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source: code/branches/presentation2/src/orxonox/sound/BaseSound.cc @ 6310

Last change on this file since 6310 was 6307, checked in by scheusso, 15 years ago

Approach to make sounds synchronisable (not yet working)

  • Property svn:eol-style set to native
File size: 6.9 KB
RevLine 
[3060]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[5896]23 *      Erwin 'vaiursch' Herrsche
[3060]24 *   Co-authors:
[5896]25 *      Reto Grieder
[3060]26 *
27 */
[3196]28
[5896]29#include "BaseSound.h"
[3196]30
[6117]31#include <cassert>
[3060]32#include <vector>
[6203]33#include <al.h>
[3060]34
[5896]35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
[5695]37#include "core/Resource.h"
[6117]38#include "core/XMLPort.h"
[6203]39#include "SoundBuffer.h"
[6186]40#include "SoundManager.h"
[3060]41
[5738]42namespace orxonox
[3060]43{
[5896]44    BaseSound::BaseSound()
[5899]45        : audioSource_(0)
[6254]46        , bPooling_(false)
[6203]47        , volume_(1.0)
[6307]48        , bLooping_(false)
[6117]49        , state_(Stopped)
[6222]50        , pitch_ (1.0)
[3060]51    {
[5896]52        RegisterRootObject(BaseSound);
[6117]53
54        if (GameMode::playsSound())
55        {
56            alGenSources(1, &this->audioSource_);
[6260]57            if (!alIsSource(this->audioSource_))
58                COUT(1) << "Sound: Source generation failed: " << SoundManager::getALErrorString(alGetError()) << std::endl;
[6271]59
60            if (alIsSource(this->audioSource_))
61            {
62                alSourcei(this->audioSource_, AL_REFERENCE_DISTANCE, 20);
[6285]63                alSourcei(this->audioSource_, AL_MAX_DISTANCE, 10000);
[6271]64            }
[6117]65        }
[3060]66    }
67
[5896]68    BaseSound::~BaseSound()
[3060]69    {
[6270]70        this->setSource(std::string());
[6260]71        if (GameMode::playsSound() && alIsSource(this->audioSource_))
[6117]72            alDeleteSources(1, &this->audioSource_);
[3060]73    }
74
[6117]75    void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode)
76    {
77        XMLPortParam(BaseSound, "volume", setVolume,  getVolume,  xmlelement, mode);
78        XMLPortParam(BaseSound, "loop",   setLooping, getLooping, xmlelement, mode);
[6188]79        XMLPortParam(BaseSound, "play",   setPlaying, isPlaying,  xmlelement, mode);
[6117]80        XMLPortParam(BaseSound, "source", setSource,  getSource,  xmlelement, mode);
81    }
82
[5896]83    void BaseSound::play()
[3060]84    {
[6255]85        this->state_ = Playing;
[6260]86        if (GameMode::playsSound() && alIsSource(this->audioSource_) && this->getSourceState() != AL_PLAYING)
[5896]87        {
[5899]88            alSourcePlay(this->audioSource_);
[3108]89
[6203]90            if (int error = alGetError())
91                COUT(2) << "Sound: Error playing sound: " << error << std::endl;
[3060]92        }
93    }
94
[5896]95    void BaseSound::stop()
96    {
[6117]97        this->state_ = Stopped;
[6260]98        if (GameMode::playsSound() && alIsSource(this->audioSource_))
[5899]99            alSourceStop(this->audioSource_);
[3060]100    }
101
[5896]102    void BaseSound::pause()
103    {
[6117]104        if (this->isStopped())
105            return;
106        this->state_ = Paused;
[6260]107        if (GameMode::playsSound() && alIsSource(this->audioSource_))
[5899]108            alSourcePause(this->audioSource_);
[3060]109    }
110
[6255]111    ALint BaseSound::getSourceState() const
112    {
[6260]113        if (GameMode::playsSound() && alIsSource(this->audioSource_))
[6255]114        {
115            ALint state;
116            alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state);
117            return state;
118        }
119        else
120            return AL_INITIAL;
121    }
122
[6117]123    void BaseSound::setVolume(float vol)
[5896]124    {
[6117]125        if (vol > 1 || vol < 0)
126        {
127            COUT(2) << "Sound warning: volume out of range, cropping value." << std::endl;
128            vol = vol > 1 ? 1 : vol;
129            vol = vol < 0 ? 0 : vol;
130        }
131        this->volume_ = vol;
[6186]132       
133        this->updateVolume();
[3060]134    }
[6184]135   
[6186]136    float BaseSound::getVolumeGain()
[6184]137    {
[6186]138        return SoundManager::getInstance().getVolume(SoundType::none);
[6184]139    }
140   
[6186]141    void BaseSound::updateVolume(void)
[6184]142    {
[6186]143        if (alIsSource(this->audioSource_))
[6204]144        {
[6186]145            alSourcef(this->audioSource_, AL_GAIN, this->volume_*this->getVolumeGain());
[6204]146            if (int error = alGetError())
147                COUT(2) << "Sound: Error setting volume: " << error << std::endl;
148        }
[6184]149    }
[3060]150
[6117]151    void BaseSound::setLooping(bool val)
[5896]152    {
[6307]153        this->bLooping_ = val;
[6260]154        if (GameMode::playsSound() && alIsSource(this->audioSource_))
[6117]155            alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE));
[3060]156    }
157
[6202]158    void BaseSound::setPitch(float pitch)
159    {
160        if (pitch > 2 || pitch < 0.5)
161        {
162            COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl;
163            pitch = pitch > 2 ? 2 : pitch;
164            pitch = pitch < 0.5 ? 0.5 : pitch;
165        }       
166        this->pitch_ = pitch;
[6260]167        if (GameMode::playsSound() && alIsSource(this->audioSource_))
[6204]168        {
169            if (int error = alGetError())
170                COUT(2) << "Sound: Error setting pitch: " << error << std::endl;
[6205]171            alSourcef(this->audioSource_, AL_PITCH, pitch);
[6204]172        }
[6202]173    }
174
[5899]175    void BaseSound::setSource(const std::string& source)
[5896]176    {
[6117]177        if (!GameMode::playsSound() || source == this->source_) 
178        {
179            this->source_ = source;
[5896]180            return;
[6117]181        }
[5896]182
[6203]183        if (this->soundBuffer_ != NULL)
[3060]184        {
[6260]185            if (alIsSource(this->audioSource_))
186            {
187                alSourceStop(this->audioSource_);
188                // Unload old buffer first
189                alSourcei(this->audioSource_, AL_BUFFER, 0);
190            }
[6254]191            SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_);
[6203]192            this->soundBuffer_.reset();
[3060]193        }
194
[6117]195        this->source_ = source;
[6260]196        if (source_.empty() || !alIsSource(this->audioSource_))
[6117]197            return;
198
[6270]199        this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_);
[6203]200        if (this->soundBuffer_ == NULL)
201            return;
[5695]202
[6203]203        alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer());
[6260]204        if (ALuint error = alGetError())
[5896]205        {
[6307]206            COUT(1) << "Sound Error: Could not load file \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl;
[5896]207            return;
[3060]208        }
[5896]209
[5899]210        alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0);
[6186]211        this->updateVolume();
[6202]212        this->setPitch(this->getPitch());
[6204]213        this->setLooping(getLooping());
[6117]214        if (this->isPlaying() || this->isPaused())
[6234]215        {
216            alSourcePlay(this->audioSource_);
217            if (int error = alGetError())
218                COUT(2) << "Sound: Error playing sound: " << error << std::endl;
219        }
[6117]220        if (this->isPaused())
[6234]221            alSourcePause(this->audioSource_);
[3060]222    }
[6117]223}
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