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source: code/branches/presentation2/src/orxonox/sound/SoundManager.h @ 6388

Last change on this file since 6388 was 6387, checked in by rgrieder, 15 years ago

Found some non empty new lines.

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *       Kevin Young
25 *       Reto Grieder
26 *   Co-authors:
27 *      ...
28 */
29
30#ifndef _SoundManager_H__
31#define _SoundManager_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <list>
36#include <map>
37#include <string>
38#include <boost/shared_ptr.hpp>
39
40#include "util/Singleton.h"
41#include "core/OrxonoxClass.h"
42#include "core/SmartPtr.h"
43
44// forward declaration
45typedef int ALenum;
46
47// tolua_begin
48namespace orxonox
49{
50    // forward declaration
51    class SoundBuffer;
52
53    //! Enum for the sound type.
54    namespace SoundType
55    {
56        enum Value
57        {
58            All     = 0,
59            Music   = 1,
60            Effects = 2
61        };
62    }
63
64    //! The SoundManager class manages the OpenAL device, context and listener position.
65    class _OrxonoxExport SoundManager
66    // tolua_end
67        : public Singleton<SoundManager>, public OrxonoxClass
68    { // tolua_export
69        friend class Singleton<SoundManager>;
70
71    public:
72        SoundManager();
73        ~SoundManager();
74
75        void preUpdate(const Clock& time);
76        void setConfigValues();
77
78        // tolua_begin
79        static SoundManager& getInstance() { return Singleton<SoundManager>::getInstance(); }
80
81        std::string getDeviceName(unsigned int index) const
82            { return index < this->deviceNames_.size() ? this->deviceNames_[index] : std::string(); }
83        // tolua_end
84
85        void setListenerPosition(const Vector3& position);
86        void setListenerOrientation(const Quaternion& orientation);
87
88        void registerAmbientSound(AmbientSound* newAmbient);
89        void unregisterAmbientSound(AmbientSound* oldAmbient);
90        void pauseAmbientSound(AmbientSound* ambient);
91
92        // tolua_begin
93        void setVolume(float vol, SoundType::Value type);
94        float getVolume(SoundType::Value type);
95        float getRealVolume(SoundType::Value type);
96
97        void toggleMute(SoundType::Value type);
98        bool getMute(SoundType::Value type);
99        // tolua_end
100
101        shared_ptr<SoundBuffer> getSoundBuffer(const std::string& filename);
102        void releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer);
103
104        ALuint getSoundSource(BaseSound* object);
105        void releaseSoundSource(ALuint source);
106
107        static std::string getALErrorString(ALenum error);
108
109    private:
110        void processCrossFading(float dt);
111        void fadeIn(const SmartPtr<AmbientSound>& sound);
112        void fadeOut(const SmartPtr<AmbientSound>& sound);
113
114        void checkFadeStepValidity();
115
116        void checkVolumeValidity(SoundType::Value type);
117        void checkSoundVolumeValidity()   { this->checkVolumeValidity(SoundType::All); }
118        void checkAmbientVolumeValidity() { this->checkVolumeValidity(SoundType::Music); }
119        void checkEffectsVolumeValidity() { this->checkVolumeValidity(SoundType::Effects); }
120        void updateVolume(SoundType::Value type);
121
122        // OpenAL device/context related
123        std::vector<std::string> deviceNames_;
124        ALCdevice* device_;
125        ALCcontext* context_;
126
127        // Ambient sound related
128        typedef std::list<std::pair<AmbientSound*, bool> > AmbientList;
129        AmbientList                        ambientSounds_;
130        //! Absolute change per second (0.1 means 10% of the nominal volume) for cross fading
131        float                              crossFadeStep_;
132        std::list<SmartPtr<AmbientSound> > fadeInList_;
133        std::list<SmartPtr<AmbientSound> > fadeOutList_;
134
135        // Volume related
136        float volume_[3];
137        float mute_[3];
138
139        // Sound buffer related
140        static const unsigned int maxEffectsPoolSize_s = 40 * 1024 * 1024;
141        unsigned int effectsPoolSize_;
142        typedef std::list<shared_ptr<SoundBuffer> > EffectsPoolList;
143        EffectsPoolList effectsPool_;
144        typedef std::map<std::string, shared_ptr<SoundBuffer> > SoundBufferMap;
145        SoundBufferMap soundBuffers_;
146
147        // Sound source related
148        unsigned int maxSources_;
149        std::vector<ALuint> availableSoundSources_;
150        std::vector<std::pair<ALuint, BaseSound*> > usedSoundSources_;
151
152        static SoundManager* singletonPtr_s;
153    }; // tolua_export
154} // tolua_export
155
156#endif /* _SoundManager_H__ */
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