1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Erwin 'vaiursch' Herrsche |
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24 | * Kevin Young |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "SoundManager.h" |
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31 | |
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32 | #include <AL/alut.h> |
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33 | #include <utility> |
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34 | |
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35 | #include "util/Exception.h" |
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36 | #include "util/Math.h" |
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37 | #include "util/ScopeGuard.h" |
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38 | #include "util/StringUtils.h" |
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39 | #include "util/Clock.h" |
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40 | #include "core/GameMode.h" |
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41 | #include "core/ScopedSingletonManager.h" |
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42 | #include "core/ConfigValueIncludes.h" |
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43 | #include "BaseSound.h" |
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44 | #include "AmbientSound.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | SoundManager* SoundManager::singletonPtr_s = NULL; |
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49 | ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); |
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50 | |
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51 | SoundManager::SoundManager() |
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52 | { |
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53 | RegisterRootObject(SoundManager); |
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54 | |
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55 | if (!alutInitWithoutContext(NULL, NULL)) |
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56 | ThrowException(InitialisationFailed, "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError())); |
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57 | Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); |
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58 | |
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59 | COUT(3) << "Sound: OpenAL: Opening sound device..." << std::endl; |
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60 | this->device_ = alcOpenDevice(NULL); |
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61 | if (this->device_ == NULL) |
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62 | { |
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63 | COUT(0) << "Sound: OpenaAL: Could not open sound device. Have you installed OpenAL?" << std::endl; |
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64 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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65 | COUT(0) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl; |
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66 | #endif |
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67 | ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not open sound device."); |
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68 | } |
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69 | Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); |
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70 | |
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71 | COUT(3) << "Sound: OpenAL: Sound device opened" << std::endl; |
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72 | this->context_ = alcCreateContext(this->device_, NULL); |
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73 | if (this->context_ == NULL) |
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74 | ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not create sound context"); |
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75 | Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); |
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76 | |
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77 | if (alcMakeContextCurrent(this->context_) == AL_TRUE) |
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78 | COUT(3) << "Sound: OpenAL: Context " << this->context_ << " loaded" << std::endl; |
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79 | |
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80 | COUT(4) << "Sound: OpenAL ALUT version: " << alutGetMajorVersion() << "." << alutGetMinorVersion() << std::endl; |
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81 | |
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82 | const char* str = alutGetMIMETypes(ALUT_LOADER_BUFFER); |
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83 | if (str == NULL) |
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84 | COUT(2) << "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError()) << std::endl; |
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85 | else |
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86 | COUT(4) << "Sound: OpenAL ALUT supported MIME types: " << str << std::endl; |
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87 | |
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88 | GameMode::setPlaysSound(true); |
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89 | // Disarm guards |
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90 | alutExitGuard.Dismiss(); |
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91 | closeDeviceGuard.Dismiss(); |
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92 | desroyContextGuard.Dismiss(); |
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93 | |
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94 | this->setConfigValues(); |
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95 | } |
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96 | |
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97 | SoundManager::~SoundManager() |
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98 | { |
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99 | GameMode::setPlaysSound(false); |
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100 | alcDestroyContext(this->context_); |
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101 | alcCloseDevice(this->device_); |
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102 | alutExit(); |
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103 | } |
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104 | |
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105 | void SoundManager::update(const Clock& time) |
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106 | { |
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107 | this->processCrossFading(time.getDeltaTime()); |
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108 | } |
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109 | |
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110 | void SoundManager::setConfigValues() |
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111 | { |
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112 | SetConfigValue(crossFadeStep_, 0.2f) |
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113 | .description("Determines how fast sounds should fade, per second.") |
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114 | .callback(this, &SoundManager::checkFadeStepValidity); |
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115 | } |
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116 | |
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117 | void SoundManager::checkFadeStepValidity() |
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118 | { |
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119 | if (crossFadeStep_ <= 0.0 || crossFadeStep_ >= 1.0 ) |
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120 | { |
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121 | COUT(2) << "Sound warning: Sound step out of range, ignoring change." << std::endl; |
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122 | ResetConfigValue(crossFadeStep_); |
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123 | } |
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124 | COUT(3) << "SoundManager: fade step set to " << crossFadeStep_ << std::endl; |
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125 | return; |
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126 | } |
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127 | |
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128 | void SoundManager::setListenerPosition(const Vector3& position) |
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129 | { |
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130 | alListener3f(AL_POSITION, position.x, position.y, position.z); |
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131 | ALenum error = alGetError(); |
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132 | if (error == AL_INVALID_VALUE) |
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133 | COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; |
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134 | } |
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135 | |
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136 | void SoundManager::setListenerOrientation(const Quaternion& orientation) |
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137 | { |
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138 | // update listener orientation |
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139 | Vector3 up = orientation.xAxis(); // just a wild guess |
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140 | Vector3 at = orientation.zAxis(); |
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141 | |
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142 | ALfloat orient[6] = { at.x, at.y, at.z, |
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143 | up.x, up.y, up.z }; |
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144 | |
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145 | alListenerfv(AL_POSITION, orient); |
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146 | ALenum error = alGetError(); |
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147 | if (error == AL_INVALID_VALUE) |
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148 | COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; |
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149 | } |
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150 | |
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151 | void SoundManager::registerAmbientSound(AmbientSound* newAmbient) |
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152 | { |
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153 | if (newAmbient != NULL) |
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154 | { |
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155 | for (AmbientList::const_iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
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156 | { |
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157 | if (it->first == newAmbient) |
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158 | { |
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159 | COUT(2) << "Sound warning: Will not play an AmbientSound twice." << std::endl; |
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160 | return; |
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161 | } |
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162 | } |
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163 | |
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164 | if (!this->ambientSounds_.empty()) |
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165 | { |
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166 | this->fadeOut(ambientSounds_.front().first); |
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167 | } |
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168 | this->ambientSounds_.push_front(std::make_pair(newAmbient, false)); |
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169 | newAmbient->doPlay(); |
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170 | this->fadeIn(newAmbient); |
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171 | } |
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172 | } |
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173 | |
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174 | void SoundManager::unregisterAmbientSound(AmbientSound* oldAmbient) |
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175 | { |
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176 | if (oldAmbient == NULL || ambientSounds_.empty()) |
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177 | { |
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178 | return; |
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179 | } |
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180 | if (this->ambientSounds_.front().first == oldAmbient) |
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181 | { |
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182 | this->fadeOut(oldAmbient); |
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183 | this->ambientSounds_.pop_front(); |
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184 | if (!this->ambientSounds_.empty()) |
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185 | { |
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186 | if (!this->ambientSounds_.front().second) // Not paused before |
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187 | { |
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188 | this->ambientSounds_.front().first->doPlay(); |
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189 | } |
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190 | this->fadeIn(this->ambientSounds_.front().first); |
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191 | } |
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192 | } |
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193 | else |
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194 | { |
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195 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
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196 | { |
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197 | if (it->first == oldAmbient) |
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198 | { |
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199 | this->fadeOut(oldAmbient); |
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200 | this->ambientSounds_.erase(it); |
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201 | break; |
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202 | } |
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203 | } |
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204 | } |
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205 | } |
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206 | |
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207 | void SoundManager::pauseAmbientSound(AmbientSound* ambient) |
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208 | { |
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209 | if (ambient != NULL) |
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210 | { |
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211 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
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212 | { |
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213 | if (it->first == ambient) |
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214 | { |
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215 | it->second = true; |
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216 | this->fadeOut(it->first); |
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217 | return; |
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218 | } |
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219 | } |
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220 | } |
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221 | } |
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222 | |
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223 | void SoundManager::fadeIn(AmbientSound* sound) |
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224 | { |
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225 | // If we're already fading out --> remove that |
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226 | for (std::list<AmbientSound*>::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++) |
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227 | { |
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228 | if (*it == sound) |
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229 | { |
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230 | this->fadeOutList_.erase(it); |
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231 | break; |
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232 | } |
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233 | } |
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234 | // No duplicate entries |
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235 | if (std::find(this->fadeInList_.begin(), this->fadeInList_.end(), sound) == this->fadeInList_.end()) |
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236 | this->fadeInList_.push_back(sound); |
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237 | } |
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238 | |
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239 | void SoundManager::fadeOut(AmbientSound* sound) |
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240 | { |
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241 | // If we're already fading in --> remove that |
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242 | for (std::list<AmbientSound*>::iterator it = this->fadeInList_.begin(); it != this->fadeInList_.end(); it++) |
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243 | { |
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244 | if (*it == sound) |
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245 | { |
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246 | this->fadeInList_.erase(it); |
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247 | break; |
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248 | } |
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249 | } |
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250 | // No duplicate entries |
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251 | if (std::find(this->fadeOutList_.begin(), this->fadeOutList_.end(), sound) == this->fadeOutList_.end()) |
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252 | this->fadeOutList_.push_back(sound); |
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253 | } |
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254 | |
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255 | void SoundManager::processCrossFading(float dt) |
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256 | { |
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257 | |
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258 | // Hacky solution to the fade delay while loading a level. |
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259 | if(dt > 0.2) |
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260 | { |
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261 | return; |
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262 | } |
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263 | |
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264 | // FADE IN |
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265 | for (std::list<AmbientSound*>::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); ) |
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266 | { |
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267 | if ((*it)->getVolume() + this->crossFadeStep_*dt > 1.0f) |
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268 | { |
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269 | (*it)->setVolume(1.0f); |
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270 | this->fadeInList_.erase(it++); |
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271 | } |
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272 | else |
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273 | { |
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274 | (*it)->setVolume((*it)->getVolume() + this->crossFadeStep_*dt); |
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275 | ++it; |
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276 | } |
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277 | } |
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278 | |
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279 | // FADE OUT |
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280 | for (std::list<AmbientSound*>::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); ) |
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281 | { |
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282 | if ((*it)->getVolume() - this->crossFadeStep_*dt < 0.0f) |
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283 | { |
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284 | (*it)->setVolume(0.0f); |
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285 | |
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286 | // If sound is in the ambient list --> pause |
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287 | for (AmbientList::const_iterator it2 = this->ambientSounds_.begin(); it2 != this->ambientSounds_.end(); ++it2) |
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288 | { |
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289 | if (it2->first == *it) |
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290 | { |
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291 | (*it)->doPause(); |
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292 | break; |
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293 | } |
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294 | } |
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295 | // If not pause (by loop above for instance) --> stop |
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296 | if (!(*it)->isPaused()) |
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297 | (*it)->doStop(); |
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298 | |
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299 | this->fadeOutList_.erase(it++); |
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300 | } |
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301 | else |
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302 | { |
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303 | (*it)->setVolume((*it)->getVolume() - this->crossFadeStep_*dt); |
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304 | ++it; |
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305 | } |
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306 | } |
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307 | } |
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308 | } |
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