/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _SoundBuffer_H__ #define _SoundBuffer_H__ #include "OrxonoxPrereqs.h" #include namespace orxonox { /* @brief The SoundBuffer class is to be used for sounds with position and orientation. */ class _OrxonoxExport SoundBuffer { friend class SoundManager; public: SoundBuffer(shared_ptr fileInfo); ~SoundBuffer(); inline ALuint getBuffer() { return this->audioBuffer_; } unsigned int getSize() const; shared_ptr getFileInfo() const { return this->fileInfo_; } void setPooling(bool val) { this->bPooling_ = true; } bool getPooling() const { return this->bPooling_; } private: void loadStandard(DataStreamPtr dataStream); void loadOgg(DataStreamPtr dataStream); shared_ptr fileInfo_; ALuint audioBuffer_; std::list >::iterator poolIterator_; bool bPooling_; }; } #endif /* _SoundBuffer_H__ */