[3060] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[5896] | 23 | * Reto Grieder |
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[3060] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[3196] | 28 | |
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[5896] | 29 | #include "AmbientSound.h" |
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[3196] | 30 | |
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[5914] | 31 | #include "core/CoreIncludes.h" |
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[5896] | 32 | #include "core/EventIncludes.h" |
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[6117] | 33 | #include "core/GameMode.h" |
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| 34 | #include "core/Resource.h" |
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[5896] | 35 | #include "core/XMLPort.h" |
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[6117] | 36 | #include "SoundManager.h" |
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| 37 | #include "MoodManager.h" |
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[3060] | 38 | |
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[5738] | 39 | namespace orxonox |
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[3060] | 40 | { |
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[5896] | 41 | CreateFactory(AmbientSound); |
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| 42 | |
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| 43 | AmbientSound::AmbientSound(BaseObject* creator) |
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| 44 | : BaseObject(creator) |
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[3060] | 45 | { |
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[5896] | 46 | RegisterObject(AmbientSound); |
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[6117] | 47 | |
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| 48 | // Ambient sounds always fade in |
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| 49 | this->setVolume(0); |
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[3060] | 50 | } |
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| 51 | |
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[5896] | 52 | AmbientSound::~AmbientSound() |
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[3060] | 53 | { |
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| 54 | } |
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| 55 | |
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[5896] | 56 | void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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[3060] | 57 | { |
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[5896] | 58 | SUPER(AmbientSound, XMLPort, xmlelement, mode); |
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[6117] | 59 | BaseSound::XMLPortExtern(xmlelement, mode); |
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| 60 | XMLPortParam(AmbientSound, "ambientsource", setAmbientSource, getAmbientSource, xmlelement, mode); |
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[3060] | 61 | } |
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| 62 | |
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[5896] | 63 | void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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[3060] | 64 | { |
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[5896] | 65 | SUPER(AmbientSound, XMLEventPort, xmlelement, mode); |
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| 66 | XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode); |
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[3060] | 67 | } |
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[6117] | 68 | |
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| 69 | void AmbientSound::play() |
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| 70 | { |
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| 71 | if (GameMode::playsSound()) |
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| 72 | { |
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| 73 | COUT(3) << "Sound: " << this->getSource() << ": Playing" << std::endl; |
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| 74 | SoundManager::getInstance().registerAmbientSound(this); |
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| 75 | } |
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| 76 | } |
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| 77 | |
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| 78 | void AmbientSound::doPlay() |
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| 79 | { |
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| 80 | BaseSound::play(); |
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| 81 | } |
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| 82 | |
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| 83 | void AmbientSound::stop() |
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| 84 | { |
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| 85 | if (GameMode::playsSound()) |
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| 86 | { |
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| 87 | SoundManager::getInstance().unregisterAmbientSound(this); |
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| 88 | } |
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| 89 | } |
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| 90 | |
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| 91 | void AmbientSound::doStop() |
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| 92 | { |
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| 93 | BaseSound::stop(); |
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| 94 | } |
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| 95 | |
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| 96 | void AmbientSound::pause() |
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| 97 | { |
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| 98 | if (GameMode::playsSound()) |
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| 99 | { |
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| 100 | SoundManager::getInstance().pauseAmbientSound(this); |
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| 101 | } |
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| 102 | } |
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[6186] | 103 | |
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| 104 | float AmbientSound::getVolumeGain() |
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| 105 | { |
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| 106 | return SoundManager::getInstance().getVolume(SoundType::ambient); |
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| 107 | } |
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[6117] | 108 | |
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| 109 | void AmbientSound::doPause() |
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| 110 | { |
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| 111 | BaseSound::pause(); |
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| 112 | } |
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| 113 | |
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| 114 | void AmbientSound::setAmbientSource(const std::string& source) |
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| 115 | { |
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| 116 | this->ambientSource_ = source; |
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| 117 | if (GameMode::playsSound()) |
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| 118 | { |
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| 119 | std::string path = "ambient/" + MoodManager::getInstance().getMood() + "/" + source; |
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| 120 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); |
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| 121 | if (fileInfo != NULL) |
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| 122 | this->setSource(path); |
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| 123 | else |
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| 124 | COUT(3) << "Sound: " << source << ": Not a valid name! Ambient sound will not change." << std::endl; |
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| 125 | } |
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| 126 | } |
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| 127 | |
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| 128 | void AmbientSound::changedActivity() |
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| 129 | { |
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| 130 | SUPER(AmbientSound, changedActivity); |
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| 131 | if (this->isActive()) |
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| 132 | this->play(); |
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| 133 | else |
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| 134 | this->stop(); |
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| 135 | } |
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[5896] | 136 | } |
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