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source: code/branches/presentation2/src/orxonox/sound/BaseSound.h @ 6320

Last change on this file since 6320 was 6320, checked in by scheusso, 15 years ago

various fixes for client: NHC, sound, callback handling of Vector4 & Quaternion

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#ifndef _BaseSound_H__
30#define _BaseSound_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <boost/shared_ptr.hpp>
36#include <OgreDataStream.h>
37#include "core/OrxonoxClass.h"
38
39namespace orxonox
40{
41    // forward declaration
42    class SoundBuffer;
43
44    /**
45     * The BaseSound class is the base class for all sound file loader classes.
46     * It server as main interface to the OpenAL library.
47     *
48     */
49    class _OrxonoxExport BaseSound : virtual public OrxonoxClass
50    {
51    public:
52        BaseSound();
53        virtual ~BaseSound();
54
55        void XMLPortExtern(Element& xmlelement, XMLPort::Mode mode);
56
57        virtual void play();
58        virtual void stop();
59        virtual void pause();
60
61        bool isPlaying() const { return this->state_ == Playing; }
62        bool isPaused()  const { return this->state_ == Paused; }
63        bool isStopped() const { return this->state_ == Stopped; }
64
65        void setPlaying(bool val)
66            { val ? this->play() : this->stop(); }
67
68        virtual void setSource(const std::string& source);
69        virtual const std::string& getSource() const { return this->source_; }
70        inline void sourceChanged(){ this->setSource(this->source_); }
71
72        void setVolume(float vol);
73        float getVolume() const { return this->volume_; }
74        inline void volumeChanged(){ this->setVolume(this->volume_); }
75       
76        virtual float getVolumeGain();
77        void updateVolume(void);
78
79        bool getLooping() const   { return this->bLooping_; }
80        void setLooping(bool val);
81        inline void loopingChanged(){ this->setLooping(this->bLooping_); }
82
83        float getPitch() const   { return this->pitch_; }
84        void setPitch(float pitch);
85        inline void pitchChanged(){ this->setPitch(this->pitch_); }
86       
87        void stateChanged();
88
89        //ALuint getALAudioSource(void);
90
91    protected:
92        enum State
93        {
94            Stopped,
95            Playing,
96            Paused
97        };
98        ALint getSourceState() const;
99
100        ALuint          audioSource_;
101        bool            bPooling_;
102        shared_ptr<SoundBuffer> soundBuffer_;
103        std::string     source_;
104        float           volume_;
105        bool            bLooping_;
106        State           state_;
107        float           pitch_;
108
109    private:
110        DataStreamPtr   dataStream_;
111    };
112}
113
114#endif /* _BaseSound_H__ */
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