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source: code/branches/presentation2/src/orxonox/sound/AmbientSound.h @ 6937

Last change on this file since 6937 was 6406, checked in by rgrieder, 15 years ago

Mood changes should now be working and with immediate (but delayed because of loading) effect.

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Kevin Young
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _AmbientSound_H__
31#define _AmbientSound_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "core/BaseObject.h"
36#include "network/synchronisable/Synchronisable.h"
37#include "BaseSound.h"
38#include "MoodManager.h"
39
40namespace orxonox
41{
42    /**
43     * The AmbientSound class is the base class for all sound file loader classes.
44     * It server as main interface to the OpenAL library.
45     *
46     */
47    class _OrxonoxExport AmbientSound : public BaseSound, public BaseObject, public Synchronisable, public MoodListener
48    {
49        friend class SoundManager;
50
51    public:
52        AmbientSound(BaseObject* creator);
53
54        void XMLPort(Element& xmlelement, XMLPort::Mode mode);
55        void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
56        void changedActivity();
57
58        void play();
59        void stop();
60        void pause();
61
62        void setAmbientSource(const std::string& source);
63        inline const std::string& getAmbientSource() const
64            { return this->ambientSource_; }
65
66        void setPlayOnLoad(bool val);
67        bool getPlayOnLoad() const
68            { return this->bPlayOnLoad_; }
69
70    protected:
71        ~AmbientSound() { }
72
73    private:
74        void preDestroy();
75        void registerVariables();
76        float getRealVolume();
77        void moodChanged(const std::string& mood);
78        inline void ambientSourceChanged()
79            { this->setAmbientSource(this->ambientSource_); }
80        inline void playOnLoadChanged()
81            { this->setPlayOnLoad(this->bPlayOnLoad_); }
82
83        std::string ambientSource_; //!< Analogous to source_, but mood independent
84        bool        bPlayOnLoad_;   //!< Play the sound immediately when loaded
85    };
86}
87
88#endif /* _AmbientSound_H__ */
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