[3060] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[5896] | 23 | * Erwin 'vaiursch' Herrsche |
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[3060] | 24 | * Co-authors: |
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[5896] | 25 | * Reto Grieder |
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[3060] | 26 | * |
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| 27 | */ |
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[3196] | 28 | |
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[5896] | 29 | #include "BaseSound.h" |
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[3196] | 30 | |
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[6117] | 31 | #include <cassert> |
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[3060] | 32 | #include <vector> |
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[6203] | 33 | #include <al.h> |
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[3060] | 34 | |
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[5896] | 35 | #include "core/CoreIncludes.h" |
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| 36 | #include "core/GameMode.h" |
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[5695] | 37 | #include "core/Resource.h" |
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[6117] | 38 | #include "core/XMLPort.h" |
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[6203] | 39 | #include "SoundBuffer.h" |
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[6186] | 40 | #include "SoundManager.h" |
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[3060] | 41 | |
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[5738] | 42 | namespace orxonox |
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[3060] | 43 | { |
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[5896] | 44 | BaseSound::BaseSound() |
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[6322] | 45 | : bPooling_(false) |
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[6203] | 46 | , volume_(1.0) |
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[6307] | 47 | , bLooping_(false) |
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[6117] | 48 | , state_(Stopped) |
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[6222] | 49 | , pitch_ (1.0) |
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[3060] | 50 | { |
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[5896] | 51 | RegisterRootObject(BaseSound); |
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[6117] | 52 | |
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[6322] | 53 | // Initialise audioSource_ to a value that is not a source |
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| 54 | // 0 is unfortunately not guaranteed to be no source ID. |
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| 55 | this->audioSource_ = 123456789; |
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| 56 | while (alIsSource(++this->audioSource_)); |
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[3060] | 57 | } |
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| 58 | |
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[5896] | 59 | BaseSound::~BaseSound() |
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[3060] | 60 | { |
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[6322] | 61 | this->stop(); |
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[3060] | 62 | } |
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| 63 | |
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[6117] | 64 | void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) |
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| 65 | { |
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| 66 | XMLPortParam(BaseSound, "volume", setVolume, getVolume, xmlelement, mode); |
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| 67 | XMLPortParam(BaseSound, "loop", setLooping, getLooping, xmlelement, mode); |
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[6188] | 68 | XMLPortParam(BaseSound, "play", setPlaying, isPlaying, xmlelement, mode); |
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[6117] | 69 | XMLPortParam(BaseSound, "source", setSource, getSource, xmlelement, mode); |
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| 70 | } |
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| 71 | |
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[5896] | 72 | void BaseSound::play() |
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[3060] | 73 | { |
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[6255] | 74 | this->state_ = Playing; |
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[6322] | 75 | if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL) |
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[5896] | 76 | { |
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[6322] | 77 | if (!alIsSource(this->audioSource_)) |
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| 78 | this->audioSource_ = SoundManager::getInstance().getSoundSource(); |
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| 79 | if (!alIsSource(this->audioSource_)) |
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| 80 | return; |
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| 81 | this->initialiseSource(); |
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| 82 | |
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[5899] | 83 | alSourcePlay(this->audioSource_); |
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[6203] | 84 | if (int error = alGetError()) |
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[6322] | 85 | COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; |
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[3060] | 86 | } |
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| 87 | } |
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| 88 | |
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[5896] | 89 | void BaseSound::stop() |
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| 90 | { |
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[6117] | 91 | this->state_ = Stopped; |
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[6322] | 92 | if (alIsSource(this->audioSource_)) |
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| 93 | { |
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[5899] | 94 | alSourceStop(this->audioSource_); |
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[6322] | 95 | // Release buffer |
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| 96 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); |
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| 97 | // Release source again |
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| 98 | SoundManager::getInstance().releaseSoundSource(this->audioSource_); |
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| 99 | // Get a no source ID |
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| 100 | this->audioSource_ += 123455; |
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| 101 | while (alIsSource(++this->audioSource_)); |
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| 102 | } |
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[3060] | 103 | } |
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| 104 | |
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[5896] | 105 | void BaseSound::pause() |
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| 106 | { |
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[6117] | 107 | if (this->isStopped()) |
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| 108 | return; |
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| 109 | this->state_ = Paused; |
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[6322] | 110 | if (alIsSource(this->audioSource_)) |
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[5899] | 111 | alSourcePause(this->audioSource_); |
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[3060] | 112 | } |
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| 113 | |
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[6255] | 114 | ALint BaseSound::getSourceState() const |
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| 115 | { |
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[6322] | 116 | if (alIsSource(this->audioSource_)) |
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[6255] | 117 | { |
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| 118 | ALint state; |
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| 119 | alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); |
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| 120 | return state; |
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| 121 | } |
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| 122 | else |
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| 123 | return AL_INITIAL; |
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| 124 | } |
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| 125 | |
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[6322] | 126 | void BaseSound::initialiseSource() |
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| 127 | { |
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| 128 | this->updateVolume(); |
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| 129 | this->setPitch(this->getPitch()); |
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| 130 | this->setLooping(this->getLooping()); |
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| 131 | alSource3f(this->audioSource_, AL_POSITION, 0, 0, 0); |
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| 132 | alSource3f(this->audioSource_, AL_VELOCITY, 0, 0, 0); |
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| 133 | alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); |
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| 134 | alSourcei(this->audioSource_, AL_REFERENCE_DISTANCE, 20); |
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| 135 | alSourcei(this->audioSource_, AL_MAX_DISTANCE, 10000); |
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| 136 | if (ALint error = alGetError()) |
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| 137 | COUT(2) << "Sound Warning: Setting source parameters to 0 failed: " |
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| 138 | << SoundManager::getALErrorString(error) << std::endl; |
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| 139 | assert(this->soundBuffer_ != NULL); |
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| 140 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
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| 141 | if (ALuint error = alGetError()) |
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| 142 | COUT(1) << "Sound Error: Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << std::endl; |
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| 143 | } |
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| 144 | |
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[6117] | 145 | void BaseSound::setVolume(float vol) |
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[5896] | 146 | { |
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[6370] | 147 | this->volume_ = clamp(vol, 0.0f, 1.0f); |
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| 148 | if (this->volume_ != vol) |
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| 149 | COUT(2) << "Sound warning: volume out of range, clamping value." << std::endl; |
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[6186] | 150 | this->updateVolume(); |
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[3060] | 151 | } |
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[6184] | 152 | |
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[6370] | 153 | void BaseSound::updateVolume() |
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[6184] | 154 | { |
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[6186] | 155 | if (alIsSource(this->audioSource_)) |
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[6204] | 156 | { |
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[6370] | 157 | float volume = this->volume_ * this->getRealVolume(); |
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[6322] | 158 | alSourcef(this->audioSource_, AL_GAIN, volume); |
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[6204] | 159 | if (int error = alGetError()) |
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[6322] | 160 | COUT(2) << "Sound: Error setting volume to " << volume |
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| 161 | << ": " << SoundManager::getALErrorString(error) << std::endl; |
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[6204] | 162 | } |
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[6184] | 163 | } |
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[3060] | 164 | |
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[6117] | 165 | void BaseSound::setLooping(bool val) |
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[5896] | 166 | { |
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[6307] | 167 | this->bLooping_ = val; |
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[6322] | 168 | if (alIsSource(this->audioSource_)) |
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[6117] | 169 | alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); |
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[3060] | 170 | } |
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| 171 | |
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[6202] | 172 | void BaseSound::setPitch(float pitch) |
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| 173 | { |
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| 174 | if (pitch > 2 || pitch < 0.5) |
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| 175 | { |
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| 176 | COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl; |
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| 177 | pitch = pitch > 2 ? 2 : pitch; |
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| 178 | pitch = pitch < 0.5 ? 0.5 : pitch; |
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| 179 | } |
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| 180 | this->pitch_ = pitch; |
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[6322] | 181 | if (alIsSource(this->audioSource_)) |
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[6204] | 182 | { |
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| 183 | if (int error = alGetError()) |
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[6322] | 184 | COUT(2) << "Sound: Error setting pitch: " << SoundManager::getALErrorString(error) << std::endl; |
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[6205] | 185 | alSourcef(this->audioSource_, AL_PITCH, pitch); |
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[6204] | 186 | } |
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[6202] | 187 | } |
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| 188 | |
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[5899] | 189 | void BaseSound::setSource(const std::string& source) |
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[5896] | 190 | { |
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[6327] | 191 | if (!GameMode::playsSound()) |
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[6117] | 192 | { |
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| 193 | this->source_ = source; |
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[5896] | 194 | return; |
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[6117] | 195 | } |
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[5896] | 196 | |
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[6203] | 197 | if (this->soundBuffer_ != NULL) |
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[3060] | 198 | { |
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[6327] | 199 | if (this->soundBuffer_->getFilename() == source) |
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| 200 | { |
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| 201 | assert(this->source_ == source_); |
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| 202 | return; |
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| 203 | } |
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[6322] | 204 | // Stopping is imperative here! |
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[6260] | 205 | if (alIsSource(this->audioSource_)) |
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| 206 | { |
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| 207 | alSourceStop(this->audioSource_); |
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[6322] | 208 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); |
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[6260] | 209 | } |
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[6254] | 210 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); |
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[6203] | 211 | this->soundBuffer_.reset(); |
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[3060] | 212 | } |
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| 213 | |
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[6117] | 214 | this->source_ = source; |
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[6340] | 215 | // Don't load "" |
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[6322] | 216 | if (source_.empty()) |
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[6117] | 217 | return; |
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| 218 | |
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[6340] | 219 | // Get new sound buffer |
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[6270] | 220 | this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_); |
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[6203] | 221 | if (this->soundBuffer_ == NULL) |
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| 222 | return; |
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[5695] | 223 | |
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[6340] | 224 | if (alIsSource(this->audioSource_)) // already playing or paused |
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[5896] | 225 | { |
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[6340] | 226 | // Set new buffer |
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[6322] | 227 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
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| 228 | if (ALuint error = alGetError()) |
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| 229 | { |
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| 230 | COUT(1) << "Sound Error: Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl; |
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| 231 | return; |
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| 232 | } |
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[5896] | 233 | |
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[6340] | 234 | // Sound was already playing or paused because there was a source acquired |
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| 235 | assert(this->isPlaying() || this->isPaused()); |
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| 236 | alSourcePlay(this->audioSource_); |
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| 237 | if (int error = alGetError()) |
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| 238 | COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; |
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| 239 | if (this->isPaused()) |
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| 240 | alSourcePause(this->audioSource_); |
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| 241 | } |
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| 242 | else // No source acquired so far, but might be set to playing or paused |
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| 243 | { |
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| 244 | State state = this->state_; // save |
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[6322] | 245 | if (this->isPlaying() || this->isPaused()) |
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[6340] | 246 | BaseSound::play(); |
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| 247 | if (state == Paused) |
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[6322] | 248 | { |
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[6340] | 249 | this->state_ = Paused; |
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| 250 | BaseSound::pause(); |
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[6322] | 251 | } |
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[6234] | 252 | } |
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[3060] | 253 | } |
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[6320] | 254 | |
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| 255 | void BaseSound::stateChanged() |
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| 256 | { |
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[6327] | 257 | switch (this->state_) |
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[6320] | 258 | { |
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| 259 | case Playing: |
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| 260 | this->play(); |
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| 261 | break; |
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| 262 | case Paused: |
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| 263 | this->pause(); |
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| 264 | break; |
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| 265 | case Stopped: |
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| 266 | default: |
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| 267 | this->stop(); |
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| 268 | break; |
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| 269 | } |
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| 270 | } |
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[6117] | 271 | } |
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