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source: code/branches/presentation2/src/orxonox/gamestates/GSMainMenu.cc @ 6314

Last change on this file since 6314 was 6313, checked in by scheusso, 15 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GSMainMenu.h"
30
31#include <OgreSceneManager.h>
32
33#include "core/input/InputManager.h"
34#include "core/input/InputState.h"
35#include "core/input/KeyBinderManager.h"
36#include "core/Game.h"
37#include "core/ConsoleCommand.h"
38#include "core/ConfigValueIncludes.h"
39#include "core/GraphicsManager.h"
40#include "core/GUIManager.h"
41#include "Scene.h"
42#include "sound/AmbientSound.h"
43
44namespace orxonox
45{
46    DeclareGameState(GSMainMenu, "mainMenu", false, true);
47
48    GSMainMenu::GSMainMenu(const GameStateInfo& info)
49        : GameState(info)
50        , inputState_(0)
51    {
52        RegisterRootObject(GSMainMenu);
53        inputState_ = InputManager::getInstance().createInputState("mainMenu");
54        inputState_->setMouseMode(MouseMode::Nonexclusive);
55        inputState_->setHandler(GUIManager::getInstancePtr());
56        inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
57        inputState_->setJoyStickHandler(&InputHandler::EMPTY);
58
59        // create an empty Scene
60        this->scene_ = new Scene(NULL);
61        this->scene_->setSyncMode( 0x0 );
62        // and a Camera
63        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
64        if (GameMode::playsSound())
65        {
66            // Load sound
67            this->ambient_ = new AmbientSound(0);
68            this->ambient_->setSyncMode(0x0);
69        }
70    }
71
72    GSMainMenu::~GSMainMenu()
73    {
74        if (GameMode::playsSound())
75            delete this->ambient_;
76
77        InputManager::getInstance().destroyState("mainMenu");
78
79        this->scene_->getSceneManager()->destroyCamera(this->camera_);
80        this->scene_->destroy();
81    }
82
83    void GSMainMenu::activate()
84    {
85        // show main menu
86        GUIManager::getInstance().showGUI("MainMenu", true, GraphicsManager::getInstance().isFullScreen());
87        GUIManager::getInstance().setCamera(this->camera_);
88        GUIManager::getInstance().setBackground("MainMenuBackground");
89//         GUIManager::getInstance().setBackground("");
90        GraphicsManager::getInstance().setCamera(this->camera_);
91
92        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame"));
93        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer"));
94        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient"));
95        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated"));
96        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu"));
97       
98        // create command to change sound path
99        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath"));
100
101        KeyBinderManager::getInstance().setToDefault();
102        InputManager::getInstance().enterState("mainMenu");
103
104        this->setConfigValues();
105
106        if (GameMode::playsSound())
107        {
108            this->ambient_->setLooping(true);
109            this->ambient_->play(); // works without source
110        }
111    }
112
113    void GSMainMenu::deactivate()
114    {
115        if (GameMode::playsSound())
116        {
117            this->ambient_->stop();
118        }
119
120        InputManager::getInstance().leaveState("mainMenu");
121
122        GUIManager::getInstance().setCamera(0);
123        GUIManager::getInstance().setBackground("");
124        GUIManager::hideGUI("MainMenu");
125        GraphicsManager::getInstance().setCamera(0);
126    }
127
128    void GSMainMenu::update(const Clock& time)
129    {
130    }
131
132    void GSMainMenu::setConfigValues()
133    {
134        SetConfigValue(soundPathMain_, "mainmenu.ogg")
135            .description("Contains the path to the main menu sound file.")
136            .callback(this, &GSMainMenu::reloadSound);
137    }
138
139    void GSMainMenu::reloadSound()
140    {
141        if (GameMode::playsSound())
142        {
143            this->ambient_->setAmbientSource(soundPathMain_);
144        }
145    }
146
147    const std::string& GSMainMenu::getMainMenuSoundPath()
148    {
149        return soundPathMain_;
150    }
151
152    void GSMainMenu::setMainMenuSoundPath(const std::string& path)
153    {
154        ModifyConfigValue(soundPathMain_, set, path);
155    }
156
157    void GSMainMenu::startStandalone()
158    {
159        // HACK - HACK
160        Game::getInstance().popState();
161        Game::getInstance().requestStates("standalone, level");
162    }
163
164    void GSMainMenu::startServer()
165    {
166        // HACK - HACK
167        Game::getInstance().popState();
168        Game::getInstance().requestStates("server, level");
169    }
170
171    void GSMainMenu::startClient()
172    {
173        // HACK - HACK
174        Game::getInstance().popState();
175        Game::getInstance().requestStates("client, level");
176    }
177
178    void GSMainMenu::startDedicated()
179    {
180        // HACK - HACK
181        Game::getInstance().popState();
182        Game::getInstance().popState();
183        Game::getInstance().requestStates("server, level");
184    }
185    void GSMainMenu::startMainMenu()
186    {
187        // HACK - HACK
188        Game::getInstance().popState();
189        Game::getInstance().popState();
190        Game::getInstance().requestStates("mainmenu");
191    }
192}
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