1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Michael Wirth |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "NewHumanController.h" |
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30 | |
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31 | #include <OgreRay.h> |
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32 | #include <OgreSceneQuery.h> |
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33 | #include <OgreCamera.h> |
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34 | #include <OgreSceneManager.h> |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/ConsoleCommand.h" |
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38 | #include "worldentities/ControllableEntity.h" |
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39 | #include "worldentities/pawns/Pawn.h" |
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40 | #include "infos/PlayerInfo.h" |
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41 | #include "overlays/OrxonoxOverlay.h" |
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42 | #include "graphics/Camera.h" |
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43 | #include "sound/SoundManager.h" |
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44 | #include "Scene.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | SetConsoleCommand(NewHumanController, changeMode, false).keybindMode(KeybindMode::OnPress); |
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49 | |
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50 | CreateUnloadableFactory(NewHumanController); |
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51 | |
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52 | NewHumanController* NewHumanController::localController_s = 0; |
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53 | |
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54 | NewHumanController::NewHumanController(BaseObject* creator) : HumanController(creator) |
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55 | { |
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56 | RegisterObject(NewHumanController); |
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57 | |
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58 | overlaySize_ = 0.08; |
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59 | controlMode_ = 0; |
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60 | |
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61 | crossHairOverlay_ = new OrxonoxOverlay(this); |
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62 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); |
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63 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); |
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64 | crossHairOverlay_->show(); |
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65 | |
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66 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model |
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67 | this->targetMask_.exclude(ClassByString("BaseObject")); |
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68 | this->targetMask_.include(ClassByString("WorldEntity")); |
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69 | this->targetMask_.exclude(ClassByString("Projectile")); |
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70 | |
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71 | NewHumanController::localController_s = this; |
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72 | } |
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73 | |
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74 | NewHumanController::~NewHumanController() |
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75 | { |
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76 | if (this->isInitialized()) |
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77 | { |
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78 | } |
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79 | } |
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80 | |
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81 | void NewHumanController::tick(float dt) |
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82 | { |
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83 | if( this->controllableEntity_ && !this->controllableEntity_->isInMouseLook() ) |
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84 | { |
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85 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5-overlaySize_/2)); |
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86 | this->crossHairOverlay_->show(); |
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87 | } |
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88 | else |
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89 | this->crossHairOverlay_->hide(); |
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90 | // TODO: update aimPosition of Pawn |
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91 | |
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92 | HumanController::tick(dt); |
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93 | } |
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94 | |
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95 | /*void NewHumanController::tick(float dt) |
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96 | { |
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97 | if (GameMode::playsSound() && NewHumanController::localController_s && NewHumanController::localController_s->controllableEntity_) |
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98 | { |
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99 | // Update sound listener |
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100 | Camera* camera = NewHumanController::localController_s->controllableEntity_->getCamera(); |
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101 | if (camera) |
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102 | { |
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103 | SoundManager::getInstance().setListenerPosition(camera->getWorldPosition()); |
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104 | SoundManager::getInstance().setListenerOrientation(camera->getWorldOrientation()); |
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105 | } |
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106 | else |
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107 | COUT(3) << "NewHumanController, Warning: Using a ControllableEntity without Camera" << std::endl; |
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108 | } |
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109 | }*/ |
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110 | |
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111 | void NewHumanController::doFire(unsigned int firemode) |
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112 | { |
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113 | //if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) { |
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114 | |
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115 | /* |
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116 | // Get results, create a node/entity on the position |
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117 | for ( itr = result.begin(); itr != result.end(); itr++ ) |
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118 | { |
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119 | if (itr->movable && itr->movable->getName() == "Head") |
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120 | { |
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121 | soundMgr->StopSound( &jaguarSoundChannel ); |
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122 | soundMgr->PlaySound( jaguarSound, headNode, &jaguarSoundChannel ); |
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123 | break; |
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124 | } // if |
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125 | } |
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126 | */ |
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127 | if( !NewHumanController::localController_s->getControllableEntity()->isInMouseLook() ) |
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128 | this->updateTarget(); |
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129 | |
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130 | HumanController::localController_s->getControllableEntity()->fire(firemode); |
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131 | } |
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132 | |
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133 | void NewHumanController::updateTarget() |
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134 | { |
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135 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); |
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136 | |
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137 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5, static_cast<float>(this->currentPitch_)/2*-1+.5); |
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138 | |
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139 | rsq->setRay(mouseRay); |
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140 | rsq->setSortByDistance(true); |
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141 | |
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142 | /* |
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143 | Distance of objects: |
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144 | ignore everything under 200 maybe even take 1000 as min distance to shoot at |
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145 | |
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146 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem |
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147 | they vanish only after a distance of 10'000 |
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148 | */ |
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149 | |
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150 | |
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151 | Ogre::RaySceneQueryResult& result = rsq->execute(); |
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152 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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153 | |
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154 | Ogre::RaySceneQueryResult::iterator itr; |
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155 | for (itr = result.begin(); itr != result.end(); ++itr) |
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156 | { |
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157 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 500) |
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158 | { |
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159 | // Try to cast the user pointer |
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160 | WorldEntity* wePtr = dynamic_cast<WorldEntity*>(itr->movable->getUserObject()); |
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161 | if (wePtr) |
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162 | { |
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163 | // go through all parents of object and look wheter they are Sightable or not |
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164 | bool isSightable = false; |
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165 | WorldEntity* parent = wePtr->getParent(); |
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166 | while( parent ) |
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167 | { |
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168 | if (this->targetMask_.isExcluded(parent->getIdentifier())) |
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169 | { |
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170 | parent = parent->getParent(); |
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171 | continue; |
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172 | } |
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173 | else |
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174 | { |
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175 | isSightable = true; |
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176 | break; |
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177 | } |
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178 | } |
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179 | if ( !isSightable ) |
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180 | continue; |
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181 | } |
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182 | |
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183 | if( this->getControllableEntity()->getTarget() != wePtr ) |
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184 | this->getControllableEntity()->setTarget(wePtr); |
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185 | |
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186 | itr->movable->getParentSceneNode()->showBoundingBox(true); |
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187 | //std::cout << itr->movable->getParentSceneNode()->_getDerivedPosition() << endl; |
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188 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() |
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189 | if ( pawn ) |
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190 | { |
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191 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); // or itr->movable->getParentSceneNode()->_getDerivedPosition() |
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192 | pawn->setTarget( wePtr ); |
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193 | } |
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194 | return; |
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195 | } |
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196 | |
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197 | } |
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198 | if ( pawn ) |
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199 | { |
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200 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); |
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201 | if( this->getControllableEntity()->getTarget() != 0 ) |
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202 | pawn->setTarget( 0 ); |
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203 | } |
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204 | |
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205 | |
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206 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); |
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207 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); |
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208 | } |
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209 | |
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210 | void NewHumanController::yaw(const Vector2& value) |
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211 | { |
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212 | // SUPER(NewHumanController, yaw, value); |
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213 | if (this->controlMode_ == 0) |
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214 | HumanController::yaw(value); |
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215 | |
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216 | this->currentYaw_ = value.x; |
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217 | //std::cout << "Y: " << static_cast<float>(this->currentPitch_) << " X: " << static_cast<float>(this->currentYaw_) << endl; |
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218 | } |
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219 | |
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220 | void NewHumanController::pitch(const Vector2& value) |
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221 | { |
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222 | // SUPER(NewHumanController, pitch, value); |
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223 | if (this->controlMode_ == 0) |
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224 | HumanController::pitch(value); |
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225 | |
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226 | this->currentPitch_ = value.x; |
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227 | //std::cout << "Y: " << static_cast<float>(this->currentPitch_) << " X: " << static_cast<float>(this->currentYaw_) << endl; |
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228 | } |
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229 | |
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230 | void NewHumanController::changeMode() { |
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231 | if (NewHumanController::localController_s && NewHumanController::localController_s->controlMode_ == 0) |
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232 | { |
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233 | if (NewHumanController::localController_s->controllableEntity_ && !NewHumanController::localController_s->controllableEntity_->isInMouseLook() ) |
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234 | NewHumanController::localController_s->controlMode_ = 1; |
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235 | } |
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236 | else |
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237 | NewHumanController::localController_s->controlMode_ = 0; |
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238 | } |
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239 | |
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240 | void NewHumanController::changedControllableEntity() |
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241 | { |
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242 | this->controlMode_ = 0; |
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243 | this->currentYaw_ = 0; |
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244 | this->currentPitch_ = 0; |
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245 | } |
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246 | } |
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