/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Erwin 'vaiursch' Herrsche * Co-authors: * Reto Grieder * */ #ifndef _BaseSound_H__ #define _BaseSound_H__ #include "OrxonoxPrereqs.h" #include #include #include #include "core/OrxonoxClass.h" namespace orxonox { // forward declaration class SoundBuffer; /** * The BaseSound class is the base class for all sound file loader classes. * It server as main interface to the OpenAL library. * */ class _OrxonoxExport BaseSound : virtual public OrxonoxClass { public: BaseSound(); virtual ~BaseSound(); void XMLPortExtern(Element& xmlelement, XMLPort::Mode mode); virtual void play(); virtual void stop(); virtual void pause(); bool isPlaying() { return this->state_ == Playing; } bool isPaused() { return this->state_ == Paused; } bool isStopped() { return this->state_ == Stopped; } void setPlaying(bool val) { val ? this->play() : this->stop(); } virtual void setSource(const std::string& source); virtual const std::string& getSource() const { return this->source_; } void setVolume(float vol); float getVolume() const { return this->volume_; } virtual float getVolumeGain(); void updateVolume(void); bool getLooping() const { return this->bLoop_; } void setLooping(bool val); float getPitch() const { return this->pitch_; } void setPitch(float pitch); //ALuint getALAudioSource(void); protected: ALint getSourceState() const; ALuint audioSource_; bool bPooling_; shared_ptr soundBuffer_; private: enum State { Stopped, Playing, Paused }; std::string source_; float volume_; bool bLoop_; State state_; float pitch_; DataStreamPtr dataStream_; }; } #endif /* _BaseSound_H__ */