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source: code/branches/presentation2/src/orxonox/gamestates/GSLevel.h @ 7787

Last change on this file since 7787 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <set>
36#include "core/OrxonoxClass.h"
37#include "core/GameState.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport GSLevel : public GameState
42    {
43    public:
44        GSLevel(const GameStateInfo& info);
45        ~GSLevel();
46
47        void activate();
48        void deactivate();
49        void update(const Clock& time);
50
51    protected:
52        void loadLevel();
53        void unloadLevel();
54
55        InputState*              gameInputState_;          //!< input state for normal ingame playing
56        InputState*              guiMouseOnlyInputState_;  //!< input state if we only need the mouse to use the GUI
57        InputState*              guiKeysOnlyInputState_;   //!< input state if we only need the keys to use the GUI
58
59        XMLFile* startFile_;
60        std::set<BaseObject*> staticObjects_;
61        bool bShowIngameGUI_;
62    };
63}
64
65#endif /* _GSLevel_H__ */
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