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source: code/branches/presentation2/src/orxonox/sound/AmbientSound.h @ 6354

Last change on this file since 6354 was 6349, checked in by rgrieder, 15 years ago

Overriding preDestroy() in AmbientSound to make them fade out when the level unloads.
@Kevin: this should also prevent the random bug you showed me when reloading a level with ambient sound.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Kevin Young
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _AmbientSound_H__
31#define _AmbientSound_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "core/BaseObject.h"
36#include "sound/BaseSound.h"
37#include "network/synchronisable/Synchronisable.h"
38
39namespace orxonox
40{
41    /**
42     * The AmbientSound class is the base class for all sound file loader classes.
43     * It server as main interface to the OpenAL library.
44     *
45     */
46    class _OrxonoxExport AmbientSound : public BaseSound, public BaseObject, public Synchronisable
47    {
48        friend class SoundManager;
49
50    public:
51        AmbientSound(BaseObject* creator);
52        ~AmbientSound();
53
54        void XMLPort(Element& xmlelement, XMLPort::Mode mode);
55        void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
56        void changedActivity();
57
58        void play();
59        void stop();
60        void pause();
61       
62        float getVolumeGain();
63
64        void setAmbientSource(const std::string& source);
65        const std::string& getAmbientSource() const { return this->ambientSource_; }
66        inline void ambientSourceChanged(){ this->setAmbientSource(this->ambientSource_); }
67
68    private:
69        virtual void preDestroy();
70        void doPlay();
71        void doStop();
72        void doPause();
73       
74        void registerVariables();
75
76        std::string ambientSource_; //!< Analogous to source_, but mood independent
77    };
78}
79
80#endif /* _AmbientSound_H__ */
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