Last change
on this file since 6243 was
6187,
checked in by rgrieder, 15 years ago
|
Added better engine effects: you can still add any WorldEntity to the MultiStateEngine, but you have to enclose it in an EffectContainer that has one XMLParameter called "condition". There you can write conditions containing the following words: and, or, not, idle, normal, boost, brake. The last four words are mutually exclusive states.
For an example see spaceship_assff.oxt
|
-
Property svn:eol-style set to
native
|
File size:
274 bytes
|
Line | |
---|
1 | ADD_SOURCE_FILES(ORXONOX_SRC_FILES |
---|
2 | WorldEntity.cc |
---|
3 | StaticEntity.cc |
---|
4 | MovableEntity.cc |
---|
5 | MobileEntity.cc |
---|
6 | ControllableEntity.cc |
---|
7 | |
---|
8 | BigExplosion.cc |
---|
9 | EffectContainer.cc |
---|
10 | ExplosionChunk.cc |
---|
11 | CameraPosition.cc |
---|
12 | SpawnPoint.cc |
---|
13 | TeamSpawnPoint.cc |
---|
14 | ) |
---|
15 | |
---|
16 | ADD_SUBDIRECTORY(pawns) |
---|
Note: See
TracBrowser
for help on using the repository browser.