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source: code/branches/presentation2/src/orxonox/sound/WorldSound.cc @ 6137

Last change on this file since 6137 was 6117, checked in by rgrieder, 15 years ago

Merged sound3 branch to presentation2.

  • Property svn:eol-style set to native
File size: 3.0 KB
RevLine 
[3060]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[5896]23 *      Erwin 'vaiursch' Herrsche
24 *      Reto Grieder
[3060]25 *   Co-authors:
26 *      ...
27 *
28 */
[3196]29
[5896]30#include "WorldSound.h"
[3196]31
[3060]32#include <AL/alut.h>
[3196]33#include "util/Math.h"
[5914]34#include "core/CoreIncludes.h"
[5896]35#include "core/EventIncludes.h"
36#include "core/XMLPort.h"
[3060]37
[5738]38namespace orxonox
[3060]39{
[5896]40    CreateFactory(WorldSound);
41
42    WorldSound::WorldSound(BaseObject* creator)
43        : StaticEntity(creator)
[3060]44    {
[5896]45        RegisterObject(WorldSound);
46    }
[3060]47
[5896]48    WorldSound::~WorldSound()
49    {
[3060]50    }
51
[5896]52    void WorldSound::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[3060]53    {
[5896]54        SUPER(WorldSound, XMLPort, xmlelement, mode);
[6117]55        BaseSound::XMLPortExtern(xmlelement, mode);
[3060]56    }
57
[5896]58    void WorldSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
[3060]59    {
[5896]60        SUPER(WorldSound, XMLEventPort, xmlelement, mode);
61        XMLPortEventState(WorldSound, BaseObject, "play", play, xmlelement, mode);
[3060]62    }
63
[5896]64    void WorldSound::tick(float dt)
65    {
[5899]66        if (alIsSource(this->audioSource_))
[5896]67        {
68            const Vector3& pos = this->getWorldPosition();
[5899]69            alSource3f(this->audioSource_, AL_POSITION, pos.x, pos.y, pos.z);
[3060]70            ALenum error = alGetError();
[5896]71            if (error == AL_INVALID_VALUE)
[3060]72                COUT(2) << "Sound: OpenAL: Invalid sound position" << std::endl;
73
[5896]74            const Vector3& vel = this->getVelocity();
[5899]75            alSource3f(this->audioSource_, AL_VELOCITY, vel.x, vel.y, vel.z);
[3060]76            error = alGetError();
[5896]77            if (error == AL_INVALID_VALUE)
[3060]78                COUT(2) << "Sound: OpenAL: Invalid sound velocity" << std::endl;
79
[5896]80            const Quaternion& orient = this->getWorldOrientation();
[3060]81            Vector3 at = orient.zAxis();
[5899]82            alSource3f(this->audioSource_, AL_DIRECTION, at.x, at.y, at.z);
[3060]83            error = alGetError();
[5896]84            if (error == AL_INVALID_VALUE)
[3060]85                COUT(2) << "Sound: OpenAL: Invalid sound direction" << std::endl;
86        }
87    }
88
[6117]89    void WorldSound::changedActivity() 
90    {
91        SUPER(WorldSound, changedActivity);
92        if (this->isActive())
93            this->play();
94        else 
95            this->stop();
96    }
[5896]97}
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