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source: code/branches/presentation2/src/orxonox/sound/BaseSound.h @ 6381

Last change on this file since 6381 was 6370, checked in by rgrieder, 15 years ago

Little cleanup in sound stuff and MoodManager.
Caution: Renamed SoundTypes to {All, Music, Effects}!

  • Property svn:eol-style set to native
File size: 3.4 KB
RevLine 
[3060]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[5896]23 *      Erwin 'vaiursch' Herrsche
[3060]24 *   Co-authors:
[5896]25 *      Reto Grieder
[3060]26 *
27 */
[6117]28
[5896]29#ifndef _BaseSound_H__
30#define _BaseSound_H__
[3060]31
32#include "OrxonoxPrereqs.h"
33
[5896]34#include <string>
[6203]35#include <boost/shared_ptr.hpp>
[5904]36#include <OgreDataStream.h>
[5896]37#include "core/OrxonoxClass.h"
38
[3060]39namespace orxonox
40{
[6203]41    // forward declaration
42    class SoundBuffer;
43
[3060]44    /**
[5896]45     * The BaseSound class is the base class for all sound file loader classes.
[3060]46     * It server as main interface to the OpenAL library.
47     *
48     */
[5896]49    class _OrxonoxExport BaseSound : virtual public OrxonoxClass
[3060]50    {
51    public:
[5896]52        BaseSound();
53        virtual ~BaseSound();
[3060]54
[6117]55        void XMLPortExtern(Element& xmlelement, XMLPort::Mode mode);
[3060]56
[6117]57        virtual void play();
58        virtual void stop();
59        virtual void pause();
[3060]60
[6320]61        bool isPlaying() const { return this->state_ == Playing; }
62        bool isPaused()  const { return this->state_ == Paused; }
63        bool isStopped() const { return this->state_ == Stopped; }
[3060]64
[6188]65        void setPlaying(bool val)
66            { val ? this->play() : this->stop(); }
67
[6117]68        virtual void setSource(const std::string& source);
[6370]69        virtual const std::string& getSource() const
70            { return this->source_; }
[5896]71
[6117]72        void setVolume(float vol);
[6370]73        float getVolume() const
74            { return this->volume_; }
75        void updateVolume();
[5896]76
[6370]77        bool getLooping() const
78            { return this->bLooping_; }
[6117]79        void setLooping(bool val);
80
[6370]81        float getPitch() const
82            { return this->pitch_; }
[6202]83        void setPitch(float pitch);
84
[5896]85    protected:
[6117]86        enum State
87        {
88            Stopped,
89            Playing,
90            Paused
91        };
[6370]92
93        // network callbacks
94        inline void pitchChanged()
95            { this->setPitch(this->pitch_); }
96        inline void loopingChanged()
97            { this->setLooping(this->bLooping_); }
98        inline void volumeChanged()
99            { this->setVolume(this->volume_); }
100        inline void sourceChanged()
101            { this->setSource(this->source_); }
102        void stateChanged();
103
[6322]104        virtual void initialiseSource();
[6307]105        ALint getSourceState() const;
[6117]106
[6370]107        virtual float getRealVolume() = 0;
108
[6307]109        ALuint          audioSource_;
110        bool            bPooling_;
111        shared_ptr<SoundBuffer> soundBuffer_;
[6117]112        std::string     source_;
113        float           volume_;
[6307]114        bool            bLooping_;
[6117]115        State           state_;
[6231]116        float           pitch_;
[6307]117
118    private:
[6117]119        DataStreamPtr   dataStream_;
[5896]120    };
121}
[3060]122
[5896]123#endif /* _BaseSound_H__ */
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