[1661] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
[2896] | 25 | * Benjamin Knecht |
---|
[1661] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[2896] | 29 | /** |
---|
[3196] | 30 | @file |
---|
| 31 | @brief |
---|
| 32 | Implementation of Graphics GameState class. |
---|
[2896] | 33 | */ |
---|
| 34 | |
---|
[1661] | 35 | #include "GSGraphics.h" |
---|
| 36 | |
---|
[3327] | 37 | #include "core/CommandExecutor.h" |
---|
[1662] | 38 | #include "core/ConsoleCommand.h" |
---|
[2896] | 39 | #include "core/Game.h" |
---|
[3370] | 40 | #include "core/GUIManager.h" |
---|
| 41 | // HACK: |
---|
[5732] | 42 | #include "overlays/Map.h" |
---|
[3370] | 43 | |
---|
[1661] | 44 | namespace orxonox |
---|
| 45 | { |
---|
[3370] | 46 | DeclareGameState(GSGraphics, "graphics", false, true); |
---|
[2896] | 47 | |
---|
[3370] | 48 | GSGraphics::GSGraphics(const GameStateInfo& info) |
---|
| 49 | : GameState(info) |
---|
[1661] | 50 | { |
---|
| 51 | } |
---|
| 52 | |
---|
| 53 | GSGraphics::~GSGraphics() |
---|
| 54 | { |
---|
| 55 | } |
---|
| 56 | |
---|
[2896] | 57 | /** |
---|
| 58 | @brief |
---|
| 59 | This function is called when we enter this game state. |
---|
| 60 | |
---|
[5876] | 61 | There is only one thing to do here: |
---|
| 62 | \li create console command to toggle GUI |
---|
[2896] | 63 | */ |
---|
| 64 | void GSGraphics::activate() |
---|
[1661] | 65 | { |
---|
[6150] | 66 | |
---|
[1661] | 67 | } |
---|
| 68 | |
---|
[2896] | 69 | /** |
---|
| 70 | @brief |
---|
| 71 | This function is called when the game state is left |
---|
| 72 | */ |
---|
| 73 | void GSGraphics::deactivate() |
---|
[1661] | 74 | { |
---|
[3370] | 75 | // HACK: (destroys a resource smart pointer) |
---|
| 76 | Map::hackDestroyMap(); |
---|
[2896] | 77 | } |
---|
[1824] | 78 | |
---|
[2896] | 79 | void GSGraphics::update(const Clock& time) |
---|
[1661] | 80 | { |
---|
[2896] | 81 | if (this->getActivity().topState) |
---|
[2087] | 82 | { |
---|
[2896] | 83 | // This state can not 'survive' on its own. |
---|
| 84 | // Load a user interface therefore |
---|
| 85 | Game::getInstance().requestState("mainMenu"); |
---|
[2087] | 86 | } |
---|
[1661] | 87 | } |
---|
| 88 | } |
---|