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source: code/branches/presentation2/src/orxonox/sound/SoundManager.h @ 6265

Last change on this file since 6265 was 6254, checked in by rgrieder, 15 years ago

Added sound effects pooling. This should avoid long respawns (due to sound loading) if there are no more enemies.

  • Property svn:eol-style set to native
File size: 4.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *       Kevin Young
25 *       Reto Grieder
26 *   Co-authors:
27 *      ...
28 */
29
30#ifndef _SoundManager_H__
31#define _SoundManager_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <list>
36#include <map>
37#include <string>
38#include <boost/shared_ptr.hpp>
39
40#include "util/Singleton.h"
41#include "core/OrxonoxClass.h"
42
43// forward declaration
44typedef int ALenum;
45
46// tolua_begin
47namespace orxonox
48{
49    // forward declaration
50    class SoundBuffer;
51   
52    //! Enum for the sound type.
53    namespace SoundType
54    {
55        enum Value
56        {
57            none,
58            ambient,
59            effects
60        };
61    }
62   
63    /**
64     * The SoundManager class manages the OpenAL device, context and listener
65     * position. It is a singleton.
66     *
67     */
68    class _OrxonoxExport SoundManager
69    // tolua_end
70        : public Singleton<SoundManager>, public OrxonoxClass
71    { // tolua_export
72        friend class Singleton<SoundManager>;
73
74    public:
75        SoundManager();
76        ~SoundManager();
77
78        void preUpdate(const Clock& time);
79        void setConfigValues();
80       
81        // tolua_begin
82        static SoundManager& getInstance()
83            { return Singleton<SoundManager>::getInstance(); }
84
85        std::string getDeviceName(unsigned int index) const
86            { return index < this->deviceNames_.size() ? this->deviceNames_[index] : std::string(); }
87        // tolua_end
88
89        void setListenerPosition(const Vector3& position);
90        void setListenerOrientation(const Quaternion& orientation);
91
92        void registerAmbientSound(AmbientSound* newAmbient);
93        void unregisterAmbientSound(AmbientSound* oldAmbient);
94        void pauseAmbientSound(AmbientSound* ambient);
95       
96        void setVolume(float vol, SoundType::Value type);
97        float getVolume(SoundType::Value type); // tolua_export
98       
99        void toggleMute(SoundType::Value type); // tolua_export
100        bool getMute(SoundType::Value type); // tolua_export
101
102        shared_ptr<SoundBuffer> getSoundBuffer(shared_ptr<ResourceInfo> fileInfo);
103        void releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer);
104
105        static std::string getALErrorString(ALenum error);
106
107    private:
108        void processCrossFading(float dt);
109        void fadeIn(AmbientSound* sound);
110        void fadeOut(AmbientSound* sound);
111
112        void checkFadeStepValidity();
113        bool checkVolumeValidity(SoundType::Value type);
114        void checkSoundVolumeValidity(void);
115        void checkAmbientVolumeValidity(void);
116        void checkEffectsVolumeValidity(void);
117       
118        float checkVolumeRange(float vol);
119       
120        void updateVolume(SoundType::Value type);
121       
122        void setVolumeInternal(float vol, SoundType::Value type);
123        float getVolumeInternal(SoundType::Value type);
124
125        std::vector<std::string> deviceNames_;
126        ALCdevice* device_;
127        ALCcontext* context_;
128       
129        typedef std::list<std::pair<AmbientSound*, bool> > AmbientList;
130        AmbientList ambientSounds_;
131       
132        float crossFadeStep_;       //!< Absolute change per second (0.1 means 10% of the nominal volume) for cross fading
133        std::list<AmbientSound*> fadeInList_;
134        std::list<AmbientSound*> fadeOutList_;
135       
136        float soundVolume_;
137        float ambientVolume_;
138        float effectsVolume_;
139        std::map<SoundType::Value, bool> mute_;
140
141        static const unsigned int maxEffectsPoolSize_s = 40 * 1024 * 1024;
142        unsigned int effectsPoolSize_;
143        typedef std::list<shared_ptr<SoundBuffer> > EffectsPoolList;
144        EffectsPoolList effectsPool_;
145        typedef std::map<std::string, shared_ptr<SoundBuffer> > SoundBufferMap;
146        SoundBufferMap soundBuffers_;
147       
148        static SoundManager* singletonPtr_s;
149    }; // tolua_export
150} // tolua_export
151
152#endif /* _SoundManager_H__ */
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