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source: code/branches/presentation2/src/orxonox/sound/WorldSound.h @ 6354

Last change on this file since 6354 was 6322, checked in by rgrieder, 15 years ago

Added audio source management. This should reduce the problems when loading too many sounds.
However if there are too many players shooting at the same time, some sounds may still not play.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _WorldSound_H__
30#define _WorldSound_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "tools/interfaces/Tickable.h"
35#include "sound/BaseSound.h"
36#include "worldentities/StaticEntity.h"
37
38namespace orxonox
39{
40    /*
41    @brief
42        The WorldSound class is to be used for sounds with position and orientation.
43    */
44    class _OrxonoxExport WorldSound : public StaticEntity, public BaseSound, public Tickable
45    {
46    public:
47        WorldSound(BaseObject* creator);
48        virtual ~WorldSound();
49
50        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
51        virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
52        virtual void changedActivity();
53       
54        virtual float getVolumeGain();
55
56        virtual void tick(float dt);
57
58    private:
59        void registerVariables();
60        void initialiseSource();
61    };
62}
63
64#endif /* _WorldSound_H__ */
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