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source: code/branches/presentation2/src/orxonox/sound/AmbientSound.h @ 6269

Last change on this file since 6269 was 6186, checked in by dafrick, 15 years ago

Some cleanup in SoundManager and related classes. Overrall volume works now. Mute function has been implemented into the gui.
Once again you'll have to delete your orxonox.ini file to be trouble free.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Kevin Young
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _AmbientSound_H__
31#define _AmbientSound_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "core/BaseObject.h"
36#include "sound/BaseSound.h"
37
38namespace orxonox
39{
40    /**
41     * The AmbientSound class is the base class for all sound file loader classes.
42     * It server as main interface to the OpenAL library.
43     *
44     */
45    class _OrxonoxExport AmbientSound : public BaseSound, public BaseObject
46    {
47        friend class SoundManager;
48
49    public:
50        AmbientSound(BaseObject* creator);
51        virtual ~AmbientSound();
52
53        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
54        virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
55        virtual void changedActivity();
56
57        virtual void play();
58        virtual void stop();
59        virtual void pause();
60       
61        virtual float getVolumeGain();
62
63        virtual void setAmbientSource(const std::string& source);
64        const std::string& getAmbientSource() const { return this->ambientSource_; }
65
66    private:
67        void doPlay();
68        void doStop();
69        void doPause();
70
71        std::string ambientSource_; //!< Analogous to source_, but mood independent
72    };
73}
74
75#endif /* _AmbientSound_H__ */
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