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source: code/branches/presentation2/src/orxonox/sound/SoundManager.cc @ 6406

Last change on this file since 6406 was 6394, checked in by rgrieder, 15 years ago

std::string tweaks:

  • Declared BLANKSTRING in UtilPrereqs.h as well (removed obsolete StringUtils.h includes to avoid dependencies)
  • Using BLANKSTRING if const std::string& return type is possible
  • Replaced a few (const) std::string arguments with const std::string&
  • if (str == "") —> if (str.empty())
  • std::string msg = name + "adsf"; —> const std::string& msg = name + "asdf";
  • std::string asdf = object→getFooBar(); —> const std::string& asdf = object→getFooBar();
  • std::string asdf = "asdf"; —> std::string asdf("asdf");
  • ostream << "."; and name + "." —> ostream << '.'; and name + '.'
  • str = ""; —> str.clear()
  • std::string asdf = ""; —> std::string asdf;
  • asdf_ = ""; (in c'tor) —> delete line
  • Property svn:eol-style set to native
File size: 20.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *       Kevin Young
25 *       Reto Grieder
26 *   Co-authors:
27 *      ...
28 *
29 */
30
31#include "SoundManager.h"
32
33#include <AL/alut.h>
34#include <utility>
35
36#include "util/Exception.h"
37#include "util/Math.h"
38#include "util/ScopeGuard.h"
39#include "util/Clock.h"
40#include "core/ConfigValueIncludes.h"
41#include "core/CoreIncludes.h"
42#include "core/GameMode.h"
43#include "core/ScopedSingletonManager.h"
44#include "core/Resource.h"
45#include "SoundBuffer.h"
46#include "BaseSound.h"
47#include "AmbientSound.h"
48#include "WorldSound.h"
49
50namespace orxonox
51{
52    ManageScopedSingleton(SoundManager, ScopeID::Graphics, true);
53
54    std::string SoundManager::getALErrorString(ALenum code)
55    {
56        switch (code)
57        {
58        case AL_NO_ERROR:          return "No error";
59        case AL_INVALID_NAME:      return "Invalid AL parameter name";
60        case AL_INVALID_ENUM:      return "Invalid AL enum";
61        case AL_INVALID_VALUE:     return "Invalid AL value";
62        case AL_INVALID_OPERATION: return "Invalid AL operation";
63        case AL_OUT_OF_MEMORY:     return "AL reports out of memory";
64        default:                   return "Unknown AL error";
65        }
66    }
67
68    SoundManager::SoundManager()
69        : effectsPoolSize_(0)
70    {
71        RegisterRootObject(SoundManager);
72
73        // See whether we even want to load
74        bool bDisableSound_ = false;
75        SetConfigValue(bDisableSound_, false);
76        if (bDisableSound_)
77            ThrowException(InitialisationAborted, "Sound: Not loading at all");
78
79        if (!alutInitWithoutContext(NULL, NULL))
80            ThrowException(InitialisationFailed, "Sound Error: ALUT initialisation failed: " << alutGetErrorString(alutGetError()));
81        Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit);
82
83/*
84        // Get list of available sound devices and display them
85        const char* devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER);
86        char* device = new char[strlen(devices)+1];
87        strcpy(device, devices);
88        std::string renderDevice;
89        SetConfigValue(renderDevice, std::string(device)).description("Sound device used for rendering");
90        COUT(4) << "Sound: Available devices: ";
91        while (true)
92        {
93            this->deviceNames_.push_back(devices);
94            COUT(4) << '"' << devices << "\", ";
95            devices += strlen(devices) + 1;
96            if (*devices == '\0')
97                break;
98        }
99        COUT(4) << std::endl;
100
101        // Open the selected device
102        COUT(3) << "Sound: Opening device \"" << renderDevice << '\' << std::endl;
103        this->device_ = alcOpenDevice(renderDevice.c_str());
104*/
105        this->device_ = alcOpenDevice(NULL);
106        if (this->device_ == NULL)
107        {
108            COUT(1) << "Sound: Could not open sound device. Have you installed OpenAL?" << std::endl;
109#ifdef ORXONOX_PLATFORM_WINDOWS
110            COUT(1) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl;
111#endif
112            ThrowException(InitialisationFailed, "Sound Error: Could not open sound device.");
113        }
114        Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_);
115
116        // Create sound context and make it the currently used one
117        this->context_ = alcCreateContext(this->device_, NULL);
118        if (this->context_ == NULL)
119            ThrowException(InitialisationFailed, "Sound Error: Could not create ALC context");
120        Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_);
121        if (!alcMakeContextCurrent(this->context_))
122            ThrowException(InitialisationFailed, "Sound Error: Could not use ALC context");
123
124        GameMode::setPlaysSound(true);
125        Loki::ScopeGuard resetPlaysSoundGuard = Loki::MakeGuard(&GameMode::setPlaysSound, false);
126
127        // Get some information about the sound
128        if (const char* version = alGetString(AL_VERSION))
129            COUT(4) << "Sound: --- OpenAL Version: " << version << std::endl;
130        if (const char* vendor = alGetString(AL_VENDOR))
131            COUT(4) << "Sound: --- OpenAL Vendor : " << vendor << std::endl;
132        if (const char* types = alutGetMIMETypes(ALUT_LOADER_BUFFER))
133            COUT(4) << "Sound: --- Supported MIME Types: " << types << std::endl;
134        else
135            COUT(2) << "Sound Warning: MIME Type retrieval failed: " << alutGetErrorString(alutGetError()) << std::endl;
136
137        this->mute_[SoundType::All]     = 1.0f;
138        this->mute_[SoundType::Music]   = 1.0f;
139        this->mute_[SoundType::Effects] = 1.0f;
140
141        this->setConfigValues();
142
143        // Try to get at least one source
144        ALuint source;
145        alGenSources(1, &source);
146        if (!alGetError() && alIsSource(source))
147            this->availableSoundSources_.push_back(source);
148        else
149            ThrowException(InitialisationFailed, "Sound Error: Could not even create a single source");
150        // Get the rest of the sources
151        alGenSources(1, &source);
152        unsigned int count = 1;
153        while (alIsSource(source) && !alGetError() && count <= this->maxSources_)
154        {
155            this->availableSoundSources_.push_back(source);
156            alGenSources(1, &source);
157            ++count;
158        }
159
160        // Disarm guards
161        alutExitGuard.Dismiss();
162        closeDeviceGuard.Dismiss();
163        desroyContextGuard.Dismiss();
164        resetPlaysSoundGuard.Dismiss();
165
166        COUT(4) << "Sound: Initialisation complete" << std::endl;
167    }
168
169    SoundManager::~SoundManager()
170    {
171        GameMode::setPlaysSound(false);
172
173        // Relieve context to destroy it
174        if (!alcMakeContextCurrent(NULL))
175            COUT(1) << "Sound Error: Could not unset ALC context" << std::endl;
176        alcDestroyContext(this->context_);
177        if (ALCenum error = alcGetError(this->device_))
178        {
179            if (error == AL_INVALID_OPERATION)
180                COUT(1) << "Sound Error: Could not destroy ALC context because it is the current one" << std::endl;
181            else
182                COUT(1) << "Sound Error: Could not destroy ALC context because it is invalid" << std::endl;
183        }
184#ifdef AL_VERSION_1_1
185        if (!alcCloseDevice(this->device_))
186            COUT(1) << "Sound Error: Could not destroy ALC device. This might be because there are still buffers in use!" << std::endl;
187#else
188        alcCloseDevice(this->device_);
189#endif
190        if (!alutExit())
191            COUT(1) << "Sound Error: Closing ALUT failed: " << alutGetErrorString(alutGetError()) << std::endl;
192    }
193
194    void SoundManager::preUpdate(const Clock& time)
195    {
196        this->processCrossFading(time.getDeltaTime());
197
198        // Check whether a sound object has stopped playing
199        for (unsigned int i = 0; i < this->usedSoundSources_.size(); ++i)
200        {
201            ALint state;
202            alGetSourcei(this->usedSoundSources_[i].first, AL_SOURCE_STATE, &state);
203            if (state == AL_STOPPED)
204            {
205                this->usedSoundSources_[i].second->stop();
206                --i;
207            }
208        }
209    }
210
211    void SoundManager::setConfigValues()
212    {
213        SetConfigValue(crossFadeStep_, 0.2f)
214            .description("Determines how fast sounds should fade, per second.")
215            .callback(this, &SoundManager::checkFadeStepValidity);
216
217        SetConfigValueAlias(volume_[SoundType::All], "soundVolume_", 1.0f)
218            .description("Defines the overall volume.")
219            .callback(this, &SoundManager::checkSoundVolumeValidity);
220        SetConfigValueAlias(volume_[SoundType::Music], "ambientVolume_", 1.0f)
221            .description("Defines the ambient volume.")
222            .callback(this, &SoundManager::checkAmbientVolumeValidity);
223        SetConfigValueAlias(volume_[SoundType::Effects], "effectsVolume_", 1.0f)
224            .description("Defines the effects volume.")
225            .callback(this, &SoundManager::checkEffectsVolumeValidity);
226
227        SetConfigValue(maxSources_, 1024)
228            .description("Maximum number of sources to be made available");
229    }
230
231    void SoundManager::checkFadeStepValidity()
232    {
233        if (crossFadeStep_ <= 0.0 || crossFadeStep_ >= 1.0 )
234        {
235            COUT(2) << "Sound warning: fade step out of range, ignoring change." << std::endl;
236            ResetConfigValue(crossFadeStep_);
237        }
238    }
239
240    void SoundManager::checkVolumeValidity(SoundType::Value type)
241    {
242        float clampedVolume = clamp(this->volume_[type], 0.0f, 1.0f);
243        if (clampedVolume != this->volume_[type])
244            COUT(2) << "Sound warning: Volume setting (" << type << ") out of range, clamping." << std::endl;
245        this->updateVolume(type);
246    }
247
248    void SoundManager::setVolume(float vol, SoundType::Value type)
249    {
250        if (type < 0 || type > SoundType::Effects)
251            return;
252        this->volume_[type] = vol;
253        this->checkVolumeValidity(type);
254    }
255
256    float SoundManager::getVolume(SoundType::Value type)
257    {
258        if (type < 0 || type > SoundType::Effects)
259            return 0.0f;
260        return this->volume_[type];
261    }
262
263    float SoundManager::getRealVolume(SoundType::Value type)
264    {
265        if (type != SoundType::Music && type != SoundType::Effects)
266            return 0.0f;
267        return this->volume_[SoundType::All] * this->mute_[SoundType::All] * this->volume_[type] * this->mute_[type];
268    }
269
270    void SoundManager::updateVolume(SoundType::Value type)
271    {
272        switch(type)
273        {
274        case SoundType::All:
275            for (ObjectList<BaseSound>::iterator it = ObjectList<BaseSound>::begin(); it != ObjectList<BaseSound>::end(); ++it)
276                (*it)->updateVolume();
277            break;
278        case SoundType::Music:
279            for (ObjectList<AmbientSound>::iterator it = ObjectList<AmbientSound>::begin(); it != ObjectList<AmbientSound>::end(); ++it)
280                (*it)->updateVolume();
281            break;
282        case SoundType::Effects:
283            for (ObjectList<WorldSound>::iterator it = ObjectList<WorldSound>::begin(); it != ObjectList<WorldSound>::end(); ++it)
284                (*it)->updateVolume();
285            break;
286        default:
287            assert(false);
288        }
289    }
290
291    void SoundManager::toggleMute(SoundType::Value type)
292    {
293        if (type < 0 || type > SoundType::Effects)
294            return;
295        this->mute_[type] = (this->mute_[type] == 0) ? 1.0f : 0.0f;
296        this->updateVolume(type);
297    }
298
299    bool SoundManager::getMute(SoundType::Value type)
300    {
301        if (type < 0 || type > SoundType::Effects)
302            return true;
303        return (this->mute_[type] == 0);
304    }
305
306    void SoundManager::setListenerPosition(const Vector3& position)
307    {
308        alListener3f(AL_POSITION, position.x, position.y, position.z);
309        ALenum error = alGetError();
310        if (error == AL_INVALID_VALUE)
311            COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl;
312    }
313
314    void SoundManager::setListenerOrientation(const Quaternion& orientation)
315    {
316        // update listener orientation
317        const Vector3& direction = -orientation.zAxis();
318        const Vector3& up = orientation.yAxis();
319
320        ALfloat orient[6] = { direction.x, direction.y, direction.z, up.x, up.y, up.z };
321
322        alListenerfv(AL_ORIENTATION, orient);
323        ALenum error = alGetError();
324        if (error == AL_INVALID_VALUE)
325            COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl;
326    }
327
328    void SoundManager::registerAmbientSound(AmbientSound* newAmbient)
329    {
330        if (newAmbient != NULL)
331        {
332            for (AmbientList::const_iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it)
333            {
334                if (it->first == newAmbient)
335                {
336                    COUT(2) << "Sound warning: Will not play an AmbientSound twice." << std::endl;
337                    return;
338                }
339            }
340
341            if (!this->ambientSounds_.empty())
342            {
343                this->fadeOut(ambientSounds_.front().first);
344            }
345            this->ambientSounds_.push_front(std::make_pair(newAmbient, false));
346            newAmbient->doPlay();
347            this->fadeIn(newAmbient);
348        }
349    }
350
351    void SoundManager::unregisterAmbientSound(AmbientSound* oldAmbient)
352    {
353        if (oldAmbient == NULL || ambientSounds_.empty())
354            return;
355
356        if (this->ambientSounds_.front().first == oldAmbient)
357        {
358            this->fadeOut(oldAmbient);
359            this->ambientSounds_.pop_front();
360            if (!this->ambientSounds_.empty())
361            {
362                if (!this->ambientSounds_.front().second) // Not paused before
363                {
364                    this->ambientSounds_.front().first->doPlay();
365                }
366                this->fadeIn(this->ambientSounds_.front().first);
367            }
368        }
369        else
370        {
371            for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it)
372            {
373                if (it->first == oldAmbient)
374                {
375                    this->fadeOut(oldAmbient);
376                    this->ambientSounds_.erase(it);
377                    break;
378                }
379            }
380        }
381    }
382
383    void SoundManager::pauseAmbientSound(AmbientSound* ambient)
384    {
385        if (ambient != NULL)
386        {
387            for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it)
388            {
389                if (it->first == ambient)
390                {
391                    it->second = true;
392                    this->fadeOut(it->first);
393                    return;
394                }
395            }
396        }
397    }
398
399    void SoundManager::fadeIn(const SmartPtr<AmbientSound>& sound)
400    {
401        // If we're already fading out --> remove that
402        for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++)
403        {
404            if (*it == sound)
405            {
406                this->fadeOutList_.erase(it);
407                break;
408            }
409        }
410        // No duplicate entries
411        if (std::find(this->fadeInList_.begin(), this->fadeInList_.end(), sound) == this->fadeInList_.end())
412            this->fadeInList_.push_back(sound);
413    }
414
415    void SoundManager::fadeOut(const SmartPtr<AmbientSound>& sound)
416    {
417        // If we're already fading in --> remove that
418        for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeInList_.begin(); it != this->fadeInList_.end(); it++)
419        {
420            if (*it == sound)
421            {
422                this->fadeInList_.erase(it);
423                break;
424            }
425        }
426        // No duplicate entries
427        if (std::find(this->fadeOutList_.begin(), this->fadeOutList_.end(), sound) == this->fadeOutList_.end())
428            this->fadeOutList_.push_back(sound);
429    }
430
431    void SoundManager::processCrossFading(float dt)
432    {
433
434        // Hacky solution to the fade delay while loading a level.
435        if(dt > 0.2)
436        {
437            return;
438        }
439
440        // FADE IN
441        for (std::list<SmartPtr<AmbientSound> >::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); )
442        {
443            if ((*it)->getVolume() + this->crossFadeStep_*dt > 1.0f)
444            {
445                (*it)->setVolume(1.0f);
446                this->fadeInList_.erase(it++);
447            }
448            else
449            {
450                (*it)->setVolume((*it)->getVolume() + this->crossFadeStep_*dt);
451                ++it;
452            }
453        }
454
455        // FADE OUT
456        for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); )
457        {
458            if ((*it)->getVolume() - this->crossFadeStep_*dt < 0.0f)
459            {
460                (*it)->setVolume(0.0f);
461
462                // If sound is in the ambient list --> pause
463                for (AmbientList::const_iterator it2 = this->ambientSounds_.begin(); it2 != this->ambientSounds_.end(); ++it2)
464                {
465                    if (it2->first == *it)
466                    {
467                        (*it)->doPause();
468                        break;
469                    }
470                }
471                // If not pause (by loop above for instance) --> stop
472                if (!(*it)->isPaused())
473                    (*it)->doStop();
474
475                this->fadeOutList_.erase(it++);
476            }
477            else
478            {
479                (*it)->setVolume((*it)->getVolume() - this->crossFadeStep_*dt);
480                ++it;
481            }
482        }
483    }
484
485    shared_ptr<SoundBuffer> SoundManager::getSoundBuffer(const std::string& filename)
486    {
487        shared_ptr<SoundBuffer> buffer;
488        // Check active or pooled buffers
489        SoundBufferMap::const_iterator it = this->soundBuffers_.find(filename);
490        if (it != this->soundBuffers_.end())
491        {
492            buffer = it->second;
493
494            // Remove from effects pool if not active used before
495            if (buffer->poolIterator_ != this->effectsPool_.end())
496            {
497                this->effectsPoolSize_ -= buffer->getSize();
498                this->effectsPool_.erase(buffer->poolIterator_);
499                buffer->poolIterator_ = this->effectsPool_.end();
500            }
501        }
502        else
503        {
504            try
505            {
506                buffer.reset(new SoundBuffer(filename, this->effectsPool_.end()));
507            }
508            catch (...)
509            {
510                COUT(1) << Exception::handleMessage() << std::endl;
511                return buffer;
512            }
513            this->soundBuffers_[filename] = buffer;
514        }
515        return buffer;
516    }
517
518    void SoundManager::releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer)
519    {
520        // Check if others are still using the buffer
521        if (buffer.use_count() != 2)
522            return;
523        SoundBufferMap::iterator it = this->soundBuffers_.find(buffer->getFilename());
524        if (it != this->soundBuffers_.end())
525        {
526            if (bPoolBuffer)
527            {
528                // Pool already too large?
529                while (this->effectsPoolSize_ + it->second->getSize() > this->maxEffectsPoolSize_s && !this->effectsPool_.empty())
530                {
531                    shared_ptr<SoundBuffer> bufferDel = this->effectsPool_.back();
532                    this->effectsPoolSize_ -= bufferDel->getSize();
533                    bufferDel->poolIterator_ = this->effectsPool_.end();
534                    this->effectsPool_.pop_back();
535                    // Remove from buffer map too
536                    SoundBufferMap::iterator itDel = this->soundBuffers_.find(bufferDel->getFilename());
537                    if (itDel != this->soundBuffers_.end())
538                        this->soundBuffers_.erase(itDel);
539                }
540                // Put buffer into the pool
541                this->effectsPoolSize_ += it->second->getSize();
542                this->effectsPool_.push_front(it->second);
543                it->second->poolIterator_ = this->effectsPool_.begin();
544            }
545            else
546                this->soundBuffers_.erase(it);
547        }
548    }
549
550    ALuint SoundManager::getSoundSource(BaseSound* object)
551    {
552        if (!this->availableSoundSources_.empty())
553        {
554            ALuint source = this->availableSoundSources_.back();
555            this->availableSoundSources_.pop_back();
556            this->usedSoundSources_.push_back(std::make_pair(source, object));
557            return source;
558        }
559        else
560        {
561            // Return no source ID
562            ALuint source = 123456789;
563            while (alIsSource(++source));
564            return source;
565        }
566    }
567
568    void SoundManager::releaseSoundSource(ALuint source)
569    {
570#ifndef NDEBUG
571        for (std::vector<ALuint>::const_iterator it = this->availableSoundSources_.begin(); it != this->availableSoundSources_.end(); ++it)
572            assert((*it) != source);
573#endif
574        this->availableSoundSources_.push_back(source);
575        for (std::vector<std::pair<ALuint, BaseSound*> >::iterator it = this->usedSoundSources_.begin();
576            it != this->usedSoundSources_.end(); ++it)
577        {
578            if (it->first == source)
579            {
580                this->usedSoundSources_.erase(it);
581                break;
582            }
583        }
584    }
585}
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