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source: code/branches/presentation2/src/orxonox/gamestates/GSMainMenu.cc @ 6731

Last change on this file since 6731 was 6387, checked in by rgrieder, 15 years ago

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File size: 6.1 KB
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[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2850]29#include "GSMainMenu.h"
[1661]30
[2850]31#include <OgreSceneManager.h>
[3196]32
33#include "core/input/InputManager.h"
[3327]34#include "core/input/InputState.h"
[5863]35#include "core/input/KeyBinderManager.h"
[3196]36#include "core/Game.h"
[2844]37#include "core/ConsoleCommand.h"
[6117]38#include "core/ConfigValueIncludes.h"
[6378]39#include "core/CoreIncludes.h"
[3370]40#include "core/GraphicsManager.h"
41#include "core/GUIManager.h"
[5735]42#include "Scene.h"
[5896]43#include "sound/AmbientSound.h"
[1661]44
45namespace orxonox
46{
[3280]47    DeclareGameState(GSMainMenu, "mainMenu", false, true);
[2844]48
[3370]49    GSMainMenu::GSMainMenu(const GameStateInfo& info)
50        : GameState(info)
[2850]51        , inputState_(0)
[1661]52    {
[6117]53        RegisterRootObject(GSMainMenu);
[3327]54        inputState_ = InputManager::getInstance().createInputState("mainMenu");
[5910]55        inputState_->setMouseMode(MouseMode::Nonexclusive);
[2850]56        inputState_->setHandler(GUIManager::getInstancePtr());
[5863]57        inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
[3327]58        inputState_->setJoyStickHandler(&InputHandler::EMPTY);
[1688]59
[2850]60        // create an empty Scene
[5876]61        this->scene_ = new Scene(NULL);
[5918]62        this->scene_->setSyncMode( 0x0 );
[2850]63        // and a Camera
64        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
[5878]65        if (GameMode::playsSound())
66        {
67            // Load sound
[5896]68            this->ambient_ = new AmbientSound(0);
[6313]69            this->ambient_->setSyncMode(0x0);
[5878]70        }
[3370]71    }
[2850]72
[3370]73    GSMainMenu::~GSMainMenu()
74    {
[5878]75        if (GameMode::playsSound())
[6349]76            this->ambient_->destroy();
[5878]77
[3370]78        InputManager::getInstance().destroyState("mainMenu");
79
80        this->scene_->getSceneManager()->destroyCamera(this->camera_);
[5799]81        this->scene_->destroy();
[3370]82    }
83
84    void GSMainMenu::activate()
85    {
[1661]86        // show main menu
[6302]87        GUIManager::getInstance().showGUI("MainMenu", true, GraphicsManager::getInstance().isFullScreen());
[2850]88        GUIManager::getInstance().setCamera(this->camera_);
[6150]89        GUIManager::getInstance().setBackground("MainMenuBackground");
90//         GUIManager::getInstance().setBackground("");
[2850]91        GraphicsManager::getInstance().setCamera(this->camera_);
[2844]92
[5920]93        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame"));
94        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer"));
95        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient"));
96        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated"));
97        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu"));
[6387]98
[6117]99        // create command to change sound path
100        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath"));
[2853]101
[5863]102        KeyBinderManager::getInstance().setToDefault();
[3327]103        InputManager::getInstance().enterState("mainMenu");
[3060]104
[6234]105        this->setConfigValues();
106
[5878]107        if (GameMode::playsSound())
108        {
[6117]109            this->ambient_->setLooping(true);
[6234]110            this->ambient_->play(); // works without source
[5878]111        }
[1661]112    }
113
[2850]114    void GSMainMenu::deactivate()
[1661]115    {
[5878]116        if (GameMode::playsSound())
117        {
118            this->ambient_->stop();
119        }
[3060]120
[3327]121        InputManager::getInstance().leaveState("mainMenu");
[2850]122
[2927]123        GUIManager::getInstance().setCamera(0);
[6150]124        GUIManager::getInstance().setBackground("");
125        GUIManager::hideGUI("MainMenu");
[2927]126        GraphicsManager::getInstance().setCamera(0);
[1661]127    }
128
[2850]129    void GSMainMenu::update(const Clock& time)
[1661]130    {
[2844]131    }
[1661]132
[6117]133    void GSMainMenu::setConfigValues()
134    {
135        SetConfigValue(soundPathMain_, "mainmenu.ogg")
136            .description("Contains the path to the main menu sound file.")
137            .callback(this, &GSMainMenu::reloadSound);
138    }
139
140    void GSMainMenu::reloadSound()
141    {
142        if (GameMode::playsSound())
143        {
144            this->ambient_->setAmbientSource(soundPathMain_);
145        }
146    }
147
148    const std::string& GSMainMenu::getMainMenuSoundPath()
149    {
150        return soundPathMain_;
151    }
152
153    void GSMainMenu::setMainMenuSoundPath(const std::string& path)
154    {
155        ModifyConfigValue(soundPathMain_, set, path);
156    }
157
[3094]158    void GSMainMenu::startStandalone()
[2844]159    {
160        // HACK - HACK
161        Game::getInstance().popState();
[2850]162        Game::getInstance().requestStates("standalone, level");
[1661]163    }
[3094]164
165    void GSMainMenu::startServer()
166    {
167        // HACK - HACK
168        Game::getInstance().popState();
169        Game::getInstance().requestStates("server, level");
170    }
171
172    void GSMainMenu::startClient()
173    {
174        // HACK - HACK
175        Game::getInstance().popState();
176        Game::getInstance().requestStates("client, level");
177    }
178
179    void GSMainMenu::startDedicated()
180    {
181        // HACK - HACK
182        Game::getInstance().popState();
183        Game::getInstance().popState();
[6105]184        Game::getInstance().requestStates("server, level");
[3094]185    }
[5817]186    void GSMainMenu::startMainMenu()
187    {
188        // HACK - HACK
189        Game::getInstance().popState();
190        Game::getInstance().popState();
191        Game::getInstance().requestStates("mainmenu");
192    }
[1661]193}
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