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source: code/branches/presentation2/src/orxonox/overlays/InGameConsole.h @ 6407

Last change on this file since 6407 was 6183, checked in by rgrieder, 15 years ago

Added preUpdate and postUpdate methods for all classes inheriting Singleton. Replaced update() with preUpdate except for the GraphicsManager (postUpdate).
However this does not apply to the Client and Server singletons in the network library. We should think about putting them in a scope as well.

  • Property svn:eol-style set to native
File size: 3.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34
35#include <string>
36
37#include "util/OgreForwardRefs.h"
38#include "util/Singleton.h"
39#include "core/Shell.h"
40#include "core/WindowEventListener.h"
41
42namespace orxonox
43{
44    class _OrxonoxExport InGameConsole : public Singleton<InGameConsole>, public ShellListener, public WindowEventListener
45    {
46        friend class Singleton<InGameConsole>;
47    public: // functions
48        InGameConsole();
49        ~InGameConsole();
50
51        void initialise();
52        void setConfigValues();
53
54        void preUpdate(const Clock& time);
55
56        static void openConsole();
57        static void closeConsole();
58
59    private: // functions
60        InGameConsole(const InGameConsole& other);
61
62        void activate();
63        void deactivate();
64
65        void linesChanged();
66        void onlyLastLineChanged();
67        void lineAdded();
68        void inputChanged();
69        void cursorChanged();
70        void executed();
71        void exit();
72
73        void shiftLines();
74        void colourLine(Shell::LineType type, int index);
75        void setCursorPosition(unsigned int pos);
76        void print(const std::string& text, Shell::LineType type, int index, bool alwaysShift = false);
77
78        void windowResized(unsigned int newWidth, unsigned int newHeight);
79
80        // config value related
81        void bHidesAllInputChanged();
82
83    private: // variables
84        Shell* shell_;
85        bool bActive_;
86        int windowW_;
87        int windowH_;
88        int desiredTextWidth_;
89        unsigned int maxCharsPerLine_;
90        unsigned int numLinesShifted_;
91        int scroll_;
92        float cursor_;
93        unsigned int inputWindowStart_;
94        bool bShowCursor_;
95        std::string displayedText_;
96        Ogre::Overlay* consoleOverlay_;
97        Ogre::OverlayContainer* consoleOverlayContainer_;
98        Ogre::PanelOverlayElement* consoleOverlayNoise_;
99        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
100        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
101        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
102
103        // input related
104        InputState* inputState_;
105
106        // config values
107        float relativeWidth;
108        float relativeHeight;
109        float blinkTime;
110        float scrollSpeed_;
111        float noiseSize_;
112        char cursorSymbol_;
113        bool bHidesAllInput_;
114
115        static InGameConsole* singletonPtr_s;
116    };
117}
118
119#endif /* _InGameConsole_H__ */
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