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source: code/branches/presentation2/src/orxonox/sound/AmbientSound.h @ 6127

Last change on this file since 6127 was 6117, checked in by rgrieder, 15 years ago

Merged sound3 branch to presentation2.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Kevin Young
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _AmbientSound_H__
31#define _AmbientSound_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "core/BaseObject.h"
36#include "sound/BaseSound.h"
37
38namespace orxonox
39{
40    /**
41     * The AmbientSound class is the base class for all sound file loader classes.
42     * It server as main interface to the OpenAL library.
43     *
44     */
45    class _OrxonoxExport AmbientSound : public BaseSound, public BaseObject
46    {
47        friend class SoundManager;
48
49    public:
50        AmbientSound(BaseObject* creator);
51        virtual ~AmbientSound();
52
53        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
54        virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
55        virtual void changedActivity();
56
57        virtual void play();
58        virtual void stop();
59        virtual void pause();
60
61        virtual void setAmbientSource(const std::string& source);
62        const std::string& getAmbientSource() const { return this->ambientSource_; }
63
64    private:
65        void doPlay();
66        void doStop();
67        void doPause();
68
69        std::string ambientSource_; //!< Analogous to source_, but mood independent
70    };
71}
72
73#endif /* _AmbientSound_H__ */
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