[3060] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Erwin 'vaiursch' Herrsche |
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[6117] | 24 | * Kevin Young |
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[3060] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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[3196] | 30 | #include "SoundManager.h" |
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| 31 | |
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[3060] | 32 | #include <AL/alut.h> |
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[6117] | 33 | #include <utility> |
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[3060] | 34 | |
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[5929] | 35 | #include "util/Exception.h" |
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[3196] | 36 | #include "util/Math.h" |
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[5929] | 37 | #include "util/ScopeGuard.h" |
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[6117] | 38 | #include "util/StringUtils.h" |
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| 39 | #include "util/Clock.h" |
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[5929] | 40 | #include "core/GameMode.h" |
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| 41 | #include "core/ScopedSingletonManager.h" |
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[6117] | 42 | #include "core/ConfigValueIncludes.h" |
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| 43 | #include "BaseSound.h" |
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| 44 | #include "AmbientSound.h" |
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[6184] | 45 | #include "WorldSound.h" |
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[3060] | 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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[5929] | 49 | ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); |
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[3060] | 50 | |
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| 51 | SoundManager::SoundManager() |
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| 52 | { |
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[6117] | 53 | RegisterRootObject(SoundManager); |
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| 54 | |
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| 55 | if (!alutInitWithoutContext(NULL, NULL)) |
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| 56 | ThrowException(InitialisationFailed, "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError())); |
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[5929] | 57 | Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); |
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| 58 | |
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[6117] | 59 | COUT(3) << "Sound: OpenAL: Opening sound device..." << std::endl; |
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[5929] | 60 | this->device_ = alcOpenDevice(NULL); |
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| 61 | if (this->device_ == NULL) |
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[3060] | 62 | { |
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[6117] | 63 | COUT(0) << "Sound: OpenaAL: Could not open sound device. Have you installed OpenAL?" << std::endl; |
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[5929] | 64 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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[6117] | 65 | COUT(0) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl; |
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[5929] | 66 | #endif |
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[6117] | 67 | ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not open sound device."); |
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[3060] | 68 | } |
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[5929] | 69 | Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); |
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| 70 | |
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[6117] | 71 | COUT(3) << "Sound: OpenAL: Sound device opened" << std::endl; |
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[5929] | 72 | this->context_ = alcCreateContext(this->device_, NULL); |
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| 73 | if (this->context_ == NULL) |
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[6117] | 74 | ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not create sound context"); |
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[5929] | 75 | Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); |
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| 76 | |
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| 77 | if (alcMakeContextCurrent(this->context_) == AL_TRUE) |
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[6117] | 78 | COUT(3) << "Sound: OpenAL: Context " << this->context_ << " loaded" << std::endl; |
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[5929] | 79 | |
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| 80 | COUT(4) << "Sound: OpenAL ALUT version: " << alutGetMajorVersion() << "." << alutGetMinorVersion() << std::endl; |
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| 81 | |
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| 82 | const char* str = alutGetMIMETypes(ALUT_LOADER_BUFFER); |
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| 83 | if (str == NULL) |
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[6117] | 84 | COUT(2) << "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError()) << std::endl; |
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[3060] | 85 | else |
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[6117] | 86 | COUT(4) << "Sound: OpenAL ALUT supported MIME types: " << str << std::endl; |
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[3060] | 87 | |
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[5929] | 88 | GameMode::setPlaysSound(true); |
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| 89 | // Disarm guards |
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| 90 | alutExitGuard.Dismiss(); |
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| 91 | closeDeviceGuard.Dismiss(); |
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| 92 | desroyContextGuard.Dismiss(); |
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[6184] | 93 | |
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[6186] | 94 | this->setVolumeInternal(1.0, SoundType::none); |
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| 95 | this->setVolumeInternal(1.0, SoundType::ambient); |
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| 96 | this->setVolumeInternal(1.0, SoundType::effects); |
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| 97 | |
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| 98 | this->mute_[SoundType::none] = false; |
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| 99 | this->mute_[SoundType::ambient] = false; |
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| 100 | this->mute_[SoundType::effects] = false; |
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[6117] | 101 | |
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| 102 | this->setConfigValues(); |
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[3060] | 103 | } |
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| 104 | |
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| 105 | SoundManager::~SoundManager() |
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| 106 | { |
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[5929] | 107 | GameMode::setPlaysSound(false); |
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[3060] | 108 | alcDestroyContext(this->context_); |
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[3280] | 109 | alcCloseDevice(this->device_); |
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[3060] | 110 | alutExit(); |
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| 111 | } |
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| 112 | |
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[6183] | 113 | void SoundManager::preUpdate(const Clock& time) |
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[6117] | 114 | { |
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| 115 | this->processCrossFading(time.getDeltaTime()); |
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| 116 | } |
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| 117 | |
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| 118 | void SoundManager::setConfigValues() |
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| 119 | { |
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| 120 | SetConfigValue(crossFadeStep_, 0.2f) |
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| 121 | .description("Determines how fast sounds should fade, per second.") |
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| 122 | .callback(this, &SoundManager::checkFadeStepValidity); |
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[6184] | 123 | |
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[6186] | 124 | SetConfigValue(soundVolume_, 1.0f) |
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[6184] | 125 | .description("Defines the overall volume.") |
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[6186] | 126 | .callback(this, &SoundManager::checkSoundVolumeValidity); |
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[6184] | 127 | |
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| 128 | SetConfigValue(ambientVolume_, 1.0f) |
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| 129 | .description("Defines the ambient volume.") |
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| 130 | .callback(this, &SoundManager::checkAmbientVolumeValidity); |
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| 131 | |
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| 132 | SetConfigValue(effectsVolume_, 1.0f) |
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| 133 | .description("Defines the effects volume.") |
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| 134 | .callback(this, &SoundManager::checkEffectsVolumeValidity); |
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[6117] | 135 | } |
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| 136 | |
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| 137 | void SoundManager::checkFadeStepValidity() |
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| 138 | { |
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| 139 | if (crossFadeStep_ <= 0.0 || crossFadeStep_ >= 1.0 ) |
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| 140 | { |
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| 141 | COUT(2) << "Sound warning: Sound step out of range, ignoring change." << std::endl; |
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| 142 | ResetConfigValue(crossFadeStep_); |
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| 143 | } |
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| 144 | COUT(3) << "SoundManager: fade step set to " << crossFadeStep_ << std::endl; |
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| 145 | return; |
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| 146 | } |
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[6184] | 147 | |
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[6186] | 148 | bool SoundManager::checkVolumeValidity(SoundType::Value type) |
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[6184] | 149 | { |
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[6186] | 150 | bool valid = true; |
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| 151 | |
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| 152 | if(this->getVolumeInternal(type) < 0.0 || this->getVolumeInternal(type) > 1.0) |
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[6184] | 153 | { |
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| 154 | COUT(2) << "Sound warning: Sound volume out of range, ignoring change." << std::endl; |
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[6186] | 155 | valid = false; |
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[6184] | 156 | } |
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| 157 | |
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[6186] | 158 | this->updateVolume(type); |
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| 159 | COUT(3) << "SoundManager: volume set to " << this->getVolumeInternal(type) << std::endl; |
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| 160 | return valid; |
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[6184] | 161 | } |
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| 162 | |
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[6186] | 163 | void SoundManager::checkSoundVolumeValidity() |
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| 164 | { |
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| 165 | if(this->soundVolume_ < 0.0 || this->soundVolume_ > 1.0) |
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| 166 | { |
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| 167 | COUT(2) << "Sound warning: Sound volume out of range, ignoring change." << std::endl; |
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| 168 | ResetConfigValue(soundVolume_); |
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| 169 | } |
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| 170 | |
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| 171 | this->updateVolume(SoundType::none); |
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| 172 | COUT(3) << "SoundManager: volume set to " << this->soundVolume_ << std::endl; |
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| 173 | |
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| 174 | } |
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| 175 | |
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[6184] | 176 | void SoundManager::checkAmbientVolumeValidity() |
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| 177 | { |
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| 178 | if(this->ambientVolume_ < 0.0 || this->ambientVolume_ > 1.0) |
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| 179 | { |
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[6186] | 180 | COUT(2) << "Sound warning: Sound volume out of range, ignoring change." << std::endl; |
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[6184] | 181 | ResetConfigValue(ambientVolume_); |
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| 182 | } |
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| 183 | |
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[6186] | 184 | this->updateVolume(SoundType::ambient); |
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| 185 | COUT(3) << "SoundManager: volume set to " << this->ambientVolume_ << std::endl; |
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[6184] | 186 | } |
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| 187 | |
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| 188 | void SoundManager::checkEffectsVolumeValidity() |
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| 189 | { |
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| 190 | if(this->effectsVolume_ < 0.0 || this->effectsVolume_ > 1.0) |
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| 191 | { |
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[6186] | 192 | COUT(2) << "Sound warning: Sound volume out of range, ignoring change." << std::endl; |
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[6184] | 193 | ResetConfigValue(effectsVolume_); |
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| 194 | } |
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| 195 | |
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[6186] | 196 | this->updateVolume(SoundType::effects); |
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| 197 | COUT(3) << "SoundManager: volume set to " << this->effectsVolume_ << std::endl; |
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[6184] | 198 | } |
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[6186] | 199 | |
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| 200 | // void SoundManager::checkSoundVolumeValidity() |
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| 201 | // { |
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| 202 | // if(!checkVolumeValidity(SoundType::none)) |
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| 203 | // ResetConfigValue(soundVolume_) |
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| 204 | // } |
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| 205 | // |
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| 206 | // void SoundManager::checkAmbientVolumeValidity() |
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| 207 | // { |
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| 208 | // if(!checkVolumeValidity(SoundType::ambient)) |
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| 209 | // ResetConfigValue(ambientVolume_); |
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| 210 | // } |
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| 211 | // |
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| 212 | // void SoundManager::checkEffectsVolumeValidity() |
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| 213 | // { |
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| 214 | // if(!checkVolumeValidity(SoundType::effects)) |
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| 215 | // ResetConfigValue(effectsVolume_); |
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| 216 | // } |
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[6117] | 217 | |
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[5929] | 218 | void SoundManager::setListenerPosition(const Vector3& position) |
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[3060] | 219 | { |
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[5929] | 220 | alListener3f(AL_POSITION, position.x, position.y, position.z); |
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| 221 | ALenum error = alGetError(); |
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| 222 | if (error == AL_INVALID_VALUE) |
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| 223 | COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; |
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[3060] | 224 | } |
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| 225 | |
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[5929] | 226 | void SoundManager::setListenerOrientation(const Quaternion& orientation) |
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[3060] | 227 | { |
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[5929] | 228 | // update listener orientation |
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| 229 | Vector3 up = orientation.xAxis(); // just a wild guess |
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| 230 | Vector3 at = orientation.zAxis(); |
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[3060] | 231 | |
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[5929] | 232 | ALfloat orient[6] = { at.x, at.y, at.z, |
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| 233 | up.x, up.y, up.z }; |
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[3060] | 234 | |
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[5929] | 235 | alListenerfv(AL_POSITION, orient); |
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[3060] | 236 | ALenum error = alGetError(); |
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[5929] | 237 | if (error == AL_INVALID_VALUE) |
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[3060] | 238 | COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; |
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| 239 | } |
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[6117] | 240 | |
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| 241 | void SoundManager::registerAmbientSound(AmbientSound* newAmbient) |
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| 242 | { |
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| 243 | if (newAmbient != NULL) |
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| 244 | { |
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| 245 | for (AmbientList::const_iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
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| 246 | { |
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| 247 | if (it->first == newAmbient) |
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| 248 | { |
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| 249 | COUT(2) << "Sound warning: Will not play an AmbientSound twice." << std::endl; |
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| 250 | return; |
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| 251 | } |
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| 252 | } |
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| 253 | |
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| 254 | if (!this->ambientSounds_.empty()) |
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| 255 | { |
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| 256 | this->fadeOut(ambientSounds_.front().first); |
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| 257 | } |
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| 258 | this->ambientSounds_.push_front(std::make_pair(newAmbient, false)); |
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| 259 | newAmbient->doPlay(); |
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| 260 | this->fadeIn(newAmbient); |
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| 261 | } |
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| 262 | } |
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| 263 | |
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| 264 | void SoundManager::unregisterAmbientSound(AmbientSound* oldAmbient) |
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| 265 | { |
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| 266 | if (oldAmbient == NULL || ambientSounds_.empty()) |
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| 267 | { |
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| 268 | return; |
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| 269 | } |
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| 270 | if (this->ambientSounds_.front().first == oldAmbient) |
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| 271 | { |
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| 272 | this->fadeOut(oldAmbient); |
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| 273 | this->ambientSounds_.pop_front(); |
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| 274 | if (!this->ambientSounds_.empty()) |
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| 275 | { |
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| 276 | if (!this->ambientSounds_.front().second) // Not paused before |
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| 277 | { |
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| 278 | this->ambientSounds_.front().first->doPlay(); |
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| 279 | } |
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| 280 | this->fadeIn(this->ambientSounds_.front().first); |
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| 281 | } |
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| 282 | } |
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| 283 | else |
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| 284 | { |
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| 285 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
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| 286 | { |
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| 287 | if (it->first == oldAmbient) |
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| 288 | { |
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| 289 | this->fadeOut(oldAmbient); |
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| 290 | this->ambientSounds_.erase(it); |
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| 291 | break; |
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| 292 | } |
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| 293 | } |
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| 294 | } |
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| 295 | } |
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| 296 | |
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| 297 | void SoundManager::pauseAmbientSound(AmbientSound* ambient) |
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| 298 | { |
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| 299 | if (ambient != NULL) |
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| 300 | { |
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| 301 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
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| 302 | { |
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| 303 | if (it->first == ambient) |
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| 304 | { |
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| 305 | it->second = true; |
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| 306 | this->fadeOut(it->first); |
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| 307 | return; |
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| 308 | } |
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| 309 | } |
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| 310 | } |
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| 311 | } |
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[6184] | 312 | |
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[6186] | 313 | |
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| 314 | void SoundManager::setVolume(float vol, SoundType::Value type) |
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[6184] | 315 | { |
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[6186] | 316 | vol = this->checkVolumeRange(vol); |
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| 317 | |
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| 318 | this->setVolumeInternal(vol, type); |
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| 319 | |
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| 320 | this->updateVolume(type); |
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| 321 | } |
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| 322 | |
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| 323 | float SoundManager::checkVolumeRange(float vol) |
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| 324 | { |
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| 325 | if(vol < 0.0 || vol > 1.0) |
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[6184] | 326 | { |
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| 327 | COUT(2) << "Sound warning: volume out of range, cropping value." << std::endl; |
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| 328 | vol = vol > 1 ? 1 : vol; |
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| 329 | vol = vol < 0 ? 0 : vol; |
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| 330 | } |
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| 331 | |
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[6186] | 332 | return vol; |
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[6184] | 333 | } |
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| 334 | |
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[6186] | 335 | void SoundManager::updateVolume(SoundType::Value type) |
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[6184] | 336 | { |
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[6186] | 337 | switch(type) |
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[6184] | 338 | { |
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[6186] | 339 | case SoundType::none: |
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| 340 | for (ObjectList<BaseSound>::iterator it = ObjectList<BaseSound>::begin(); it != ObjectList<BaseSound>::end(); ++it) |
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| 341 | { |
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| 342 | (*it)->updateVolume(); |
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| 343 | } |
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| 344 | break; |
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| 345 | case SoundType::ambient: |
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| 346 | for (ObjectList<AmbientSound>::iterator it = ObjectList<AmbientSound>::begin(); it != ObjectList<AmbientSound>::end(); ++it) |
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| 347 | { |
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| 348 | (*it)->updateVolume(); |
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| 349 | } |
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| 350 | break; |
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| 351 | case SoundType::effects: |
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| 352 | for (ObjectList<WorldSound>::iterator it = ObjectList<WorldSound>::begin(); it != ObjectList<WorldSound>::end(); ++it) |
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| 353 | { |
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| 354 | (*it)->updateVolume(); |
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| 355 | } |
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| 356 | break; |
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| 357 | default: |
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| 358 | COUT(2) << "Invalid SoundType in SoundManager::updateVolume() - Not updating!" << std::endl; |
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[6184] | 359 | } |
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| 360 | } |
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| 361 | |
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[6186] | 362 | void SoundManager::setVolumeInternal(float vol, SoundType::Value type) |
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[6184] | 363 | { |
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[6186] | 364 | switch(type) |
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[6184] | 365 | { |
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[6186] | 366 | case SoundType::none: |
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| 367 | this->soundVolume_ = vol; |
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| 368 | break; |
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| 369 | case SoundType::ambient: |
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| 370 | this->ambientVolume_ = vol; |
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| 371 | break; |
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| 372 | case SoundType::effects: |
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| 373 | this->effectsVolume_ = vol; |
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| 374 | break; |
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| 375 | default: |
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| 376 | COUT(2) << "Invalid SoundType in SoundManager::setVolumeInternal() - Not setting any volume!" << std::endl; |
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[6184] | 377 | } |
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| 378 | } |
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| 379 | |
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[6186] | 380 | float SoundManager::getVolumeInternal(SoundType::Value type) |
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[6184] | 381 | { |
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[6186] | 382 | switch(type) |
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| 383 | { |
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| 384 | case SoundType::none: |
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| 385 | return this->soundVolume_; |
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| 386 | case SoundType::ambient: |
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| 387 | return this->ambientVolume_; |
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| 388 | case SoundType::effects: |
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| 389 | return this->effectsVolume_; |
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| 390 | default: |
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| 391 | COUT(2) << "Invalid SoundType in SoundManager::setVolumeInternal() - Returning 0.0!" << std::endl; |
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| 392 | return 0.0; |
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| 393 | } |
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[6184] | 394 | } |
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| 395 | |
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[6186] | 396 | float SoundManager::getVolume(SoundType::Value type) |
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[6184] | 397 | { |
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[6186] | 398 | if(this->mute_[SoundType::none] || this->mute_[type]) |
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| 399 | return 0.0; |
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| 400 | |
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| 401 | if(type == SoundType::none) |
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| 402 | return this->getVolumeInternal(type); |
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| 403 | |
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| 404 | return this->getVolumeInternal(SoundType::none)*this->getVolumeInternal(type); |
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[6184] | 405 | } |
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| 406 | |
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[6186] | 407 | void SoundManager::toggleMute(SoundType::Value type) |
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[6184] | 408 | { |
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[6186] | 409 | bool mute = !this->mute_[type]; |
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| 410 | this->mute_[type] = mute; |
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| 411 | |
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| 412 | this->updateVolume(type); |
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[6184] | 413 | } |
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[6186] | 414 | |
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| 415 | bool SoundManager::getMute(SoundType::Value type) |
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| 416 | { |
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| 417 | return this->mute_[type]; |
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| 418 | } |
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| 419 | |
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[6117] | 420 | |
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| 421 | void SoundManager::fadeIn(AmbientSound* sound) |
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| 422 | { |
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| 423 | // If we're already fading out --> remove that |
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| 424 | for (std::list<AmbientSound*>::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++) |
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| 425 | { |
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| 426 | if (*it == sound) |
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| 427 | { |
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| 428 | this->fadeOutList_.erase(it); |
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| 429 | break; |
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| 430 | } |
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| 431 | } |
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| 432 | // No duplicate entries |
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| 433 | if (std::find(this->fadeInList_.begin(), this->fadeInList_.end(), sound) == this->fadeInList_.end()) |
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| 434 | this->fadeInList_.push_back(sound); |
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| 435 | } |
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| 436 | |
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| 437 | void SoundManager::fadeOut(AmbientSound* sound) |
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| 438 | { |
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| 439 | // If we're already fading in --> remove that |
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| 440 | for (std::list<AmbientSound*>::iterator it = this->fadeInList_.begin(); it != this->fadeInList_.end(); it++) |
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| 441 | { |
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| 442 | if (*it == sound) |
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| 443 | { |
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| 444 | this->fadeInList_.erase(it); |
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| 445 | break; |
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| 446 | } |
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| 447 | } |
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| 448 | // No duplicate entries |
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| 449 | if (std::find(this->fadeOutList_.begin(), this->fadeOutList_.end(), sound) == this->fadeOutList_.end()) |
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| 450 | this->fadeOutList_.push_back(sound); |
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| 451 | } |
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| 452 | |
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| 453 | void SoundManager::processCrossFading(float dt) |
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| 454 | { |
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| 455 | |
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| 456 | // Hacky solution to the fade delay while loading a level. |
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| 457 | if(dt > 0.2) |
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| 458 | { |
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| 459 | return; |
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| 460 | } |
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| 461 | |
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| 462 | // FADE IN |
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[6138] | 463 | for (std::list<AmbientSound*>::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); ) |
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[6117] | 464 | { |
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| 465 | if ((*it)->getVolume() + this->crossFadeStep_*dt > 1.0f) |
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| 466 | { |
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| 467 | (*it)->setVolume(1.0f); |
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| 468 | this->fadeInList_.erase(it++); |
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| 469 | } |
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| 470 | else |
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| 471 | { |
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| 472 | (*it)->setVolume((*it)->getVolume() + this->crossFadeStep_*dt); |
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| 473 | ++it; |
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| 474 | } |
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| 475 | } |
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| 476 | |
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| 477 | // FADE OUT |
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[6138] | 478 | for (std::list<AmbientSound*>::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); ) |
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[6117] | 479 | { |
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| 480 | if ((*it)->getVolume() - this->crossFadeStep_*dt < 0.0f) |
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| 481 | { |
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| 482 | (*it)->setVolume(0.0f); |
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| 483 | |
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| 484 | // If sound is in the ambient list --> pause |
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| 485 | for (AmbientList::const_iterator it2 = this->ambientSounds_.begin(); it2 != this->ambientSounds_.end(); ++it2) |
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| 486 | { |
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| 487 | if (it2->first == *it) |
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| 488 | { |
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| 489 | (*it)->doPause(); |
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| 490 | break; |
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| 491 | } |
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| 492 | } |
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| 493 | // If not pause (by loop above for instance) --> stop |
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| 494 | if (!(*it)->isPaused()) |
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| 495 | (*it)->doStop(); |
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| 496 | |
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| 497 | this->fadeOutList_.erase(it++); |
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| 498 | } |
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| 499 | else |
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| 500 | { |
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| 501 | (*it)->setVolume((*it)->getVolume() - this->crossFadeStep_*dt); |
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| 502 | ++it; |
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| 503 | } |
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| 504 | } |
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| 505 | } |
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[3060] | 506 | } |
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