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source: code/branches/presentation2/src/orxonox/sound/SoundManager.h @ 6271

Last change on this file since 6271 was 6270, checked in by rgrieder, 15 years ago

Switched from ResourceInfo to std::string for the buffer identification. That should speed up BaseSound::setSource() by factor 10 if the buffer already exists.

  • Property svn:eol-style set to native
File size: 4.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *       Kevin Young
25 *       Reto Grieder
26 *   Co-authors:
27 *      ...
28 */
29
30#ifndef _SoundManager_H__
31#define _SoundManager_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <list>
36#include <map>
37#include <string>
38#include <boost/shared_ptr.hpp>
39
40#include "util/Singleton.h"
41#include "core/OrxonoxClass.h"
42
43// forward declaration
44typedef int ALenum;
45
46// tolua_begin
47namespace orxonox
48{
49    // forward declaration
50    class SoundBuffer;
51   
52    //! Enum for the sound type.
53    namespace SoundType
54    {
55        enum Value
56        {
57            none,
58            ambient,
59            effects
60        };
61    }
62   
63    /**
64     * The SoundManager class manages the OpenAL device, context and listener
65     * position. It is a singleton.
66     *
67     */
68    class _OrxonoxExport SoundManager
69    // tolua_end
70        : public Singleton<SoundManager>, public OrxonoxClass
71    { // tolua_export
72        friend class Singleton<SoundManager>;
73
74    public:
75        SoundManager();
76        ~SoundManager();
77
78        void preUpdate(const Clock& time);
79        void setConfigValues();
80       
81        // tolua_begin
82        static SoundManager& getInstance()
83            { return Singleton<SoundManager>::getInstance(); }
84
85        std::string getDeviceName(unsigned int index) const
86            { return index < this->deviceNames_.size() ? this->deviceNames_[index] : std::string(); }
87        // tolua_end
88
89        void setListenerPosition(const Vector3& position);
90        void setListenerOrientation(const Quaternion& orientation);
91
92        void registerAmbientSound(AmbientSound* newAmbient);
93        void unregisterAmbientSound(AmbientSound* oldAmbient);
94        void pauseAmbientSound(AmbientSound* ambient);
95       
96        void setVolume(float vol, SoundType::Value type);
97        float getVolume(SoundType::Value type); // tolua_export
98       
99        void toggleMute(SoundType::Value type); // tolua_export
100        bool getMute(SoundType::Value type); // tolua_export
101
102        shared_ptr<SoundBuffer> getSoundBuffer(const std::string& filename);
103        void releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer);
104
105        static std::string getALErrorString(ALenum error);
106
107    private:
108        void processCrossFading(float dt);
109        void fadeIn(AmbientSound* sound);
110        void fadeOut(AmbientSound* sound);
111
112        void checkFadeStepValidity();
113        bool checkVolumeValidity(SoundType::Value type);
114        void checkSoundVolumeValidity(void);
115        void checkAmbientVolumeValidity(void);
116        void checkEffectsVolumeValidity(void);
117       
118        float checkVolumeRange(float vol);
119       
120        void updateVolume(SoundType::Value type);
121       
122        void setVolumeInternal(float vol, SoundType::Value type);
123        float getVolumeInternal(SoundType::Value type);
124
125        std::vector<std::string> deviceNames_;
126        ALCdevice* device_;
127        ALCcontext* context_;
128       
129        typedef std::list<std::pair<AmbientSound*, bool> > AmbientList;
130        AmbientList ambientSounds_;
131       
132        float crossFadeStep_;       //!< Absolute change per second (0.1 means 10% of the nominal volume) for cross fading
133        std::list<AmbientSound*> fadeInList_;
134        std::list<AmbientSound*> fadeOutList_;
135       
136        float soundVolume_;
137        float ambientVolume_;
138        float effectsVolume_;
139        std::map<SoundType::Value, bool> mute_;
140
141        static const unsigned int maxEffectsPoolSize_s = 40 * 1024 * 1024;
142        unsigned int effectsPoolSize_;
143        typedef std::list<shared_ptr<SoundBuffer> > EffectsPoolList;
144        EffectsPoolList effectsPool_;
145        typedef std::map<std::string, shared_ptr<SoundBuffer> > SoundBufferMap;
146        SoundBufferMap soundBuffers_;
147       
148        static SoundManager* singletonPtr_s;
149    }; // tolua_export
150} // tolua_export
151
152#endif /* _SoundManager_H__ */
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