1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Michael Wirth |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _NewNewHumanController_H__ |
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30 | #define _NewNewHumanController_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "util/Math.h" |
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35 | |
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36 | #include "core/ClassTreeMask.h" |
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37 | #include "HumanController.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | class _OrxonoxExport NewHumanController : public HumanController |
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42 | { |
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43 | public: |
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44 | NewHumanController(BaseObject* creator); |
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45 | virtual ~NewHumanController(); |
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46 | |
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47 | virtual void tick(float dt); |
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48 | |
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49 | virtual void frontback(const Vector2& value); |
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50 | virtual void yaw(const Vector2& value); |
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51 | virtual void pitch(const Vector2& value); |
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52 | |
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53 | static void accelerate(); |
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54 | static void decelerate(); |
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55 | |
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56 | virtual void doFire(unsigned int firemode); |
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57 | |
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58 | virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage); |
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59 | |
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60 | static void unfire(); |
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61 | virtual void doUnfire(); |
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62 | |
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63 | static void changeMode(); |
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64 | |
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65 | virtual void changedControllableEntity(); |
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66 | virtual void doPauseControl(); |
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67 | virtual void doResumeControl(); |
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68 | |
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69 | protected: |
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70 | void updateTarget(); |
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71 | void alignArrows(); |
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72 | void showOverlays(); |
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73 | void hideOverlays(); |
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74 | void hideArrows(); |
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75 | |
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76 | unsigned int controlMode_; |
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77 | static NewHumanController* localController_s; |
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78 | private: |
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79 | float currentYaw_; |
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80 | float currentPitch_; |
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81 | OrxonoxOverlay* crossHairOverlay_; |
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82 | OrxonoxOverlay* centerOverlay_; |
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83 | |
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84 | OrxonoxOverlay* damageOverlayTop_; |
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85 | OrxonoxOverlay* damageOverlayRight_; |
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86 | OrxonoxOverlay* damageOverlayBottom_; |
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87 | OrxonoxOverlay* damageOverlayLeft_; |
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88 | float damageOverlayTime_; |
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89 | float damageOverlayTT_; |
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90 | float damageOverlayTR_; |
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91 | float damageOverlayTB_; |
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92 | float damageOverlayTL_; |
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93 | |
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94 | OrxonoxOverlay* arrowsOverlay1_; |
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95 | OrxonoxOverlay* arrowsOverlay2_; |
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96 | OrxonoxOverlay* arrowsOverlay3_; |
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97 | OrxonoxOverlay* arrowsOverlay4_; |
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98 | |
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99 | float overlaySize_; |
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100 | float arrowsSize_; |
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101 | bool accelerating_; |
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102 | float acceleration_; |
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103 | int firemode_; |
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104 | bool showArrows_; |
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105 | bool showDamageOverlay_; |
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106 | bool showOverlays_; |
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107 | ClassTreeMask targetMask_; |
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108 | }; |
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109 | } |
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110 | |
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111 | #endif /* _NewHumanController_H__ */ |
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