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source: code/branches/presentation2/src/orxonox/gamestates/GSMainMenu.cc @ 6310

Last change on this file since 6310 was 6302, checked in by rgrieder, 15 years ago

Fixed cursor not showing in full screen when returning to the main menu.

  • Property svn:eol-style set to native
File size: 6.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GSMainMenu.h"
30
31#include <OgreSceneManager.h>
32
33#include "core/input/InputManager.h"
34#include "core/input/InputState.h"
35#include "core/input/KeyBinderManager.h"
36#include "core/Game.h"
37#include "core/ConsoleCommand.h"
38#include "core/ConfigValueIncludes.h"
39#include "core/GraphicsManager.h"
40#include "core/GUIManager.h"
41#include "Scene.h"
42#include "sound/AmbientSound.h"
43
44namespace orxonox
45{
46    DeclareGameState(GSMainMenu, "mainMenu", false, true);
47
48    GSMainMenu::GSMainMenu(const GameStateInfo& info)
49        : GameState(info)
50        , inputState_(0)
51    {
52        RegisterRootObject(GSMainMenu);
53        inputState_ = InputManager::getInstance().createInputState("mainMenu");
54        inputState_->setMouseMode(MouseMode::Nonexclusive);
55        inputState_->setHandler(GUIManager::getInstancePtr());
56        inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
57        inputState_->setJoyStickHandler(&InputHandler::EMPTY);
58
59        // create an empty Scene
60        this->scene_ = new Scene(NULL);
61        this->scene_->setSyncMode( 0x0 );
62        // and a Camera
63        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
64        if (GameMode::playsSound())
65        {
66            // Load sound
67            this->ambient_ = new AmbientSound(0);
68        }
69    }
70
71    GSMainMenu::~GSMainMenu()
72    {
73        if (GameMode::playsSound())
74            delete this->ambient_;
75
76        InputManager::getInstance().destroyState("mainMenu");
77
78        this->scene_->getSceneManager()->destroyCamera(this->camera_);
79        this->scene_->destroy();
80    }
81
82    void GSMainMenu::activate()
83    {
84        // show main menu
85        GUIManager::getInstance().showGUI("MainMenu", true, GraphicsManager::getInstance().isFullScreen());
86        GUIManager::getInstance().setCamera(this->camera_);
87        GUIManager::getInstance().setBackground("MainMenuBackground");
88//         GUIManager::getInstance().setBackground("");
89        GraphicsManager::getInstance().setCamera(this->camera_);
90
91        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame"));
92        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer"));
93        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient"));
94        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated"));
95        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu"));
96       
97        // create command to change sound path
98        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath"));
99
100        KeyBinderManager::getInstance().setToDefault();
101        InputManager::getInstance().enterState("mainMenu");
102
103        this->setConfigValues();
104
105        if (GameMode::playsSound())
106        {
107            this->ambient_->setLooping(true);
108            this->ambient_->play(); // works without source
109        }
110    }
111
112    void GSMainMenu::deactivate()
113    {
114        if (GameMode::playsSound())
115        {
116            this->ambient_->stop();
117        }
118
119        InputManager::getInstance().leaveState("mainMenu");
120
121        GUIManager::getInstance().setCamera(0);
122        GUIManager::getInstance().setBackground("");
123        GUIManager::hideGUI("MainMenu");
124        GraphicsManager::getInstance().setCamera(0);
125    }
126
127    void GSMainMenu::update(const Clock& time)
128    {
129    }
130
131    void GSMainMenu::setConfigValues()
132    {
133        SetConfigValue(soundPathMain_, "mainmenu.ogg")
134            .description("Contains the path to the main menu sound file.")
135            .callback(this, &GSMainMenu::reloadSound);
136    }
137
138    void GSMainMenu::reloadSound()
139    {
140        if (GameMode::playsSound())
141        {
142            this->ambient_->setAmbientSource(soundPathMain_);
143        }
144    }
145
146    const std::string& GSMainMenu::getMainMenuSoundPath()
147    {
148        return soundPathMain_;
149    }
150
151    void GSMainMenu::setMainMenuSoundPath(const std::string& path)
152    {
153        ModifyConfigValue(soundPathMain_, set, path);
154    }
155
156    void GSMainMenu::startStandalone()
157    {
158        // HACK - HACK
159        Game::getInstance().popState();
160        Game::getInstance().requestStates("standalone, level");
161    }
162
163    void GSMainMenu::startServer()
164    {
165        // HACK - HACK
166        Game::getInstance().popState();
167        Game::getInstance().requestStates("server, level");
168    }
169
170    void GSMainMenu::startClient()
171    {
172        // HACK - HACK
173        Game::getInstance().popState();
174        Game::getInstance().requestStates("client, level");
175    }
176
177    void GSMainMenu::startDedicated()
178    {
179        // HACK - HACK
180        Game::getInstance().popState();
181        Game::getInstance().popState();
182        Game::getInstance().requestStates("server, level");
183    }
184    void GSMainMenu::startMainMenu()
185    {
186        // HACK - HACK
187        Game::getInstance().popState();
188        Game::getInstance().popState();
189        Game::getInstance().requestStates("mainmenu");
190    }
191}
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