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source: code/branches/presentation2/src/orxonox/sound/WorldSound.cc @ 6371

Last change on this file since 6371 was 6370, checked in by rgrieder, 15 years ago

Little cleanup in sound stuff and MoodManager.
Caution: Renamed SoundTypes to {All, Music, Effects}!

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "WorldSound.h"
31
32#include <AL/alut.h>
33#include "util/Math.h"
34#include "core/CoreIncludes.h"
35#include "core/EventIncludes.h"
36#include "core/XMLPort.h"
37#include "SoundManager.h"
38#include <core/ConsoleCommandCompilation.h>
39
40namespace orxonox
41{
42    CreateFactory(WorldSound);
43
44    WorldSound::WorldSound(BaseObject* creator)
45        : StaticEntity(creator)
46    {
47        RegisterObject(WorldSound);
48        // WorldSound buffers should be pooled when they're not used anymore
49        this->bPooling_ = true;
50        this->registerVariables();
51    }
52
53    WorldSound::~WorldSound()
54    {
55    }
56   
57    void WorldSound::registerVariables()
58    {
59        registerVariable(volume_, ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::volumeChanged));
60        registerVariable(source_, ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::sourceChanged));
61        registerVariable(bLooping_, ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::loopingChanged));
62        registerVariable((int&)(BaseSound::state_), ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::stateChanged));
63        registerVariable(pitch_, ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::pitchChanged));
64    }
65
66    void WorldSound::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(WorldSound, XMLPort, xmlelement, mode);
69        BaseSound::XMLPortExtern(xmlelement, mode);
70    }
71
72    void WorldSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(WorldSound, XMLEventPort, xmlelement, mode);
75        XMLPortEventState(WorldSound, BaseObject, "play", play, xmlelement, mode);
76    }
77
78    void WorldSound::initialiseSource()
79    {
80        BaseSound::initialiseSource();
81        this->tick(0); // update position, orientation and velocity
82    }
83
84    void WorldSound::tick(float dt)
85    {
86        if (alIsSource(this->audioSource_))
87        {
88            const Vector3& pos = this->getWorldPosition();
89            alSource3f(this->audioSource_, AL_POSITION, pos.x, pos.y, pos.z);
90            ALenum error = alGetError();
91            if (error == AL_INVALID_VALUE)
92                COUT(2) << "Sound: OpenAL: Invalid sound position" << std::endl;
93
94            const Vector3& vel = this->getVelocity();
95            alSource3f(this->audioSource_, AL_VELOCITY, vel.x, vel.y, vel.z);
96            error = alGetError();
97            if (error == AL_INVALID_VALUE)
98                COUT(2) << "Sound: OpenAL: Invalid sound velocity" << std::endl;
99
100            const Vector3& direction = -this->getWorldOrientation().zAxis();
101            alSource3f(this->audioSource_, AL_DIRECTION, direction.x, direction.y, direction.z);
102            error = alGetError();
103            if (error == AL_INVALID_VALUE)
104                COUT(2) << "Sound: OpenAL: Invalid sound direction" << std::endl;
105        }
106    }
107
108    void WorldSound::changedActivity() 
109    {
110        SUPER(WorldSound, changedActivity);
111        if (this->isActive())
112            this->play();
113        else 
114            this->stop();
115    }
116
117    float WorldSound::getRealVolume()
118    {
119        return SoundManager::getInstance().getRealVolume(SoundType::Effects);
120    }
121}
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