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source: code/branches/presentation2/src/orxonox/controllers/NewHumanController.h @ 6196

Last change on this file since 6196 was 6195, checked in by wirthmi, 15 years ago

More camera easing, new center overlay and pauseControl/resumeControl

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Michael Wirth
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _NewNewHumanController_H__
30#define _NewNewHumanController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35
36#include "core/ClassTreeMask.h"
37#include "HumanController.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport NewHumanController : public HumanController
42    {
43        public:
44            NewHumanController(BaseObject* creator);
45            virtual ~NewHumanController();
46
47            virtual void tick(float dt);
48
49            virtual void frontback(const Vector2& value);
50            virtual void yaw(const Vector2& value);
51            virtual void pitch(const Vector2& value);
52
53            static void accelerate();
54            static void decelerate();
55
56            virtual void doFire(unsigned int firemode);
57
58            static void changeMode();
59
60            virtual void changedControllableEntity();
61            virtual void doPauseControl();
62            virtual void doResumeControl();
63
64        protected:
65            void updateTarget();
66
67            unsigned int                controlMode_;
68            static NewHumanController*  localController_s;
69        private:
70            float                       currentYaw_;
71            float                       currentPitch_;
72            OrxonoxOverlay*             crossHairOverlay_;
73            OrxonoxOverlay*             centerOverlay_;
74            float                       overlaySize_;
75            bool                        accelerating_;
76            float                       acceleration_;
77            ClassTreeMask               targetMask_;
78    };
79}
80
81#endif /* _NewHumanController_H__ */
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