[2254] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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[6187] | 24 | * Reto Grieder |
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[2254] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "MultiStateEngine.h" |
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| 31 | |
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[6187] | 32 | extern "C" { |
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| 33 | #include <lua.h> |
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| 34 | } |
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| 35 | |
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| 36 | #include "util/Convert.h" |
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[6314] | 37 | #include "util/StringUtils.h" |
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[3196] | 38 | #include "core/CoreIncludes.h" |
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[2896] | 39 | #include "core/GameMode.h" |
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[6187] | 40 | #include "core/LuaState.h" |
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[2254] | 41 | #include "core/XMLPort.h" |
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[6187] | 42 | #include "worldentities/EffectContainer.h" |
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[5735] | 43 | #include "worldentities/pawns/SpaceShip.h" |
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[6202] | 44 | #include "sound/WorldSound.h" |
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[2254] | 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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[6207] | 48 | static const float FORWARD_EFFECT_VELOCITY_THRESHOLD = 0; |
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[6202] | 49 | static const float MAX_VELOCITY_NORMAL = 111; |
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| 50 | static const float MAX_VELOCITY_BOOST = 221; |
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[2254] | 51 | |
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| 52 | CreateFactory(MultiStateEngine); |
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| 53 | |
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| 54 | MultiStateEngine::MultiStateEngine(BaseObject* creator) : Engine(creator) |
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| 55 | { |
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| 56 | RegisterObject(MultiStateEngine); |
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| 57 | |
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[6327] | 58 | if (GameMode::isMaster()) |
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[6313] | 59 | { |
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| 60 | this->defEngineSndNormal_ = new WorldSound(this); |
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[6327] | 61 | this->defEngineSndBoost_ = new WorldSound(this); |
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[6313] | 62 | this->defEngineSndNormal_->setLooping(true); |
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| 63 | this->defEngineSndBoost_->setLooping(true); |
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[6327] | 64 | this->lua_ = new LuaState(); |
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[6313] | 65 | } |
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| 66 | else |
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| 67 | { |
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| 68 | this->defEngineSndBoost_ = 0; |
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| 69 | this->defEngineSndNormal_ = 0; |
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[6327] | 70 | this->lua_ = 0; |
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[6313] | 71 | } |
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[2254] | 72 | this->state_ = 0; |
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[6329] | 73 | this->steeringDirectionZ_ = 0.0; |
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[2254] | 74 | |
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[6327] | 75 | this->setSyncMode(ObjectDirection::Bidirectional); |
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[2254] | 76 | this->registerVariables(); |
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| 77 | } |
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| 78 | |
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| 79 | MultiStateEngine::~MultiStateEngine() |
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| 80 | { |
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[6327] | 81 | if (this->isInitialized()) |
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[2254] | 82 | { |
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[6327] | 83 | if (!this->getShip()) |
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| 84 | { |
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| 85 | // We have no ship, so the effects are not attached and won't be destroyed automatically |
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| 86 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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| 87 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsBegin(); ++it2) |
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| 88 | (*it2)->destroy(); |
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| 89 | if (this->defEngineSndNormal_) |
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| 90 | delete this->defEngineSndNormal_; |
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| 91 | if (this->defEngineSndBoost_) |
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| 92 | delete this->defEngineSndBoost_; |
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| 93 | } |
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| 94 | if (this->lua_) |
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| 95 | delete this->lua_; |
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[2254] | 96 | } |
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| 97 | } |
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| 98 | |
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| 99 | void MultiStateEngine::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 100 | { |
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| 101 | SUPER(MultiStateEngine, XMLPort, xmlelement, mode); |
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[6187] | 102 | XMLPortObject(MultiStateEngine, EffectContainer, "", addEffectContainer, getEffectContainer, xmlelement, mode); |
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[6202] | 103 | XMLPortParam(MultiStateEngine, "defEngineSndNormal", setDefEngSndNormal, getDefEngSndNormal, xmlelement, mode); |
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[6207] | 104 | XMLPortParam(MultiStateEngine, "defEngineSndBoost", setDefEngSndBoost, getDefEngSndBoost, xmlelement, mode); |
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[2254] | 105 | } |
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| 106 | |
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| 107 | void MultiStateEngine::registerVariables() |
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| 108 | { |
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[6327] | 109 | registerVariable(this->steeringDirectionZ_, VariableDirection::ToServer); |
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[2254] | 110 | } |
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| 111 | |
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| 112 | void MultiStateEngine::tick(float dt) |
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| 113 | { |
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| 114 | if (this->getShip()) |
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| 115 | { |
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[6327] | 116 | if (this->getShip()->hasLocalController()) |
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[6329] | 117 | this->steeringDirectionZ_ = this->getDirection().z; |
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[6327] | 118 | if (GameMode::isMaster()) |
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[2254] | 119 | { |
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[2488] | 120 | const Vector3& velocity = this->getShip()->getLocalVelocity(); |
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[2254] | 121 | |
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[6202] | 122 | float pitch = velocity.length(); |
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[6329] | 123 | bool forward = (this->steeringDirectionZ_ < 0.0 && velocity.z < -FORWARD_EFFECT_VELOCITY_THRESHOLD); |
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[2254] | 124 | |
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[6187] | 125 | int newState = 0; |
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| 126 | if (this->getShip()->getBoost() && forward) |
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[6202] | 127 | { |
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[6187] | 128 | newState = Boost; |
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[6327] | 129 | defEngineSndBoost_->setPitch(clamp(pitch/MAX_VELOCITY_BOOST + 1, 0.5f, 2.0f)); |
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[6202] | 130 | } |
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[6187] | 131 | else if (forward && !newState) // newState == Boost |
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[6202] | 132 | { |
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[6187] | 133 | newState = Normal; |
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[6327] | 134 | defEngineSndNormal_->setPitch(clamp(pitch/MAX_VELOCITY_NORMAL + 1, 0.5f, 2.0f)); |
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[6202] | 135 | } |
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[6329] | 136 | else if (this->steeringDirectionZ_ > 0.0 && velocity.z < 0.0) |
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[6187] | 137 | newState = Brake; |
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[2254] | 138 | else |
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[6187] | 139 | newState = Idle; |
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[2254] | 140 | |
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[6327] | 141 | int changes = newState | this->state_; |
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| 142 | if (changes & Idle) |
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[6187] | 143 | { |
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[6327] | 144 | lua_pushboolean(this->lua_->getInternalLuaState(), newState & Idle); |
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| 145 | lua_setglobal(this->lua_->getInternalLuaState(), "idle"); |
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| 146 | } |
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| 147 | if (changes & Normal) |
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| 148 | { |
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| 149 | lua_pushboolean(this->lua_->getInternalLuaState(), newState & Normal); |
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| 150 | lua_setglobal(this->lua_->getInternalLuaState(), "normal"); |
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| 151 | if (newState & Normal) |
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| 152 | defEngineSndNormal_->play(); |
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| 153 | else |
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| 154 | defEngineSndNormal_->stop(); |
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| 155 | } |
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| 156 | if (changes & Brake) |
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| 157 | { |
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| 158 | lua_pushboolean(this->lua_->getInternalLuaState(), newState & Brake); |
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| 159 | lua_setglobal(this->lua_->getInternalLuaState(), "brake"); |
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| 160 | } |
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| 161 | if (changes & Boost) |
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| 162 | { |
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| 163 | lua_pushboolean(this->lua_->getInternalLuaState(), newState & Boost); |
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| 164 | lua_setglobal(this->lua_->getInternalLuaState(), "boost"); |
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| 165 | if (newState & Boost) |
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| 166 | defEngineSndBoost_->play(); |
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| 167 | else |
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| 168 | defEngineSndBoost_->stop(); |
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| 169 | } |
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[2254] | 170 | |
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[6327] | 171 | this->state_ = newState; |
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[2254] | 172 | |
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[6327] | 173 | // Update all effect conditions |
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| 174 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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| 175 | (*it)->updateCondition(); |
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[2254] | 176 | } |
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| 177 | } |
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| 178 | |
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[2809] | 179 | SUPER(MultiStateEngine, tick, dt); |
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[2254] | 180 | } |
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| 181 | |
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| 182 | void MultiStateEngine::addToSpaceShip(SpaceShip* ship) |
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| 183 | { |
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| 184 | Engine::addToSpaceShip(ship); |
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| 185 | |
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| 186 | if (!ship) |
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| 187 | return; |
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| 188 | |
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[6313] | 189 | if( this->defEngineSndNormal_ ) |
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| 190 | this->getShip()->attach(defEngineSndNormal_); |
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| 191 | if( this->defEngineSndBoost_ ) |
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| 192 | this->getShip()->attach(defEngineSndBoost_); |
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[6202] | 193 | |
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[6187] | 194 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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| 195 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsEnd(); ++it2) |
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| 196 | this->getShip()->attach(*it2); |
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[2254] | 197 | } |
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| 198 | |
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[6187] | 199 | void MultiStateEngine::addEffectContainer(EffectContainer* effect) |
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[2254] | 200 | { |
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[6187] | 201 | if (effect == NULL) |
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| 202 | return; |
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| 203 | effect->setLuaState(this->lua_, "f" + multi_cast<std::string>(this->effectContainers_.size())); |
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| 204 | this->effectContainers_.push_back(effect); |
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[2254] | 205 | if (this->getShip()) |
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| 206 | { |
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[6187] | 207 | for (std::vector<WorldEntity*>::const_iterator it = effect->getEffectsBegin(); it != effect->getEffectsBegin(); ++it) |
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| 208 | this->getShip()->attach(*it); |
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[2254] | 209 | } |
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| 210 | } |
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| 211 | |
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[6187] | 212 | EffectContainer* MultiStateEngine::getEffectContainer(unsigned int index) const |
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[2254] | 213 | { |
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| 214 | unsigned int i = 0; |
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[6187] | 215 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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[2254] | 216 | { |
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| 217 | if (i == index) |
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| 218 | return (*it); |
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| 219 | } |
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[6187] | 220 | return NULL; |
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[2254] | 221 | } |
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[6202] | 222 | |
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| 223 | void MultiStateEngine::setDefEngSndNormal(const std::string &engineSound) |
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| 224 | { |
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[6313] | 225 | if( defEngineSndNormal_ ) |
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| 226 | defEngineSndNormal_->setSource(engineSound); |
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| 227 | else |
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| 228 | assert(0); // This should never happen, because soundpointer is only available on master |
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[6202] | 229 | } |
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| 230 | |
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| 231 | const std::string& MultiStateEngine::getDefEngSndNormal() |
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| 232 | { |
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[6313] | 233 | if( defEngineSndNormal_ ) |
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| 234 | return defEngineSndNormal_->getSource(); |
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| 235 | else |
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| 236 | assert(0); |
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[6314] | 237 | return BLANKSTRING; |
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[6202] | 238 | } |
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[6207] | 239 | |
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| 240 | void MultiStateEngine::setDefEngSndBoost(const std::string &engineSound) |
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| 241 | { |
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[6313] | 242 | if( defEngineSndBoost_ ) |
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| 243 | defEngineSndBoost_->setSource(engineSound); |
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| 244 | else |
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| 245 | assert(0); |
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[6207] | 246 | } |
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| 247 | |
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| 248 | const std::string& MultiStateEngine::getDefEngSndBoost() |
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| 249 | { |
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[6313] | 250 | if( this->defEngineSndBoost_ ) |
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| 251 | return defEngineSndBoost_->getSource(); |
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| 252 | else |
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| 253 | assert(0); |
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[6314] | 254 | return BLANKSTRING; |
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[6207] | 255 | } |
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[2254] | 256 | } |
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