else | 
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| 240 |             HumanController::localController_s->getControllableEntity()->fire(firemode); | 
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| 241 |  | 
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| 242 |     } | 
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| 243 |  | 
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| 244 |     void NewHumanController::unfire() | 
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| 245 |     { | 
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| 246 |         if (NewHumanController::localController_s) | 
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| 247 |             NewHumanController::localController_s->doUnfire(); | 
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| 248 |     } | 
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| 249 |  | 
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| 250 |     void NewHumanController::doUnfire() | 
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| 251 |     { | 
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| 252 |         this->firemode_ = -1; | 
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| 253 |         hideArrows(); | 
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| 254 |     } | 
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| 255 |  | 
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| 256 |     void NewHumanController::updateTarget() | 
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| 257 |     { | 
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| 258 |         Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); | 
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| 259 |  | 
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| 260 |         Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5, static_cast<float>(this->currentPitch_)/2*-1+.5); | 
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| 261 |  | 
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| 262 |         rsq->setRay(mouseRay); | 
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| 263 |         rsq->setSortByDistance(true); | 
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| 264 |  | 
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| 265 |         /* | 
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| 266 |         Distance of objects: | 
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| 267 |         ignore everything under 200 maybe even take 1000 as min distance to shoot at | 
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| 268 |  | 
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| 269 |         shots are regularly traced and are entities!!!!!!!!! this is the biggest problem | 
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| 270 |         they vanish only after a distance of 10'000 | 
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| 271 |         */ | 
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| 272 |  | 
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| 273 |  | 
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| 274 |         Ogre::RaySceneQueryResult& result = rsq->execute(); | 
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| 275 |         Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); | 
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| 276 |  | 
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| 277 |         Ogre::RaySceneQueryResult::iterator itr; | 
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| 278 |         for (itr = result.begin(); itr != result.end(); ++itr) | 
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| 279 |         { | 
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| 280 |             if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 500) | 
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| 281 |             { | 
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| 282 |                 // Try to cast the user pointer | 
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| 283 |                 WorldEntity* wePtr = dynamic_cast<WorldEntity*>(itr->movable->getUserObject()); | 
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| 284 |                 if (wePtr) | 
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| 285 |                 { | 
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| 286 |                     // go through all parents of object and look wheter they are Sightable or not | 
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| 287 |                     bool isSightable = false; | 
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| 288 |                     WorldEntity* parent = wePtr->getParent(); | 
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| 289 |                     while( parent ) | 
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| 290 |                     { | 
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| 291 |                         if (this->targetMask_.isExcluded(parent->getIdentifier())) | 
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| 292 |                         { | 
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| 293 |                             parent = parent->getParent(); | 
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| 294 |                             continue; | 
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| 295 |                         } | 
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| 296 |                         else | 
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| 297 |                         { | 
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| 298 |                             isSightable = true; | 
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| 299 |                             break; | 
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| 300 |                         } | 
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| 301 |                     } | 
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| 302 |                     if ( !isSightable ) | 
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| 303 |                         continue; | 
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| 304 |                 } | 
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| 305 |  | 
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| 306 |                 if ( this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr ) | 
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| 307 |                 { | 
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| 308 |                     this->getControllableEntity()->setTarget(wePtr); | 
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| 309 |                 } | 
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| 310 |  | 
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| 311 |                 if( pawn ) | 
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| 312 |                 { | 
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| 313 |                     pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); | 
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| 314 |                 } | 
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| 315 |  | 
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| 316 |                 //itr->movable->getParentSceneNode()->showBoundingBox(true); | 
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| 317 |                 //std::cout << itr->movable->getParentSceneNode()->_getDerivedPosition() << endl; | 
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| 318 |                 //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() | 
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| 319 |                 return; | 
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| 320 |             } | 
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| 321 |  | 
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| 322 |         } | 
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| 323 |         if ( pawn ) | 
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| 324 |         { | 
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| 325 |             pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); | 
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| 326 |         } | 
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| 327 |  | 
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| 328 |         if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) | 
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| 329 |             this->getControllableEntity()->setTarget( 0 ); | 
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| 330 |      | 
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| 331 |  | 
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| 332 |         //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); | 
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| 333 |         //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); | 
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| 334 |     } | 
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| 335 |  | 
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| 336 |     void NewHumanController::frontback(const Vector2& value) | 
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| 337 |     { | 
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| 338 |         this->accelerating_ = true; | 
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| 339 |  | 
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| 340 |         //if (this->acceleration_ == 0) | 
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| 341 |             HumanController::frontback(value); | 
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| 342 |     } | 
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| 343 |  | 
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| 344 |     void NewHumanController::yaw(const Vector2& value) | 
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| 345 |     { | 
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| 346 | //         SUPER(NewHumanController, yaw, value); | 
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| 347 |         if (this->controlMode_ == 0 || ( this->controllableEntity_ && this->controllableEntity_->isInMouseLook() ) ) | 
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| 348 |             HumanController::yaw(value); | 
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| 349 |  | 
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| 350 |         this->currentYaw_ = value.x; | 
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| 351 |     } | 
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| 352 |  | 
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| 353 |     void NewHumanController::pitch(const Vector2& value) | 
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| 354 |     { | 
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| 355 | //         SUPER(NewHumanController, pitch, value); | 
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| 356 |         if (this->controlMode_ == 0 || ( this->controllableEntity_ && this->controllableEntity_->isInMouseLook() ) ) | 
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| 357 |             HumanController::pitch(value); | 
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| 358 |  | 
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| 359 |         this->currentPitch_ = value.x; | 
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| 360 |     } | 
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| 361 |  | 
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| 362 |     void NewHumanController::changeMode() | 
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| 363 |     { | 
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| 364 |         if (NewHumanController::localController_s && NewHumanController::localController_s->controlMode_ == 0) | 
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| 365 |         { | 
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| 366 |                 NewHumanController::localController_s->controlMode_ = 1; | 
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| 367 |                 NewHumanController::localController_s->hideArrows(); | 
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| 368 |         } | 
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| 369 |         else | 
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| 370 |             NewHumanController::localController_s->controlMode_ = 0; | 
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| 371 |     } | 
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| 372 |  | 
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| 373 |     void NewHumanController::changedControllableEntity() | 
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| 374 |     { | 
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| 375 |         this->controlMode_ = 0; | 
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| 376 |         this->currentYaw_ = 0; | 
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| 377 |         this->currentPitch_ = 0; | 
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| 378 |         if (this->getControllableEntity() && this->getControllableEntity()->getIdentifier()->getName() == "SpaceShip") | 
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| 379 |         { | 
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| 380 |             this->showOverlays_ = true; | 
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| 381 |             if( !this->controlPaused_ ) | 
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| 382 |             { | 
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| 383 |                 this->showOverlays(); | 
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| 384 |                 this->alignArrows(); | 
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| 385 |             } | 
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| 386 |         } | 
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| 387 |         else | 
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| 388 |         { | 
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| 389 |             this->showOverlays_ = false; | 
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| 390 |             this->hideOverlays(); | 
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| 391 |         } | 
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| 392 |     } | 
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| 393 |  | 
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| 394 |     void NewHumanController::accelerate() | 
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| 395 |     { | 
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| 396 |         if ( NewHumanController::localController_s ) | 
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| 397 |         { | 
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| 398 |             NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); | 
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| 399 |         } | 
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| 400 |     } | 
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| 401 |  | 
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| 402 |     void NewHumanController::decelerate() | 
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| 403 |     { | 
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| 404 |         if ( NewHumanController::localController_s ) | 
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| 405 |         { | 
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| 406 |             NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); | 
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| 407 |         } | 
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| 408 |     } | 
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| 409 |  | 
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| 410 |     void NewHumanController::doResumeControl() { | 
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| 411 |         this->controlPaused_ = false; | 
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| 412 |         if( this->showOverlays_ ) { | 
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| 413 |             this->showOverlays(); | 
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| 414 |         } | 
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| 415 |     } | 
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| 416 |  | 
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| 417 |     void NewHumanController::doPauseControl() { | 
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| 418 |         this->controlPaused_ = true; | 
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| 419 |          | 
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| 420 |         this->hideOverlays(); | 
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| 421 |     } | 
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| 422 |  | 
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| 423 |     void NewHumanController::alignArrows() { | 
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| 424 |         if (showArrows_) { | 
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| 425 |             hideArrows(); | 
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| 426 |      | 
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| 427 |             float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2)); | 
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| 428 |      | 
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| 429 |             if ( distance > 0.04 && distance <= 0.59 * arrowsSize_ / 2.0 ) { | 
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| 430 |                 this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); | 
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| 431 |      | 
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| 432 |                 this->arrowsOverlay1_->show(); | 
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| 433 |             } | 
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| 434 |             else if ( distance > 0.59 * arrowsSize_ / 2.0 && distance <= 0.77 * arrowsSize_ / 2.0 ) { | 
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| 435 |                 this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); | 
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| 436 |      | 
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| 437 |                 this->arrowsOverlay2_->show(); | 
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| 438 |             } | 
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| 439 |             else if ( distance > 0.77 * arrowsSize_ / 2.0 && distance <= arrowsSize_ / 2.0 ) { | 
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| 440 |                 this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); | 
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| 441 |      | 
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| 442 |                 this->arrowsOverlay3_->show(); | 
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| 443 |             } | 
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| 444 |             else if ( distance > arrowsSize_ / 2.0 ) { | 
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| 445 |                 this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); | 
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| 446 |      | 
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| 447 |                 this->arrowsOverlay4_->show(); | 
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| 448 |             } | 
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| 449 |         } | 
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| 450 |     } | 
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| 451 |  | 
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| 452 |     void NewHumanController::showOverlays() { | 
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| 453 |         this->crossHairOverlay_->show(); | 
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| 454 |         this->centerOverlay_->show(); | 
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| 455 |          | 
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| 456 |         if (showArrows_) { | 
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| 457 |             this->arrowsOverlay1_->show(); | 
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| 458 |             this->arrowsOverlay2_->show(); | 
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| 459 |             this->arrowsOverlay3_->show(); | 
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| 460 |             this->arrowsOverlay4_->show(); | 
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| 461 |         } | 
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| 462 |     } | 
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| 463 |  | 
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| 464 |     void NewHumanController::hideOverlays() { | 
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| 465 |         this->crossHairOverlay_->hide(); | 
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| 466 |         this->centerOverlay_->hide(); | 
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| 467 |          | 
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| 468 |         this->hideArrows(); | 
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| 469 |     } | 
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| 470 |  | 
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| 471 |     void NewHumanController::hideArrows() { | 
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| 472 |         if (showArrows_) { | 
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| 473 |             this->arrowsOverlay1_->hide(); | 
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| 474 |             this->arrowsOverlay2_->hide(); | 
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| 475 |             this->arrowsOverlay3_->hide(); | 
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| 476 |             this->arrowsOverlay4_->hide(); | 
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| 477 |         } | 
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| 478 |     } | 
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| 479 | } | 
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