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source: code/branches/presentation2/src/orxonox/infos/Bot.cc @ 6915

Last change on this file since 6915 was 6243, checked in by rgrieder, 15 years ago

Modified config value macros so you can use them as one-liner.
And the macro code also gone: it can now be easily debugged in an inline function.
(Changes do not apply to ModifyConfigValue because it was impossible to do).

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Bot.h"
30
31#include "util/Math.h"
32#include "core/GameMode.h"
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35#include "gametypes/Gametype.h"
36#include "controllers/AIController.h"
37
38namespace orxonox
39{
40    CreateFactory(Bot);
41
42    Bot::Bot(BaseObject* creator) : PlayerInfo(creator)
43    {
44        RegisterObject(Bot);
45
46        this->bHumanPlayer_ = false;
47        this->bLocalPlayer_ = GameMode::isMaster();
48        this->bSetUnreadyAfterSpawn_ = false;
49        this->setReadyToSpawn(true);
50        this->defaultController_ = Class(AIController);
51
52        this->setConfigValues();
53
54        this->setName(this->names_[static_cast<size_t>(rnd() * this->names_.size())]);
55
56        if (this->getGametype())
57            this->getGametype()->playerEntered(this);
58
59        this->createController();
60    }
61
62    Bot::~Bot()
63    {
64    }
65
66    void Bot::setConfigValues()
67    {
68        static const std::string names[] =
69        {
70            "Dr. Julius No",
71            "Rosa Klebb",
72            "Auric Goldfinger",
73            "Emilio Largo",
74            "Ernst Stavro Blofeld",
75            "Dr. Kananga",
76            "Francisco Scaramanga",
77            "Karl Stromberg",
78            "Sir Hugo Drax",
79            "Aris Kristatos",
80            "Kamal Khan",
81            "General Orlov",
82            "Max Zorin",
83            "Brad Whitaker",
84            "General Koskov",
85            "Franz Sanchez",
86            "Alec Trevelyan",
87            "Elliot Carver",
88            "Viktor Zokas",
89            "Gustav Graves",
90            "Le Chiffre",
91            "Mr. White",
92            "Dominic Greene"
93        };
94        static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string));
95
96        SetConfigValue(names_, defaultnames);
97    }
98}
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