[3060] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[5896] | 23 | * Erwin 'vaiursch' Herrsche |
---|
[3060] | 24 | * Co-authors: |
---|
[5896] | 25 | * Reto Grieder |
---|
[3060] | 26 | * |
---|
| 27 | */ |
---|
[3196] | 28 | |
---|
[5896] | 29 | #include "BaseSound.h" |
---|
[3196] | 30 | |
---|
[6117] | 31 | #include <cassert> |
---|
[3060] | 32 | #include <vector> |
---|
[6203] | 33 | #include <al.h> |
---|
[3060] | 34 | |
---|
[5896] | 35 | #include "core/CoreIncludes.h" |
---|
| 36 | #include "core/GameMode.h" |
---|
[5695] | 37 | #include "core/Resource.h" |
---|
[6117] | 38 | #include "core/XMLPort.h" |
---|
[6203] | 39 | #include "SoundBuffer.h" |
---|
[6186] | 40 | #include "SoundManager.h" |
---|
[3060] | 41 | |
---|
[5738] | 42 | namespace orxonox |
---|
[3060] | 43 | { |
---|
[5896] | 44 | BaseSound::BaseSound() |
---|
[6322] | 45 | : bPooling_(false) |
---|
[6203] | 46 | , volume_(1.0) |
---|
[6307] | 47 | , bLooping_(false) |
---|
[6117] | 48 | , state_(Stopped) |
---|
[6222] | 49 | , pitch_ (1.0) |
---|
[3060] | 50 | { |
---|
[5896] | 51 | RegisterRootObject(BaseSound); |
---|
[6117] | 52 | |
---|
[6322] | 53 | // Initialise audioSource_ to a value that is not a source |
---|
| 54 | // 0 is unfortunately not guaranteed to be no source ID. |
---|
| 55 | this->audioSource_ = 123456789; |
---|
| 56 | while (alIsSource(++this->audioSource_)); |
---|
[3060] | 57 | } |
---|
| 58 | |
---|
[5896] | 59 | BaseSound::~BaseSound() |
---|
[3060] | 60 | { |
---|
[6322] | 61 | this->stop(); |
---|
[6411] | 62 | // Release buffer |
---|
| 63 | if (this->soundBuffer_ != NULL) |
---|
| 64 | { |
---|
| 65 | assert(GameMode::playsSound()); |
---|
| 66 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); |
---|
| 67 | } |
---|
[3060] | 68 | } |
---|
| 69 | |
---|
[6117] | 70 | void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) |
---|
| 71 | { |
---|
[6382] | 72 | XMLPortParam(BaseSound, "volume", setVolume, getVolume, xmlelement, mode); |
---|
| 73 | XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode); |
---|
| 74 | XMLPortParam(BaseSound, "pitch", setPitch, getPitch, xmlelement, mode); |
---|
| 75 | XMLPortParam(BaseSound, "source", setSource, getSource, xmlelement, mode); |
---|
[6117] | 76 | } |
---|
| 77 | |
---|
[6382] | 78 | void BaseSound::doPlay() |
---|
[3060] | 79 | { |
---|
[6255] | 80 | this->state_ = Playing; |
---|
[6322] | 81 | if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL) |
---|
[5896] | 82 | { |
---|
[6322] | 83 | if (!alIsSource(this->audioSource_)) |
---|
[6382] | 84 | { |
---|
[6383] | 85 | this->audioSource_ = SoundManager::getInstance().getSoundSource(this); |
---|
[6382] | 86 | if (!alIsSource(this->audioSource_)) |
---|
| 87 | return; |
---|
| 88 | this->initialiseSource(); |
---|
| 89 | } |
---|
[6322] | 90 | |
---|
[5899] | 91 | alSourcePlay(this->audioSource_); |
---|
[6203] | 92 | if (int error = alGetError()) |
---|
[6322] | 93 | COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; |
---|
[3060] | 94 | } |
---|
| 95 | } |
---|
| 96 | |
---|
[6382] | 97 | void BaseSound::doStop() |
---|
[5896] | 98 | { |
---|
[6117] | 99 | this->state_ = Stopped; |
---|
[6322] | 100 | if (alIsSource(this->audioSource_)) |
---|
| 101 | { |
---|
[5899] | 102 | alSourceStop(this->audioSource_); |
---|
[6322] | 103 | // Release buffer |
---|
| 104 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); |
---|
| 105 | // Release source again |
---|
| 106 | SoundManager::getInstance().releaseSoundSource(this->audioSource_); |
---|
| 107 | // Get a no source ID |
---|
| 108 | this->audioSource_ += 123455; |
---|
| 109 | while (alIsSource(++this->audioSource_)); |
---|
| 110 | } |
---|
[3060] | 111 | } |
---|
| 112 | |
---|
[6382] | 113 | void BaseSound::doPause() |
---|
[5896] | 114 | { |
---|
[6117] | 115 | if (this->isStopped()) |
---|
| 116 | return; |
---|
| 117 | this->state_ = Paused; |
---|
[6322] | 118 | if (alIsSource(this->audioSource_)) |
---|
[5899] | 119 | alSourcePause(this->audioSource_); |
---|
[3060] | 120 | } |
---|
| 121 | |
---|
[6255] | 122 | ALint BaseSound::getSourceState() const |
---|
| 123 | { |
---|
[6322] | 124 | if (alIsSource(this->audioSource_)) |
---|
[6255] | 125 | { |
---|
| 126 | ALint state; |
---|
| 127 | alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); |
---|
| 128 | return state; |
---|
| 129 | } |
---|
| 130 | else |
---|
| 131 | return AL_INITIAL; |
---|
| 132 | } |
---|
| 133 | |
---|
[6322] | 134 | void BaseSound::initialiseSource() |
---|
| 135 | { |
---|
| 136 | this->updateVolume(); |
---|
| 137 | this->setPitch(this->getPitch()); |
---|
| 138 | this->setLooping(this->getLooping()); |
---|
| 139 | alSource3f(this->audioSource_, AL_POSITION, 0, 0, 0); |
---|
| 140 | alSource3f(this->audioSource_, AL_VELOCITY, 0, 0, 0); |
---|
| 141 | alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); |
---|
| 142 | if (ALint error = alGetError()) |
---|
| 143 | COUT(2) << "Sound Warning: Setting source parameters to 0 failed: " |
---|
| 144 | << SoundManager::getALErrorString(error) << std::endl; |
---|
| 145 | assert(this->soundBuffer_ != NULL); |
---|
| 146 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
---|
| 147 | if (ALuint error = alGetError()) |
---|
| 148 | COUT(1) << "Sound Error: Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << std::endl; |
---|
| 149 | } |
---|
| 150 | |
---|
[6117] | 151 | void BaseSound::setVolume(float vol) |
---|
[5896] | 152 | { |
---|
[6370] | 153 | this->volume_ = clamp(vol, 0.0f, 1.0f); |
---|
| 154 | if (this->volume_ != vol) |
---|
| 155 | COUT(2) << "Sound warning: volume out of range, clamping value." << std::endl; |
---|
[6186] | 156 | this->updateVolume(); |
---|
[3060] | 157 | } |
---|
[6387] | 158 | |
---|
[6370] | 159 | void BaseSound::updateVolume() |
---|
[6184] | 160 | { |
---|
[6186] | 161 | if (alIsSource(this->audioSource_)) |
---|
[6204] | 162 | { |
---|
[6370] | 163 | float volume = this->volume_ * this->getRealVolume(); |
---|
[6322] | 164 | alSourcef(this->audioSource_, AL_GAIN, volume); |
---|
[6204] | 165 | if (int error = alGetError()) |
---|
[6322] | 166 | COUT(2) << "Sound: Error setting volume to " << volume |
---|
| 167 | << ": " << SoundManager::getALErrorString(error) << std::endl; |
---|
[6204] | 168 | } |
---|
[6184] | 169 | } |
---|
[3060] | 170 | |
---|
[6117] | 171 | void BaseSound::setLooping(bool val) |
---|
[5896] | 172 | { |
---|
[6307] | 173 | this->bLooping_ = val; |
---|
[6322] | 174 | if (alIsSource(this->audioSource_)) |
---|
[6117] | 175 | alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); |
---|
[3060] | 176 | } |
---|
| 177 | |
---|
[6202] | 178 | void BaseSound::setPitch(float pitch) |
---|
| 179 | { |
---|
| 180 | if (pitch > 2 || pitch < 0.5) |
---|
| 181 | { |
---|
| 182 | COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl; |
---|
| 183 | pitch = pitch > 2 ? 2 : pitch; |
---|
| 184 | pitch = pitch < 0.5 ? 0.5 : pitch; |
---|
[6388] | 185 | } |
---|
[6202] | 186 | this->pitch_ = pitch; |
---|
[6322] | 187 | if (alIsSource(this->audioSource_)) |
---|
[6204] | 188 | { |
---|
[6397] | 189 | alSourcef(this->audioSource_, AL_PITCH, pitch); |
---|
[6204] | 190 | if (int error = alGetError()) |
---|
[6322] | 191 | COUT(2) << "Sound: Error setting pitch: " << SoundManager::getALErrorString(error) << std::endl; |
---|
[6204] | 192 | } |
---|
[6202] | 193 | } |
---|
| 194 | |
---|
[5899] | 195 | void BaseSound::setSource(const std::string& source) |
---|
[5896] | 196 | { |
---|
[6327] | 197 | if (!GameMode::playsSound()) |
---|
[6117] | 198 | { |
---|
| 199 | this->source_ = source; |
---|
[5896] | 200 | return; |
---|
[6117] | 201 | } |
---|
[5896] | 202 | |
---|
[6203] | 203 | if (this->soundBuffer_ != NULL) |
---|
[3060] | 204 | { |
---|
[6327] | 205 | if (this->soundBuffer_->getFilename() == source) |
---|
| 206 | { |
---|
| 207 | assert(this->source_ == source_); |
---|
| 208 | return; |
---|
| 209 | } |
---|
[6322] | 210 | // Stopping is imperative here! |
---|
[6260] | 211 | if (alIsSource(this->audioSource_)) |
---|
| 212 | { |
---|
| 213 | alSourceStop(this->audioSource_); |
---|
[6322] | 214 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); |
---|
[6260] | 215 | } |
---|
[6254] | 216 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); |
---|
[6203] | 217 | this->soundBuffer_.reset(); |
---|
[3060] | 218 | } |
---|
| 219 | |
---|
[6117] | 220 | this->source_ = source; |
---|
[6340] | 221 | // Don't load "" |
---|
[6322] | 222 | if (source_.empty()) |
---|
[6117] | 223 | return; |
---|
| 224 | |
---|
[6340] | 225 | // Get new sound buffer |
---|
[6270] | 226 | this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_); |
---|
[6203] | 227 | if (this->soundBuffer_ == NULL) |
---|
| 228 | return; |
---|
[5695] | 229 | |
---|
[6340] | 230 | if (alIsSource(this->audioSource_)) // already playing or paused |
---|
[5896] | 231 | { |
---|
[6388] | 232 | // Set new buffer |
---|
[6322] | 233 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
---|
| 234 | if (ALuint error = alGetError()) |
---|
| 235 | { |
---|
| 236 | COUT(1) << "Sound Error: Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl; |
---|
| 237 | return; |
---|
| 238 | } |
---|
[5896] | 239 | |
---|
[6340] | 240 | // Sound was already playing or paused because there was a source acquired |
---|
| 241 | assert(this->isPlaying() || this->isPaused()); |
---|
| 242 | alSourcePlay(this->audioSource_); |
---|
| 243 | if (int error = alGetError()) |
---|
| 244 | COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; |
---|
| 245 | if (this->isPaused()) |
---|
| 246 | alSourcePause(this->audioSource_); |
---|
| 247 | } |
---|
| 248 | else // No source acquired so far, but might be set to playing or paused |
---|
| 249 | { |
---|
| 250 | State state = this->state_; // save |
---|
[6322] | 251 | if (this->isPlaying() || this->isPaused()) |
---|
[6382] | 252 | doPlay(); |
---|
[6340] | 253 | if (state == Paused) |
---|
[6322] | 254 | { |
---|
[6340] | 255 | this->state_ = Paused; |
---|
[6382] | 256 | doPause(); |
---|
[6322] | 257 | } |
---|
[6234] | 258 | } |
---|
[3060] | 259 | } |
---|
[6387] | 260 | |
---|
[6320] | 261 | void BaseSound::stateChanged() |
---|
| 262 | { |
---|
[6327] | 263 | switch (this->state_) |
---|
[6320] | 264 | { |
---|
| 265 | case Playing: |
---|
| 266 | this->play(); |
---|
| 267 | break; |
---|
| 268 | case Paused: |
---|
| 269 | this->pause(); |
---|
| 270 | break; |
---|
| 271 | case Stopped: |
---|
| 272 | default: |
---|
| 273 | this->stop(); |
---|
| 274 | break; |
---|
| 275 | } |
---|
| 276 | } |
---|
[6117] | 277 | } |
---|