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source: code/branches/presentation2/src/orxonox/gamestates/GSServer.cc @ 7819

Last change on this file since 7819 was 7790, checked in by scheusso, 14 years ago

changing landiscoverable port to fix problem when running masterserver and normal server on the same host

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "GSServer.h"
30
31#include "util/Debug.h"
32#include "core/CommandLineParser.h"
33#include "core/Game.h"
34#include "core/GameMode.h"
35#include "network/Server.h"
36#include "network/Connection.h"
37
38namespace orxonox
39{
40    DeclareGameState(GSServer, "server", false, false);
41
42    SetCommandLineArgument(port, NETWORK_PORT).shortcut("p").information("Network communication port to be used 0-65535 (default: 55556)");
43
44    GSServer::GSServer(const GameStateInfo& info)
45        : GameState(info)
46        , server_(0)
47    {
48    }
49
50    GSServer::~GSServer()
51    {
52    }
53
54    void GSServer::activate()
55    {
56        GameMode::setIsServer(true);
57
58        this->server_ = new Server(CommandLineParser::getValue("port"));
59        COUT(0) << "Loading scene in server mode" << std::endl;
60
61        server_->open();
62    }
63
64    void GSServer::deactivate()
65    {
66        this->server_->close();
67        delete this->server_;
68
69        GameMode::setIsServer(false);
70    }
71
72    void GSServer::update(const Clock& time)
73    {
74        server_->update(time);
75    }
76}
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