1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Erwin 'vaiursch' Herrsche |
---|
24 | * Reto Grieder |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | #include "WorldSound.h" |
---|
31 | |
---|
32 | #include <AL/alut.h> |
---|
33 | #include "util/Math.h" |
---|
34 | #include "core/CoreIncludes.h" |
---|
35 | #include "core/EventIncludes.h" |
---|
36 | #include "core/XMLPort.h" |
---|
37 | #include "SoundManager.h" |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | CreateFactory(WorldSound); |
---|
42 | |
---|
43 | WorldSound::WorldSound(BaseObject* creator) |
---|
44 | : StaticEntity(creator) |
---|
45 | { |
---|
46 | RegisterObject(WorldSound); |
---|
47 | // WorldSound buffers should be pooled when they're not used anymore |
---|
48 | this->bPooling_ = true; |
---|
49 | } |
---|
50 | |
---|
51 | WorldSound::~WorldSound() |
---|
52 | { |
---|
53 | } |
---|
54 | |
---|
55 | void WorldSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
56 | { |
---|
57 | SUPER(WorldSound, XMLPort, xmlelement, mode); |
---|
58 | BaseSound::XMLPortExtern(xmlelement, mode); |
---|
59 | } |
---|
60 | |
---|
61 | void WorldSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
---|
62 | { |
---|
63 | SUPER(WorldSound, XMLEventPort, xmlelement, mode); |
---|
64 | XMLPortEventState(WorldSound, BaseObject, "play", play, xmlelement, mode); |
---|
65 | } |
---|
66 | |
---|
67 | void WorldSound::tick(float dt) |
---|
68 | { |
---|
69 | if (alIsSource(this->audioSource_)) |
---|
70 | { |
---|
71 | const Vector3& pos = this->getWorldPosition(); |
---|
72 | alSource3f(this->audioSource_, AL_POSITION, pos.x, pos.y, pos.z); |
---|
73 | ALenum error = alGetError(); |
---|
74 | if (error == AL_INVALID_VALUE) |
---|
75 | COUT(2) << "Sound: OpenAL: Invalid sound position" << std::endl; |
---|
76 | |
---|
77 | const Vector3& vel = this->getVelocity(); |
---|
78 | alSource3f(this->audioSource_, AL_VELOCITY, vel.x, vel.y, vel.z); |
---|
79 | error = alGetError(); |
---|
80 | if (error == AL_INVALID_VALUE) |
---|
81 | COUT(2) << "Sound: OpenAL: Invalid sound velocity" << std::endl; |
---|
82 | |
---|
83 | const Vector3& direction = -this->getWorldOrientation().zAxis(); |
---|
84 | alSource3f(this->audioSource_, AL_DIRECTION, direction.x, direction.y, direction.z); |
---|
85 | error = alGetError(); |
---|
86 | if (error == AL_INVALID_VALUE) |
---|
87 | COUT(2) << "Sound: OpenAL: Invalid sound direction" << std::endl; |
---|
88 | } |
---|
89 | } |
---|
90 | |
---|
91 | void WorldSound::changedActivity() |
---|
92 | { |
---|
93 | SUPER(WorldSound, changedActivity); |
---|
94 | if (this->isActive()) |
---|
95 | this->play(); |
---|
96 | else |
---|
97 | this->stop(); |
---|
98 | } |
---|
99 | |
---|
100 | float WorldSound::getVolumeGain() |
---|
101 | { |
---|
102 | return SoundManager::getInstance().getVolume(SoundType::effects); |
---|
103 | } |
---|
104 | } |
---|