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source: code/branches/presentation2/src/orxonox/sound/BaseSound.cc @ 6381

Last change on this file since 6381 was 6372, checked in by rgrieder, 15 years ago

Added new XML parameter for the Scene: soundReferenceDistance.
This value represents the distance to a sound source where the gain is still 1.0. Further away it will decrease with 1/(distance - soundReferenceDistance).
Default value is 20.

  • Property svn:eol-style set to native
File size: 8.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#include "BaseSound.h"
30
31#include <cassert>
32#include <vector>
33#include <al.h>
34
35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
37#include "core/Resource.h"
38#include "core/XMLPort.h"
39#include "SoundBuffer.h"
40#include "SoundManager.h"
41
42namespace orxonox
43{
44    BaseSound::BaseSound()
45        : bPooling_(false)
46        , volume_(1.0)
47        , bLooping_(false)
48        , state_(Stopped)
49        , pitch_ (1.0)
50    {
51        RegisterRootObject(BaseSound);
52
53        // Initialise audioSource_ to a value that is not a source
54        // 0 is unfortunately not guaranteed to be no source ID.
55        this->audioSource_ = 123456789;
56        while (alIsSource(++this->audioSource_));
57    }
58
59    BaseSound::~BaseSound()
60    {
61        this->stop();
62    }
63
64    void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode)
65    {
66        XMLPortParam(BaseSound, "volume", setVolume,  getVolume,  xmlelement, mode);
67        XMLPortParam(BaseSound, "loop",   setLooping, getLooping, xmlelement, mode);
68        XMLPortParam(BaseSound, "play",   setPlaying, isPlaying,  xmlelement, mode);
69        XMLPortParam(BaseSound, "source", setSource,  getSource,  xmlelement, mode);
70    }
71
72    void BaseSound::play()
73    {
74        this->state_ = Playing;
75        if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL)
76        {
77            if (!alIsSource(this->audioSource_))
78                this->audioSource_ = SoundManager::getInstance().getSoundSource();
79            if (!alIsSource(this->audioSource_))
80                return;
81            this->initialiseSource();
82
83            alSourcePlay(this->audioSource_);
84            if (int error = alGetError())
85                COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl;
86        }
87    }
88
89    void BaseSound::stop()
90    {
91        this->state_ = Stopped;
92        if (alIsSource(this->audioSource_))
93        {
94            alSourceStop(this->audioSource_);
95            // Release buffer
96            alSourcei(this->audioSource_, AL_BUFFER, AL_NONE);
97            // Release source again
98            SoundManager::getInstance().releaseSoundSource(this->audioSource_);
99            // Get a no source ID
100            this->audioSource_ += 123455;
101            while (alIsSource(++this->audioSource_));
102        }
103    }
104
105    void BaseSound::pause()
106    {
107        if (this->isStopped())
108            return;
109        this->state_ = Paused;
110        if (alIsSource(this->audioSource_))
111            alSourcePause(this->audioSource_);
112    }
113
114    ALint BaseSound::getSourceState() const
115    {
116        if (alIsSource(this->audioSource_))
117        {
118            ALint state;
119            alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state);
120            return state;
121        }
122        else
123            return AL_INITIAL;
124    }
125
126    void BaseSound::initialiseSource()
127    {
128        this->updateVolume();
129        this->setPitch(this->getPitch());
130        this->setLooping(this->getLooping());
131        alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0);
132        alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0);
133        alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0);
134        if (ALint error = alGetError())
135            COUT(2) << "Sound Warning: Setting source parameters to 0 failed: "
136                    << SoundManager::getALErrorString(error) << std::endl;
137        assert(this->soundBuffer_ != NULL);
138        alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer());
139        if (ALuint error = alGetError())
140            COUT(1) << "Sound Error: Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << std::endl;
141    }
142
143    void BaseSound::setVolume(float vol)
144    {
145        this->volume_ = clamp(vol, 0.0f, 1.0f);
146        if (this->volume_ != vol)
147            COUT(2) << "Sound warning: volume out of range, clamping value." << std::endl;
148        this->updateVolume();
149    }
150   
151    void BaseSound::updateVolume()
152    {
153        if (alIsSource(this->audioSource_))
154        {
155            float volume = this->volume_ * this->getRealVolume();
156            alSourcef(this->audioSource_, AL_GAIN, volume);
157            if (int error = alGetError())
158                COUT(2) << "Sound: Error setting volume to " << volume
159                        << ": " << SoundManager::getALErrorString(error) << std::endl;
160        }
161    }
162
163    void BaseSound::setLooping(bool val)
164    {
165        this->bLooping_ = val;
166        if (alIsSource(this->audioSource_))
167            alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE));
168    }
169
170    void BaseSound::setPitch(float pitch)
171    {
172        if (pitch > 2 || pitch < 0.5)
173        {
174            COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl;
175            pitch = pitch > 2 ? 2 : pitch;
176            pitch = pitch < 0.5 ? 0.5 : pitch;
177        }       
178        this->pitch_ = pitch;
179        if (alIsSource(this->audioSource_))
180        {
181            if (int error = alGetError())
182                COUT(2) << "Sound: Error setting pitch: " << SoundManager::getALErrorString(error) << std::endl;
183            alSourcef(this->audioSource_, AL_PITCH, pitch);
184        }
185    }
186
187    void BaseSound::setSource(const std::string& source)
188    {
189        if (!GameMode::playsSound())
190        {
191            this->source_ = source;
192            return;
193        }
194
195        if (this->soundBuffer_ != NULL)
196        {
197            if (this->soundBuffer_->getFilename() == source)
198            {
199                assert(this->source_ == source_);
200                return;
201            }
202            // Stopping is imperative here!
203            if (alIsSource(this->audioSource_))
204            {
205                alSourceStop(this->audioSource_);
206                alSourcei(this->audioSource_, AL_BUFFER, AL_NONE);
207            }
208            SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_);
209            this->soundBuffer_.reset();
210        }
211
212        this->source_ = source;
213        // Don't load ""
214        if (source_.empty())
215            return;
216
217        // Get new sound buffer
218        this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_);
219        if (this->soundBuffer_ == NULL)
220            return;
221
222        if (alIsSource(this->audioSource_)) // already playing or paused
223        {
224            // Set new buffer
225            alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer());
226            if (ALuint error = alGetError())
227            {
228                COUT(1) << "Sound Error: Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl;
229                return;
230            }
231
232            // Sound was already playing or paused because there was a source acquired
233            assert(this->isPlaying() || this->isPaused());
234            alSourcePlay(this->audioSource_);
235            if (int error = alGetError())
236                COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl;
237            if (this->isPaused())
238                alSourcePause(this->audioSource_);
239        }
240        else // No source acquired so far, but might be set to playing or paused
241        {
242            State state = this->state_; // save
243            if (this->isPlaying() || this->isPaused())
244                BaseSound::play();
245            if (state == Paused)
246            {
247                this->state_ = Paused;
248                BaseSound::pause();
249            }
250        }
251    }
252   
253    void BaseSound::stateChanged()
254    {
255        switch (this->state_)
256        {
257            case Playing:
258                this->play();
259                break;
260            case Paused:
261                this->pause();
262                break;
263            case Stopped:
264            default:
265                this->stop();
266                break;
267        }
268    }
269}
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