[3060] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[5896] | 23 | * Reto Grieder |
---|
[3060] | 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
[3196] | 28 | |
---|
[5896] | 29 | #include "AmbientSound.h" |
---|
[3196] | 30 | |
---|
[5914] | 31 | #include "core/CoreIncludes.h" |
---|
[5896] | 32 | #include "core/EventIncludes.h" |
---|
[6117] | 33 | #include "core/GameMode.h" |
---|
| 34 | #include "core/Resource.h" |
---|
[5896] | 35 | #include "core/XMLPort.h" |
---|
[6117] | 36 | #include "SoundManager.h" |
---|
| 37 | #include "MoodManager.h" |
---|
[3060] | 38 | |
---|
[5738] | 39 | namespace orxonox |
---|
[3060] | 40 | { |
---|
[5896] | 41 | CreateFactory(AmbientSound); |
---|
| 42 | |
---|
| 43 | AmbientSound::AmbientSound(BaseObject* creator) |
---|
| 44 | : BaseObject(creator) |
---|
[3060] | 45 | { |
---|
[5896] | 46 | RegisterObject(AmbientSound); |
---|
[6117] | 47 | |
---|
| 48 | // Ambient sounds always fade in |
---|
| 49 | this->setVolume(0); |
---|
[3060] | 50 | } |
---|
| 51 | |
---|
[5896] | 52 | AmbientSound::~AmbientSound() |
---|
[3060] | 53 | { |
---|
| 54 | } |
---|
| 55 | |
---|
[5896] | 56 | void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
[3060] | 57 | { |
---|
[5896] | 58 | SUPER(AmbientSound, XMLPort, xmlelement, mode); |
---|
[6117] | 59 | BaseSound::XMLPortExtern(xmlelement, mode); |
---|
| 60 | XMLPortParam(AmbientSound, "ambientsource", setAmbientSource, getAmbientSource, xmlelement, mode); |
---|
[3060] | 61 | } |
---|
| 62 | |
---|
[5896] | 63 | void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
---|
[3060] | 64 | { |
---|
[5896] | 65 | SUPER(AmbientSound, XMLEventPort, xmlelement, mode); |
---|
| 66 | XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode); |
---|
[3060] | 67 | } |
---|
[6117] | 68 | |
---|
| 69 | void AmbientSound::play() |
---|
| 70 | { |
---|
| 71 | if (GameMode::playsSound()) |
---|
| 72 | { |
---|
| 73 | COUT(3) << "Sound: " << this->getSource() << ": Playing" << std::endl; |
---|
| 74 | SoundManager::getInstance().registerAmbientSound(this); |
---|
| 75 | } |
---|
| 76 | } |
---|
| 77 | |
---|
| 78 | void AmbientSound::doPlay() |
---|
| 79 | { |
---|
| 80 | BaseSound::play(); |
---|
| 81 | } |
---|
| 82 | |
---|
| 83 | void AmbientSound::stop() |
---|
| 84 | { |
---|
| 85 | if (GameMode::playsSound()) |
---|
| 86 | { |
---|
| 87 | SoundManager::getInstance().unregisterAmbientSound(this); |
---|
| 88 | } |
---|
| 89 | } |
---|
| 90 | |
---|
| 91 | void AmbientSound::doStop() |
---|
| 92 | { |
---|
| 93 | BaseSound::stop(); |
---|
| 94 | } |
---|
| 95 | |
---|
| 96 | void AmbientSound::pause() |
---|
| 97 | { |
---|
| 98 | if (GameMode::playsSound()) |
---|
| 99 | { |
---|
| 100 | SoundManager::getInstance().pauseAmbientSound(this); |
---|
| 101 | } |
---|
| 102 | } |
---|
| 103 | |
---|
| 104 | void AmbientSound::doPause() |
---|
| 105 | { |
---|
| 106 | BaseSound::pause(); |
---|
| 107 | } |
---|
| 108 | |
---|
| 109 | void AmbientSound::setAmbientSource(const std::string& source) |
---|
| 110 | { |
---|
| 111 | this->ambientSource_ = source; |
---|
| 112 | if (GameMode::playsSound()) |
---|
| 113 | { |
---|
| 114 | std::string path = "ambient/" + MoodManager::getInstance().getMood() + "/" + source; |
---|
| 115 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); |
---|
| 116 | if (fileInfo != NULL) |
---|
| 117 | this->setSource(path); |
---|
| 118 | else |
---|
| 119 | COUT(3) << "Sound: " << source << ": Not a valid name! Ambient sound will not change." << std::endl; |
---|
| 120 | } |
---|
| 121 | } |
---|
| 122 | |
---|
| 123 | void AmbientSound::changedActivity() |
---|
| 124 | { |
---|
| 125 | SUPER(AmbientSound, changedActivity); |
---|
| 126 | if (this->isActive()) |
---|
| 127 | this->play(); |
---|
| 128 | else |
---|
| 129 | this->stop(); |
---|
| 130 | } |
---|
[5896] | 131 | } |
---|