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source: code/branches/presentation2/src/orxonox/gamestates/GSMainMenu.cc @ 6128

Last change on this file since 6128 was 6117, checked in by rgrieder, 15 years ago

Merged sound3 branch to presentation2.

  • Property svn:eol-style set to native
File size: 5.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GSMainMenu.h"
30
31#include <OgreSceneManager.h>
32
33#include "core/input/InputManager.h"
34#include "core/input/InputState.h"
35#include "core/input/KeyBinderManager.h"
36#include "core/Game.h"
37#include "core/ConsoleCommand.h"
38#include "core/ConfigValueIncludes.h"
39#include "core/GraphicsManager.h"
40#include "core/GUIManager.h"
41#include "Scene.h"
42#include "sound/AmbientSound.h"
43
44namespace orxonox
45{
46    DeclareGameState(GSMainMenu, "mainMenu", false, true);
47
48    GSMainMenu::GSMainMenu(const GameStateInfo& info)
49        : GameState(info)
50        , inputState_(0)
51    {
52        RegisterRootObject(GSMainMenu);
53        inputState_ = InputManager::getInstance().createInputState("mainMenu");
54        inputState_->setMouseMode(MouseMode::Nonexclusive);
55        inputState_->setHandler(GUIManager::getInstancePtr());
56        inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
57        inputState_->setJoyStickHandler(&InputHandler::EMPTY);
58
59        // create an empty Scene
60        this->scene_ = new Scene(NULL);
61        this->scene_->setSyncMode( 0x0 );
62        // and a Camera
63        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
64        if (GameMode::playsSound())
65        {
66            // Load sound
67            this->ambient_ = new AmbientSound(0);
68        }
69    }
70
71    GSMainMenu::~GSMainMenu()
72    {
73        if (GameMode::playsSound())
74            delete this->ambient_;
75
76        InputManager::getInstance().destroyState("mainMenu");
77
78        this->scene_->getSceneManager()->destroyCamera(this->camera_);
79        this->scene_->destroy();
80    }
81
82    void GSMainMenu::activate()
83    {
84        // show main menu
85        GUIManager::getInstance().showGUI("MainMenu");
86        GUIManager::getInstance().setCamera(this->camera_);
87        GraphicsManager::getInstance().setCamera(this->camera_);
88
89        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame"));
90        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer"));
91        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient"));
92        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated"));
93        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu"));
94       
95        // create command to change sound path
96        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath"));
97
98        KeyBinderManager::getInstance().setToDefault();
99        InputManager::getInstance().enterState("mainMenu");
100
101        if (GameMode::playsSound())
102        {
103            this->ambient_->setLooping(true);
104            this->ambient_->play(); // works without source
105        }
106
107        this->setConfigValues();
108    }
109
110    void GSMainMenu::deactivate()
111    {
112        if (GameMode::playsSound())
113        {
114            this->ambient_->stop();
115        }
116
117        InputManager::getInstance().leaveState("mainMenu");
118
119        GUIManager::getInstance().setCamera(0);
120        GraphicsManager::getInstance().setCamera(0);
121    }
122
123    void GSMainMenu::update(const Clock& time)
124    {
125    }
126
127    void GSMainMenu::setConfigValues()
128    {
129        SetConfigValue(soundPathMain_, "mainmenu.ogg")
130            .description("Contains the path to the main menu sound file.")
131            .callback(this, &GSMainMenu::reloadSound);
132    }
133
134    void GSMainMenu::reloadSound()
135    {
136        if (GameMode::playsSound())
137        {
138            this->ambient_->setAmbientSource(soundPathMain_);
139        }
140    }
141
142    const std::string& GSMainMenu::getMainMenuSoundPath()
143    {
144        return soundPathMain_;
145    }
146
147    void GSMainMenu::setMainMenuSoundPath(const std::string& path)
148    {
149        ModifyConfigValue(soundPathMain_, set, path);
150    }
151
152    void GSMainMenu::startStandalone()
153    {
154        // HACK - HACK
155        Game::getInstance().popState();
156        Game::getInstance().requestStates("standalone, level");
157    }
158
159    void GSMainMenu::startServer()
160    {
161        // HACK - HACK
162        Game::getInstance().popState();
163        Game::getInstance().requestStates("server, level");
164    }
165
166    void GSMainMenu::startClient()
167    {
168        // HACK - HACK
169        Game::getInstance().popState();
170        Game::getInstance().requestStates("client, level");
171    }
172
173    void GSMainMenu::startDedicated()
174    {
175        // HACK - HACK
176        Game::getInstance().popState();
177        Game::getInstance().popState();
178        Game::getInstance().requestStates("server, level");
179    }
180    void GSMainMenu::startMainMenu()
181    {
182        // HACK - HACK
183        Game::getInstance().popState();
184        Game::getInstance().popState();
185        Game::getInstance().requestStates("mainmenu");
186    }
187}
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