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source: code/branches/presentation2/src/orxonox/worldentities/CMakeLists.txt @ 7040

Last change on this file since 7040 was 6187, checked in by rgrieder, 15 years ago

Added better engine effects: you can still add any WorldEntity to the MultiStateEngine, but you have to enclose it in an EffectContainer that has one XMLParameter called "condition". There you can write conditions containing the following words: and, or, not, idle, normal, boost, brake. The last four words are mutually exclusive states.
For an example see spaceship_assff.oxt

  • Property svn:eol-style set to native
File size: 274 bytes
Line 
1ADD_SOURCE_FILES(ORXONOX_SRC_FILES
2  WorldEntity.cc
3  StaticEntity.cc
4  MovableEntity.cc
5  MobileEntity.cc
6  ControllableEntity.cc
7
8  BigExplosion.cc
9  EffectContainer.cc
10  ExplosionChunk.cc
11  CameraPosition.cc
12  SpawnPoint.cc
13  TeamSpawnPoint.cc
14)
15
16ADD_SUBDIRECTORY(pawns)
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