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source: code/branches/presentation2/src/orxonox/sound/AmbientSound.h @ 6400

Last change on this file since 6400 was 6382, checked in by rgrieder, 15 years ago

Several small changes in sound:

  • Fixed a bug that caused a sound source to be initialised on pause() even it already existed
  • The XML parameter is now called "looping" instead of "loop" because looping was used really all over the code
  • The "play" XML parameter doesn't exist anymore, use "playOnLoad" for AmbientSound only.
  • Added "pitch" XML parameter
  • Changes in synchronisation policy: Ambient sound should not synchronise the state but instead th new playOnLoad parameter
  • Property svn:eol-style set to native
File size: 2.5 KB
RevLine 
[3060]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[5896]23 *      Reto Grieder
[6117]24 *      Kevin Young
[3060]25 *   Co-authors:
26 *      ...
27 *
28 */
[6117]29
[5896]30#ifndef _AmbientSound_H__
31#define _AmbientSound_H__
[3060]32
33#include "OrxonoxPrereqs.h"
34
[5896]35#include "core/BaseObject.h"
36#include "sound/BaseSound.h"
[6307]37#include "network/synchronisable/Synchronisable.h"
[5896]38
[3060]39namespace orxonox
40{
41    /**
[5896]42     * The AmbientSound class is the base class for all sound file loader classes.
[3060]43     * It server as main interface to the OpenAL library.
44     *
45     */
[6307]46    class _OrxonoxExport AmbientSound : public BaseSound, public BaseObject, public Synchronisable
[3060]47    {
[6117]48        friend class SoundManager;
49
[3060]50    public:
[5896]51        AmbientSound(BaseObject* creator);
[3060]52
[6322]53        void XMLPort(Element& xmlelement, XMLPort::Mode mode);
54        void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
55        void changedActivity();
[3060]56
[6322]57        void play();
58        void stop();
59        void pause();
[6117]60
[6322]61        void setAmbientSource(const std::string& source);
[6382]62        inline const std::string& getAmbientSource() const
63            { return this->ambientSource_; }
[6117]64
[6382]65        void setPlayOnLoad(bool val);
66        bool getPlayOnLoad() const
67            { return this->bPlayOnLoad_; }
68
69    protected:
70        ~AmbientSound() { }
71
[3060]72    private:
[6382]73        void preDestroy();
[6307]74        void registerVariables();
[6370]75        float getRealVolume();
[6382]76        inline void ambientSourceChanged()
77            { this->setAmbientSource(this->ambientSource_); }
78        inline void playOnLoadChanged()
79            { this->setPlayOnLoad(this->bPlayOnLoad_); }
[6117]80
81        std::string ambientSource_; //!< Analogous to source_, but mood independent
[6382]82        bool        bPlayOnLoad_;   //!< Play the sound immediately when loaded
[5896]83    };
84}
[3060]85
[5896]86#endif /* _AmbientSound_H__ */
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