/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "RadarViewable.h" #include #include #include #include "util/StringUtils.h" #include "core/CoreIncludes.h" #include "tools/DynamicLines.h" #include "worldentities/WorldEntity.h" #include "Radar.h" #include "Scene.h" #include "overlays/Map.h" namespace orxonox { /** @brief Constructor. */ RadarViewable::RadarViewable() : MapNode_(NULL) , MapEntity_(NULL) , line_(NULL) , LineNode_(NULL) , isHumanShip_(false) , bVisibility_(true) , radarObjectCamouflage_(0.0f) , radarObjectShape_(Dot) , radarObjectDescription_("staticObject") { RegisterRootObject(RadarViewable); this->uniqueId_=getUniqueNumberString(); /* if(Map::getSingletonPtr() && Map::getSingletonPtr()->getMapSceneManagerPtr()) { this->addEntity(); } */ } RadarViewable::~RadarViewable() { if (this->isHumanShip_ && MapNode_) MapNode_->removeAllChildren(); if (MapNode_) delete MapNode_; if (MapEntity_) delete MapEntity_; if (line_) delete line_; if (LineNode_) delete LineNode_; } void RadarViewable::addMapEntity() { //TODO Check shape and add accordantly if( this->MapNode_ && !this->MapEntity_ && Map::getSingletonPtr() && Map::getSingletonPtr()->getMapSceneManagerPtr() ) { COUT(0) << "Adding " << this->uniqueId_ << " to Map.\n"; this->MapEntity_ = Map::getSingletonPtr()->getMapSceneManagerPtr()->createEntity( this->uniqueId_, "drone.mesh"); /*this->line_ = Map::getSingletonPtr()->getMapSceneManagerPtr()->createManualObject(this->uniqueId_ + "_l"); this->line_->begin("Map/line_", Ogre::RenderOperation::OT_LINE_STRIP); //line_->position(0, -it->getRVWorldPosition().y, 0); //this->line_->position(0, -20, 0); this->line_->position(0, 0, -10); //Front Arrow this->line_->position(0, 0, 0); this->line_->end(); */ this->line_ = new Ogre::DynamicLines(Ogre::RenderOperation::OT_LINE_LIST); this->line_->addPoint( Vector3(0,0,0) ); this->line_->addPoint( Vector3(0,0,0) ); this->MapNode_->attachObject( this->MapEntity_ ); this->LineNode_ = this->MapNode_->createChildSceneNode(); this->LineNode_->attachObject( this->line_ ); } else { COUT(0) << "Unable to load " << this->uniqueId_ << " to Map.\n"; } } void RadarViewable::updateMapPosition() { if( this->MapNode_ ) { this->MapNode_->setPosition( this->getRVWorldPosition() ); this->MapNode_->translate( this->getRVOrientedVelocity(), static_cast(3) ); this->MapNode_->setOrientation( this->getWorldEntity()->getOrientation() ); //Vector3 v = this->getRVWorldPosition(); //this->line_->setPoint(1, Vector3(0,v.y,0) ); this->line_->setPoint(1, Vector3( 0, static_cast(static_cast( -Map::getSingletonPtr()->movablePlane_->getDistance( this->getRVWorldPosition() ) ) ) ,0 )); this->line_->update(); if( Map::getSingletonPtr()->playerShipNode_ ) this->LineNode_->setDirection( Map::getSingletonPtr()->playerShipNode_->getLocalAxes().GetColumn(1) ,Ogre::Node::TS_WORLD,Vector3::UNIT_Y); } } void RadarViewable::setRadarObjectDescription(const std::string& str) { Radar* radar = this->getWorldEntity()->getScene()->getRadar(); if (radar) this->radarObjectShape_ = radar->addObjectDescription(str); else { CCOUT(2) << "Attempting to access the radar, but the radar is non existent." << std::endl; } this->radarObjectDescription_ = str; } const Vector3& RadarViewable::getRVWorldPosition() const { const WorldEntity* object = this->getWorldEntity(); validate(object); return object->getWorldPosition(); } Vector3 RadarViewable::getRVOrientedVelocity() const { const WorldEntity* object = this->getWorldEntity(); validate(object); return object->getWorldOrientation() * object->getVelocity(); } void RadarViewable::validate(const WorldEntity* object) const { if (!object) { COUT(1) << "Assertation: Every RadarViewable has to be assigned a WorldEntity pointer!" << std::endl; assert(0); } } }