1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Erwin 'vaiursch' Herrsche |
---|
24 | * Kevin Young |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _SoundManager_H__ |
---|
30 | #define _SoundManager_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | |
---|
34 | #include <list> |
---|
35 | #include <string> |
---|
36 | #include <map> |
---|
37 | #include "util/Singleton.h" |
---|
38 | #include "core/OrxonoxClass.h" |
---|
39 | |
---|
40 | // tolua_begin |
---|
41 | namespace orxonox |
---|
42 | { |
---|
43 | |
---|
44 | //! Enum for the sound type. |
---|
45 | namespace SoundType |
---|
46 | { |
---|
47 | enum Value |
---|
48 | { |
---|
49 | none, |
---|
50 | ambient, |
---|
51 | effects |
---|
52 | }; |
---|
53 | } |
---|
54 | |
---|
55 | /** |
---|
56 | * The SoundManager class manages the OpenAL device, context and listener |
---|
57 | * position. It is a singleton. |
---|
58 | * |
---|
59 | */ |
---|
60 | class _OrxonoxExport SoundManager |
---|
61 | // tolua_end |
---|
62 | : public Singleton<SoundManager>, public OrxonoxClass |
---|
63 | { // tolua_export |
---|
64 | friend class Singleton<SoundManager>; |
---|
65 | |
---|
66 | public: |
---|
67 | SoundManager(); |
---|
68 | ~SoundManager(); |
---|
69 | |
---|
70 | void preUpdate(const Clock& time); |
---|
71 | void setConfigValues(); |
---|
72 | |
---|
73 | static SoundManager& getInstance() { return Singleton<SoundManager>::getInstance(); } // tolua_export |
---|
74 | |
---|
75 | void setListenerPosition(const Vector3& position); |
---|
76 | void setListenerOrientation(const Quaternion& orientation); |
---|
77 | |
---|
78 | void registerAmbientSound(AmbientSound* newAmbient); |
---|
79 | void unregisterAmbientSound(AmbientSound* oldAmbient); |
---|
80 | void pauseAmbientSound(AmbientSound* ambient); |
---|
81 | |
---|
82 | void setVolume(float vol, SoundType::Value type); |
---|
83 | float getVolume(SoundType::Value type); // tolua_export |
---|
84 | |
---|
85 | void toggleMute(SoundType::Value type); // tolua_export |
---|
86 | bool getMute(SoundType::Value type); // tolua_export |
---|
87 | |
---|
88 | private: |
---|
89 | void processCrossFading(float dt); |
---|
90 | void fadeIn(AmbientSound* sound); |
---|
91 | void fadeOut(AmbientSound* sound); |
---|
92 | |
---|
93 | void checkFadeStepValidity(); |
---|
94 | bool checkVolumeValidity(SoundType::Value type); |
---|
95 | void checkSoundVolumeValidity(void); |
---|
96 | void checkAmbientVolumeValidity(void); |
---|
97 | void checkEffectsVolumeValidity(void); |
---|
98 | |
---|
99 | float checkVolumeRange(float vol); |
---|
100 | |
---|
101 | void updateVolume(SoundType::Value type); |
---|
102 | |
---|
103 | void setVolumeInternal(float vol, SoundType::Value type); |
---|
104 | float getVolumeInternal(SoundType::Value type); |
---|
105 | |
---|
106 | ALCdevice* device_; |
---|
107 | ALCcontext* context_; |
---|
108 | |
---|
109 | typedef std::list<std::pair<AmbientSound*, bool> > AmbientList; |
---|
110 | AmbientList ambientSounds_; |
---|
111 | |
---|
112 | float crossFadeStep_; //!< Absolute change per second (0.1 means 10% of the nominal volume) for cross fading |
---|
113 | std::list<AmbientSound*> fadeInList_; |
---|
114 | std::list<AmbientSound*> fadeOutList_; |
---|
115 | |
---|
116 | float soundVolume_; |
---|
117 | float ambientVolume_; |
---|
118 | float effectsVolume_; |
---|
119 | std::map<SoundType::Value, bool> mute_; |
---|
120 | |
---|
121 | static SoundManager* singletonPtr_s; |
---|
122 | }; // tolua_export |
---|
123 | } // tolua_export |
---|
124 | |
---|
125 | #endif /* _SoundManager_H__ */ |
---|