[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "HumanPlayer.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/ConfigValueIncludes.h" |
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[3196] | 33 | #include "core/GameMode.h" |
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[2072] | 34 | #include "network/ClientInformation.h" |
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| 35 | #include "network/Host.h" |
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[5735] | 36 | #include "controllers/HumanController.h" |
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[6108] | 37 | #include "controllers/NewHumanController.h" |
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[5735] | 38 | #include "gametypes/Gametype.h" |
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[2662] | 39 | #include "overlays/OverlayGroup.h" |
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[2072] | 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | CreateUnloadableFactory(HumanPlayer); |
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| 44 | |
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| 45 | HumanPlayer::HumanPlayer(BaseObject* creator) : PlayerInfo(creator) |
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| 46 | { |
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| 47 | RegisterObject(HumanPlayer); |
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| 48 | |
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[2896] | 49 | this->server_initialized_ = GameMode::isMaster(); |
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[2171] | 50 | this->client_initialized_ = false; |
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[2072] | 51 | |
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| 52 | this->bHumanPlayer_ = true; |
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[6108] | 53 | this->defaultController_ = Class(NewHumanController); |
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[2072] | 54 | |
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[2826] | 55 | this->humanHud_ = 0; |
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| 56 | this->gametypeHud_ = 0; |
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| 57 | |
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[2072] | 58 | this->setConfigValues(); |
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| 59 | this->registerVariables(); |
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| 60 | } |
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| 61 | |
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| 62 | HumanPlayer::~HumanPlayer() |
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| 63 | { |
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[2826] | 64 | if (this->BaseObject::isInitialized()) |
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| 65 | { |
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| 66 | if (this->humanHud_) |
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[5929] | 67 | this->humanHud_->destroy(); |
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[2826] | 68 | |
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| 69 | if (this->gametypeHud_) |
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[5929] | 70 | this->gametypeHud_->destroy(); |
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[2826] | 71 | } |
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[2072] | 72 | } |
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| 73 | |
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| 74 | void HumanPlayer::setConfigValues() |
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| 75 | { |
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| 76 | SetConfigValue(nick_, "Player").callback(this, &HumanPlayer::configvaluecallback_changednick); |
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[2662] | 77 | SetConfigValue(hudtemplate_, "defaultHUD").callback(this, &HumanPlayer::configvaluecallback_changedHUDTemplate); |
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[2072] | 78 | } |
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| 79 | |
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| 80 | void HumanPlayer::registerVariables() |
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| 81 | { |
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[3280] | 82 | registerVariable(this->synchronize_nick_, VariableDirection::ToServer, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_changednick)); |
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[2072] | 83 | |
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[3280] | 84 | registerVariable(this->clientID_, VariableDirection::ToClient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_clientIDchanged)); |
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| 85 | registerVariable(this->server_initialized_, VariableDirection::ToClient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_server_initialized)); |
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| 86 | registerVariable(this->client_initialized_, VariableDirection::ToServer, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_client_initialized)); |
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[2072] | 87 | } |
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| 88 | |
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| 89 | void HumanPlayer::configvaluecallback_changednick() |
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| 90 | { |
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| 91 | if (this->isLocalPlayer()) |
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| 92 | { |
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| 93 | this->synchronize_nick_ = this->nick_; |
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| 94 | |
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[2896] | 95 | if (GameMode::isMaster()) |
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[2072] | 96 | this->setName(this->nick_); |
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| 97 | } |
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| 98 | } |
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| 99 | |
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[2662] | 100 | void HumanPlayer::configvaluecallback_changedHUDTemplate() |
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| 101 | { |
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[2826] | 102 | this->setHumanHUDTemplate(this->hudtemplate_); |
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[2662] | 103 | } |
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| 104 | |
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[2072] | 105 | void HumanPlayer::networkcallback_changednick() |
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| 106 | { |
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| 107 | this->setName(this->synchronize_nick_); |
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| 108 | } |
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| 109 | |
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| 110 | void HumanPlayer::networkcallback_clientIDchanged() |
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| 111 | { |
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[2171] | 112 | if (this->clientID_ == Host::getPlayerID()) |
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[2072] | 113 | { |
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| 114 | this->bLocalPlayer_ = true; |
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| 115 | this->synchronize_nick_ = this->nick_; |
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[2171] | 116 | this->client_initialized_ = true; |
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[2072] | 117 | |
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[2896] | 118 | if (!GameMode::isMaster()) |
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[5929] | 119 | this->setSyncMode(ObjectDirection::Bidirectional); |
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[2072] | 120 | else |
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| 121 | this->setName(this->nick_); |
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| 122 | |
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| 123 | this->createController(); |
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[2826] | 124 | this->updateHumanHUD(); |
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[2072] | 125 | } |
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| 126 | } |
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| 127 | |
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[2171] | 128 | void HumanPlayer::networkcallback_server_initialized() |
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[2072] | 129 | { |
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[2171] | 130 | this->client_initialized_ = true; |
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[2072] | 131 | } |
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| 132 | |
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[2171] | 133 | void HumanPlayer::networkcallback_client_initialized() |
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[2072] | 134 | { |
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| 135 | if (this->getGametype()) |
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| 136 | this->getGametype()->playerEntered(this); |
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| 137 | } |
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| 138 | |
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[2171] | 139 | bool HumanPlayer::isInitialized() const |
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[2072] | 140 | { |
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[2171] | 141 | return (this->server_initialized_ && this->client_initialized_); |
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[2072] | 142 | } |
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| 143 | |
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| 144 | float HumanPlayer::getPing() const |
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| 145 | { |
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[3196] | 146 | return static_cast<float>(ClientInformation::findClient(this->getClientID())->getRTT()); |
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[2072] | 147 | } |
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| 148 | |
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| 149 | float HumanPlayer::getPacketLossRatio() const |
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| 150 | { |
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[3196] | 151 | return static_cast<float>(ClientInformation::findClient(this->getClientID())->getPacketLoss()); |
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[2072] | 152 | } |
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| 153 | |
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| 154 | void HumanPlayer::setClientID(unsigned int clientID) |
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| 155 | { |
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| 156 | this->clientID_ = clientID; |
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| 157 | this->networkcallback_clientIDchanged(); |
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| 158 | } |
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[2662] | 159 | |
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[2826] | 160 | void HumanPlayer::changedGametype() |
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[2662] | 161 | { |
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[2826] | 162 | PlayerInfo::changedGametype(); |
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| 163 | |
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| 164 | if (this->isInitialized() && this->isLocalPlayer()) |
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[5929] | 165 | { |
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[6394] | 166 | if (this->getGametype() && !this->getGametype()->getHUDTemplate().empty()) |
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[2826] | 167 | this->setGametypeHUDTemplate(this->getGametype()->getHUDTemplate()); |
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[5929] | 168 | else |
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| 169 | this->setGametypeHUDTemplate(""); |
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| 170 | } |
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[2826] | 171 | } |
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| 172 | |
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| 173 | void HumanPlayer::updateHumanHUD() |
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| 174 | { |
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| 175 | if (this->humanHud_) |
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[2662] | 176 | { |
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[5929] | 177 | this->humanHud_->destroy(); |
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[2826] | 178 | this->humanHud_ = 0; |
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| 179 | } |
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[2662] | 180 | |
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[6394] | 181 | if (this->isLocalPlayer() && !this->humanHudTemplate_.empty() && GameMode::showsGraphics()) |
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[2826] | 182 | { |
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| 183 | this->humanHud_ = new OverlayGroup(this); |
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| 184 | this->humanHud_->addTemplate(this->humanHudTemplate_); |
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[2973] | 185 | this->humanHud_->setOwner(this); |
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[2662] | 186 | } |
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| 187 | } |
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[2826] | 188 | |
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| 189 | void HumanPlayer::updateGametypeHUD() |
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| 190 | { |
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| 191 | if (this->gametypeHud_) |
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| 192 | { |
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[5929] | 193 | this->gametypeHud_->destroy(); |
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[2826] | 194 | this->gametypeHud_ = 0; |
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| 195 | } |
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| 196 | |
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[6394] | 197 | if (this->isLocalPlayer() && !this->gametypeHudTemplate_.empty()) |
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[2826] | 198 | { |
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| 199 | this->gametypeHud_ = new OverlayGroup(this); |
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| 200 | this->gametypeHud_->addTemplate(this->gametypeHudTemplate_); |
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[2973] | 201 | this->gametypeHud_->setOwner(this); |
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[2826] | 202 | } |
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| 203 | } |
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[2072] | 204 | } |
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