[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
[2662] | 25 | * Reto Grieder |
---|
[2072] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "ControllableEntity.h" |
---|
| 30 | |
---|
[2662] | 31 | #include <OgreSceneManager.h> |
---|
[3196] | 32 | #include <OgreSceneNode.h> |
---|
[2662] | 33 | |
---|
[2072] | 34 | #include "core/CoreIncludes.h" |
---|
[2662] | 35 | #include "core/ConfigValueIncludes.h" |
---|
[2896] | 36 | #include "core/GameMode.h" |
---|
[2072] | 37 | #include "core/XMLPort.h" |
---|
[6107] | 38 | #include "network/NetworkFunction.h" |
---|
[2072] | 39 | |
---|
[5735] | 40 | #include "Scene.h" |
---|
| 41 | #include "infos/PlayerInfo.h" |
---|
| 42 | #include "controllers/Controller.h" |
---|
[5737] | 43 | #include "graphics/Camera.h" |
---|
[5735] | 44 | #include "worldentities/CameraPosition.h" |
---|
[2072] | 45 | #include "overlays/OverlayGroup.h" |
---|
| 46 | |
---|
| 47 | namespace orxonox |
---|
| 48 | { |
---|
| 49 | CreateFactory(ControllableEntity); |
---|
| 50 | |
---|
[6107] | 51 | registerMemberNetworkFunction( ControllableEntity, fire ); |
---|
[6112] | 52 | registerMemberNetworkFunction( ControllableEntity, setTargetInternal ); |
---|
[6107] | 53 | |
---|
[2662] | 54 | ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) |
---|
[2072] | 55 | { |
---|
| 56 | RegisterObject(ControllableEntity); |
---|
| 57 | |
---|
[2662] | 58 | this->bHasLocalController_ = false; |
---|
| 59 | this->bHasHumanController_ = false; |
---|
| 60 | |
---|
[2072] | 61 | this->server_overwrite_ = 0; |
---|
| 62 | this->client_overwrite_ = 0; |
---|
| 63 | this->player_ = 0; |
---|
[2171] | 64 | this->playerID_ = OBJECTID_UNKNOWN; |
---|
[2072] | 65 | this->hud_ = 0; |
---|
| 66 | this->camera_ = 0; |
---|
[3049] | 67 | this->xmlcontroller_ = 0; |
---|
[6108] | 68 | this->controller_ = 0; |
---|
[3089] | 69 | this->reverseCamera_ = 0; |
---|
[2072] | 70 | this->bDestroyWhenPlayerLeft_ = false; |
---|
[2662] | 71 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); |
---|
| 72 | this->bMouseLook_ = false; |
---|
| 73 | this->mouseLookSpeed_ = 200; |
---|
[2072] | 74 | |
---|
[2662] | 75 | this->server_position_ = Vector3::ZERO; |
---|
| 76 | this->client_position_ = Vector3::ZERO; |
---|
| 77 | this->server_linear_velocity_ = Vector3::ZERO; |
---|
| 78 | this->client_linear_velocity_ = Vector3::ZERO; |
---|
| 79 | this->server_orientation_ = Quaternion::IDENTITY; |
---|
| 80 | this->client_orientation_ = Quaternion::IDENTITY; |
---|
| 81 | this->server_angular_velocity_ = Vector3::ZERO; |
---|
| 82 | this->client_angular_velocity_ = Vector3::ZERO; |
---|
[2072] | 83 | |
---|
[2662] | 84 | |
---|
| 85 | this->setConfigValues(); |
---|
[3280] | 86 | this->setPriority( Priority::VeryHigh ); |
---|
[2072] | 87 | this->registerVariables(); |
---|
| 88 | } |
---|
| 89 | |
---|
| 90 | ControllableEntity::~ControllableEntity() |
---|
| 91 | { |
---|
| 92 | if (this->isInitialized()) |
---|
| 93 | { |
---|
[2662] | 94 | this->bDestroyWhenPlayerLeft_ = false; |
---|
[2072] | 95 | |
---|
[2662] | 96 | if (this->bHasLocalController_ && this->bHasHumanController_) |
---|
| 97 | this->stopLocalHumanControl(); |
---|
| 98 | |
---|
| 99 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
---|
[3038] | 100 | this->getPlayer()->stopControl(); |
---|
[2662] | 101 | |
---|
[3049] | 102 | if (this->xmlcontroller_) |
---|
[5929] | 103 | this->xmlcontroller_->destroy(); |
---|
[3049] | 104 | |
---|
[2072] | 105 | if (this->hud_) |
---|
[5929] | 106 | this->hud_->destroy(); |
---|
[2072] | 107 | |
---|
| 108 | if (this->camera_) |
---|
[5929] | 109 | this->camera_->destroy(); |
---|
[2072] | 110 | |
---|
[5929] | 111 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
---|
| 112 | (*it)->destroy(); |
---|
[2662] | 113 | |
---|
| 114 | if (this->getScene()->getSceneManager()) |
---|
| 115 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); |
---|
[2072] | 116 | } |
---|
| 117 | } |
---|
| 118 | |
---|
| 119 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 120 | { |
---|
| 121 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
---|
| 122 | |
---|
| 123 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
---|
| 124 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
---|
| 125 | |
---|
| 126 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
---|
[3049] | 127 | XMLPortObject(ControllableEntity, Controller, "controller", setXMLController, getXMLController, xmlelement, mode); |
---|
[2072] | 128 | } |
---|
| 129 | |
---|
[2662] | 130 | void ControllableEntity::setConfigValues() |
---|
| 131 | { |
---|
| 132 | SetConfigValue(mouseLookSpeed_, 3.0f); |
---|
| 133 | } |
---|
| 134 | |
---|
[2072] | 135 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
---|
| 136 | { |
---|
[2826] | 137 | if (!position->getIsAbsolute()) |
---|
| 138 | { |
---|
| 139 | if (position->getAllowMouseLook()) |
---|
| 140 | position->attachToNode(this->cameraPositionRootNode_); |
---|
| 141 | else |
---|
| 142 | this->attach(position); |
---|
| 143 | } |
---|
[2662] | 144 | else |
---|
[2826] | 145 | { |
---|
| 146 | WorldEntity* parent = this->getParent(); |
---|
| 147 | if (parent) |
---|
| 148 | parent->attach(position); |
---|
| 149 | } |
---|
[3089] | 150 | |
---|
| 151 | if (!position->getRenderCamera()) |
---|
| 152 | this->cameraPositions_.push_back(position); |
---|
| 153 | else |
---|
| 154 | this->setReverseCamera(position); |
---|
[2072] | 155 | } |
---|
| 156 | |
---|
| 157 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
---|
| 158 | { |
---|
| 159 | unsigned int i = 0; |
---|
[5929] | 160 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
---|
[2072] | 161 | { |
---|
| 162 | if (i == index) |
---|
| 163 | return (*it); |
---|
| 164 | ++i; |
---|
| 165 | } |
---|
| 166 | return 0; |
---|
| 167 | } |
---|
| 168 | |
---|
| 169 | void ControllableEntity::switchCamera() |
---|
| 170 | { |
---|
| 171 | if (this->camera_) |
---|
| 172 | { |
---|
| 173 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
---|
| 174 | { |
---|
| 175 | this->cameraPositions_.front()->attachCamera(this->camera_); |
---|
| 176 | } |
---|
| 177 | else if (this->cameraPositions_.size() > 0) |
---|
| 178 | { |
---|
[5929] | 179 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
---|
[2072] | 180 | { |
---|
| 181 | if ((*it) == this->camera_->getParent()) |
---|
| 182 | { |
---|
| 183 | ++it; |
---|
| 184 | if (it != this->cameraPositions_.end()) |
---|
| 185 | (*it)->attachCamera(this->camera_); |
---|
| 186 | else |
---|
| 187 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
---|
| 188 | break; |
---|
| 189 | } |
---|
| 190 | } |
---|
| 191 | } |
---|
| 192 | else |
---|
| 193 | { |
---|
[2662] | 194 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
---|
[2072] | 195 | } |
---|
| 196 | } |
---|
| 197 | } |
---|
| 198 | |
---|
[2662] | 199 | void ControllableEntity::mouseLook() |
---|
| 200 | { |
---|
| 201 | this->bMouseLook_ = !this->bMouseLook_; |
---|
| 202 | |
---|
| 203 | if (!this->bMouseLook_) |
---|
| 204 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); |
---|
| 205 | } |
---|
| 206 | |
---|
| 207 | void ControllableEntity::rotateYaw(const Vector2& value) |
---|
| 208 | { |
---|
| 209 | if (this->bMouseLook_) |
---|
| 210 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
---|
| 211 | } |
---|
| 212 | |
---|
| 213 | void ControllableEntity::rotatePitch(const Vector2& value) |
---|
| 214 | { |
---|
| 215 | if (this->bMouseLook_) |
---|
| 216 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
---|
| 217 | } |
---|
| 218 | |
---|
| 219 | void ControllableEntity::rotateRoll(const Vector2& value) |
---|
| 220 | { |
---|
| 221 | if (this->bMouseLook_) |
---|
| 222 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
---|
| 223 | } |
---|
[6107] | 224 | |
---|
| 225 | void ControllableEntity::fire(unsigned int firemode) |
---|
| 226 | { |
---|
| 227 | if(GameMode::isMaster()) |
---|
| 228 | { |
---|
| 229 | this->fired(firemode); |
---|
| 230 | } |
---|
| 231 | else |
---|
| 232 | { |
---|
| 233 | callMemberNetworkFunction(ControllableEntity, fire, this->getObjectID(), 0, firemode); |
---|
| 234 | } |
---|
| 235 | } |
---|
[6112] | 236 | |
---|
| 237 | void ControllableEntity::setTarget( WorldEntity* target ) |
---|
| 238 | { |
---|
| 239 | this->target_ = target; |
---|
| 240 | if ( !GameMode::isMaster() ) |
---|
| 241 | { |
---|
| 242 | if ( target != 0 ) |
---|
| 243 | { |
---|
| 244 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, target->getObjectID() ); |
---|
| 245 | } |
---|
| 246 | else |
---|
| 247 | { |
---|
| 248 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, OBJECTID_UNKNOWN ); |
---|
| 249 | } |
---|
| 250 | } |
---|
| 251 | } |
---|
| 252 | |
---|
| 253 | void ControllableEntity::setTargetInternal( uint32_t targetID ) |
---|
| 254 | { |
---|
| 255 | this->setTarget( orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(targetID)) ); |
---|
| 256 | } |
---|
[2662] | 257 | |
---|
[2072] | 258 | void ControllableEntity::setPlayer(PlayerInfo* player) |
---|
| 259 | { |
---|
| 260 | if (!player) |
---|
| 261 | { |
---|
| 262 | this->removePlayer(); |
---|
| 263 | return; |
---|
| 264 | } |
---|
| 265 | |
---|
| 266 | this->player_ = player; |
---|
| 267 | this->playerID_ = player->getObjectID(); |
---|
[2662] | 268 | this->bHasLocalController_ = player->isLocalPlayer(); |
---|
| 269 | this->bHasHumanController_ = player->isHumanPlayer(); |
---|
| 270 | |
---|
| 271 | if (this->bHasLocalController_ && this->bHasHumanController_) |
---|
[2072] | 272 | { |
---|
[2662] | 273 | this->startLocalHumanControl(); |
---|
[2072] | 274 | |
---|
[2896] | 275 | if (!GameMode::isMaster()) |
---|
[2072] | 276 | { |
---|
| 277 | this->client_overwrite_ = this->server_overwrite_; |
---|
[5929] | 278 | this->setSyncMode(ObjectDirection::Bidirectional); |
---|
[2072] | 279 | } |
---|
| 280 | } |
---|
[2839] | 281 | |
---|
| 282 | this->changedPlayer(); |
---|
[2072] | 283 | } |
---|
| 284 | |
---|
| 285 | void ControllableEntity::removePlayer() |
---|
| 286 | { |
---|
[2662] | 287 | if (this->bHasLocalController_ && this->bHasHumanController_) |
---|
| 288 | this->stopLocalHumanControl(); |
---|
[2072] | 289 | |
---|
| 290 | this->player_ = 0; |
---|
[2171] | 291 | this->playerID_ = OBJECTID_UNKNOWN; |
---|
[2662] | 292 | this->bHasLocalController_ = false; |
---|
| 293 | this->bHasHumanController_ = false; |
---|
[5929] | 294 | this->setSyncMode(ObjectDirection::ToClient); |
---|
[2072] | 295 | |
---|
[2839] | 296 | this->changedPlayer(); |
---|
| 297 | |
---|
[2072] | 298 | if (this->bDestroyWhenPlayerLeft_) |
---|
[5929] | 299 | this->destroy(); |
---|
[2072] | 300 | } |
---|
| 301 | |
---|
| 302 | void ControllableEntity::networkcallback_changedplayerID() |
---|
| 303 | { |
---|
| 304 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
---|
[2171] | 305 | if (this->playerID_ != OBJECTID_UNKNOWN) |
---|
[2072] | 306 | { |
---|
[3325] | 307 | this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); |
---|
[2072] | 308 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
---|
| 309 | this->player_->startControl(this); |
---|
| 310 | } |
---|
| 311 | } |
---|
| 312 | |
---|
[2662] | 313 | void ControllableEntity::startLocalHumanControl() |
---|
| 314 | { |
---|
[5929] | 315 | if (!this->camera_ && GameMode::showsGraphics()) |
---|
[2072] | 316 | { |
---|
[2662] | 317 | this->camera_ = new Camera(this); |
---|
| 318 | this->camera_->requestFocus(); |
---|
| 319 | if (this->cameraPositionTemplate_ != "") |
---|
| 320 | this->addTemplate(this->cameraPositionTemplate_); |
---|
| 321 | if (this->cameraPositions_.size() > 0) |
---|
| 322 | this->cameraPositions_.front()->attachCamera(this->camera_); |
---|
| 323 | else |
---|
| 324 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
---|
[2072] | 325 | } |
---|
[2662] | 326 | |
---|
[5929] | 327 | if (!this->hud_ && GameMode::showsGraphics()) |
---|
[2662] | 328 | { |
---|
| 329 | if (this->hudtemplate_ != "") |
---|
| 330 | { |
---|
| 331 | this->hud_ = new OverlayGroup(this); |
---|
| 332 | this->hud_->addTemplate(this->hudtemplate_); |
---|
| 333 | this->hud_->setOwner(this); |
---|
| 334 | } |
---|
| 335 | } |
---|
[2072] | 336 | } |
---|
| 337 | |
---|
[2662] | 338 | void ControllableEntity::stopLocalHumanControl() |
---|
[2072] | 339 | { |
---|
[2662] | 340 | if (this->camera_) |
---|
| 341 | { |
---|
| 342 | this->camera_->detachFromParent(); |
---|
[5929] | 343 | this->camera_->destroy(); |
---|
[2662] | 344 | this->camera_ = 0; |
---|
| 345 | } |
---|
[2072] | 346 | |
---|
[2662] | 347 | if (this->hud_) |
---|
| 348 | { |
---|
[5929] | 349 | this->hud_->destroy(); |
---|
[2662] | 350 | this->hud_ = 0; |
---|
| 351 | } |
---|
[2072] | 352 | } |
---|
| 353 | |
---|
[3049] | 354 | void ControllableEntity::setXMLController(Controller* controller) |
---|
| 355 | { |
---|
| 356 | if (!this->xmlcontroller_) |
---|
| 357 | { |
---|
| 358 | this->xmlcontroller_ = controller; |
---|
| 359 | this->bHasLocalController_ = true; |
---|
| 360 | this->xmlcontroller_->setControllableEntity(this); |
---|
| 361 | } |
---|
| 362 | else |
---|
| 363 | COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl; |
---|
| 364 | } |
---|
| 365 | |
---|
[2851] | 366 | void ControllableEntity::parentChanged() |
---|
| 367 | { |
---|
| 368 | WorldEntity::parentChanged(); |
---|
| 369 | |
---|
| 370 | WorldEntity* parent = this->getParent(); |
---|
| 371 | if (parent) |
---|
| 372 | { |
---|
[5929] | 373 | for (std::list<SmartPtr<CameraPosition> >::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
---|
[2851] | 374 | if ((*it)->getIsAbsolute()) |
---|
| 375 | parent->attach((*it)); |
---|
| 376 | } |
---|
| 377 | } |
---|
| 378 | |
---|
[2072] | 379 | void ControllableEntity::tick(float dt) |
---|
| 380 | { |
---|
[2662] | 381 | MobileEntity::tick(dt); |
---|
| 382 | |
---|
[2072] | 383 | if (this->isActive()) |
---|
| 384 | { |
---|
[2662] | 385 | // Check whether Bullet doesn't do the physics for us |
---|
| 386 | if (!this->isDynamic()) |
---|
[2072] | 387 | { |
---|
[2896] | 388 | if (GameMode::isMaster()) |
---|
[2662] | 389 | { |
---|
| 390 | this->server_position_ = this->getPosition(); |
---|
| 391 | this->server_orientation_ = this->getOrientation(); |
---|
| 392 | this->server_linear_velocity_ = this->getVelocity(); |
---|
| 393 | this->server_angular_velocity_ = this->getAngularVelocity(); |
---|
| 394 | } |
---|
| 395 | else if (this->bHasLocalController_) |
---|
| 396 | { |
---|
| 397 | this->client_position_ = this->getPosition(); |
---|
| 398 | this->client_orientation_ = this->getOrientation(); |
---|
| 399 | this->client_linear_velocity_ = this->getVelocity(); |
---|
| 400 | this->client_angular_velocity_ = this->getAngularVelocity(); |
---|
| 401 | } |
---|
[2072] | 402 | } |
---|
| 403 | } |
---|
| 404 | } |
---|
| 405 | |
---|
| 406 | void ControllableEntity::registerVariables() |
---|
| 407 | { |
---|
[3280] | 408 | registerVariable(this->cameraPositionTemplate_, VariableDirection::ToClient); |
---|
| 409 | registerVariable(this->hudtemplate_, VariableDirection::ToClient); |
---|
[2072] | 410 | |
---|
[3280] | 411 | registerVariable(this->server_position_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
---|
| 412 | registerVariable(this->server_linear_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); |
---|
| 413 | registerVariable(this->server_orientation_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
---|
| 414 | registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); |
---|
[2072] | 415 | |
---|
[3280] | 416 | registerVariable(this->server_overwrite_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
---|
| 417 | registerVariable(this->client_overwrite_, VariableDirection::ToServer); |
---|
[2072] | 418 | |
---|
[3280] | 419 | registerVariable(this->client_position_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
---|
| 420 | registerVariable(this->client_linear_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); |
---|
| 421 | registerVariable(this->client_orientation_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
---|
| 422 | registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); |
---|
[2072] | 423 | |
---|
[5735] | 424 | |
---|
[3280] | 425 | registerVariable(this->playerID_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
---|
[2072] | 426 | } |
---|
| 427 | |
---|
| 428 | void ControllableEntity::processServerPosition() |
---|
| 429 | { |
---|
[2662] | 430 | if (!this->bHasLocalController_) |
---|
| 431 | MobileEntity::setPosition(this->server_position_); |
---|
[2072] | 432 | } |
---|
| 433 | |
---|
[2662] | 434 | void ControllableEntity::processServerLinearVelocity() |
---|
[2072] | 435 | { |
---|
[2662] | 436 | if (!this->bHasLocalController_) |
---|
| 437 | MobileEntity::setVelocity(this->server_linear_velocity_); |
---|
[2072] | 438 | } |
---|
| 439 | |
---|
| 440 | void ControllableEntity::processServerOrientation() |
---|
| 441 | { |
---|
[2662] | 442 | if (!this->bHasLocalController_) |
---|
| 443 | MobileEntity::setOrientation(this->server_orientation_); |
---|
[2072] | 444 | } |
---|
| 445 | |
---|
[2662] | 446 | void ControllableEntity::processServerAngularVelocity() |
---|
| 447 | { |
---|
| 448 | if (!this->bHasLocalController_) |
---|
| 449 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); |
---|
| 450 | } |
---|
| 451 | |
---|
[2072] | 452 | void ControllableEntity::processOverwrite() |
---|
| 453 | { |
---|
[2662] | 454 | if (this->bHasLocalController_) |
---|
[2072] | 455 | { |
---|
| 456 | this->setPosition(this->server_position_); |
---|
| 457 | this->setOrientation(this->server_orientation_); |
---|
[2662] | 458 | this->setVelocity(this->server_linear_velocity_); |
---|
| 459 | this->setAngularVelocity(this->server_angular_velocity_); |
---|
[2072] | 460 | |
---|
| 461 | this->client_overwrite_ = this->server_overwrite_; |
---|
| 462 | } |
---|
| 463 | } |
---|
| 464 | |
---|
| 465 | void ControllableEntity::processClientPosition() |
---|
| 466 | { |
---|
| 467 | if (this->server_overwrite_ == this->client_overwrite_) |
---|
| 468 | { |
---|
[2662] | 469 | MobileEntity::setPosition(this->client_position_); |
---|
| 470 | this->server_position_ = this->getPosition(); |
---|
[2072] | 471 | } |
---|
| 472 | } |
---|
| 473 | |
---|
[2662] | 474 | void ControllableEntity::processClientLinearVelocity() |
---|
[2072] | 475 | { |
---|
| 476 | if (this->server_overwrite_ == this->client_overwrite_) |
---|
| 477 | { |
---|
[2662] | 478 | MobileEntity::setVelocity(this->client_linear_velocity_); |
---|
| 479 | this->server_linear_velocity_ = this->getVelocity(); |
---|
[2072] | 480 | } |
---|
| 481 | } |
---|
| 482 | |
---|
| 483 | void ControllableEntity::processClientOrientation() |
---|
| 484 | { |
---|
| 485 | if (this->server_overwrite_ == this->client_overwrite_) |
---|
| 486 | { |
---|
[2662] | 487 | MobileEntity::setOrientation(this->client_orientation_); |
---|
| 488 | this->server_orientation_ = this->getOrientation(); |
---|
[2072] | 489 | } |
---|
| 490 | } |
---|
| 491 | |
---|
[2662] | 492 | void ControllableEntity::processClientAngularVelocity() |
---|
[2072] | 493 | { |
---|
[2662] | 494 | if (this->server_overwrite_ == this->client_overwrite_) |
---|
[2072] | 495 | { |
---|
[2662] | 496 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); |
---|
| 497 | this->server_angular_velocity_ = this->getAngularVelocity(); |
---|
[2072] | 498 | } |
---|
| 499 | } |
---|
| 500 | |
---|
[2662] | 501 | void ControllableEntity::setPosition(const Vector3& position) |
---|
[2072] | 502 | { |
---|
[2896] | 503 | if (GameMode::isMaster()) |
---|
[2072] | 504 | { |
---|
[2662] | 505 | MobileEntity::setPosition(position); |
---|
| 506 | this->server_position_ = this->getPosition(); |
---|
[2072] | 507 | ++this->server_overwrite_; |
---|
| 508 | } |
---|
[2662] | 509 | else if (this->bHasLocalController_) |
---|
[2072] | 510 | { |
---|
[2662] | 511 | MobileEntity::setPosition(position); |
---|
| 512 | this->client_position_ = this->getPosition(); |
---|
[2072] | 513 | } |
---|
| 514 | } |
---|
| 515 | |
---|
| 516 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
---|
| 517 | { |
---|
[2896] | 518 | if (GameMode::isMaster()) |
---|
[2072] | 519 | { |
---|
[2662] | 520 | MobileEntity::setOrientation(orientation); |
---|
| 521 | this->server_orientation_ = this->getOrientation(); |
---|
[2072] | 522 | ++this->server_overwrite_; |
---|
| 523 | } |
---|
[2662] | 524 | else if (this->bHasLocalController_) |
---|
[2072] | 525 | { |
---|
[2662] | 526 | MobileEntity::setOrientation(orientation); |
---|
| 527 | this->client_orientation_ = this->getOrientation(); |
---|
[2072] | 528 | } |
---|
| 529 | } |
---|
| 530 | |
---|
[2662] | 531 | void ControllableEntity::setVelocity(const Vector3& velocity) |
---|
[2072] | 532 | { |
---|
[2896] | 533 | if (GameMode::isMaster()) |
---|
[2072] | 534 | { |
---|
[2662] | 535 | MobileEntity::setVelocity(velocity); |
---|
| 536 | this->server_linear_velocity_ = this->getVelocity(); |
---|
[2072] | 537 | ++this->server_overwrite_; |
---|
| 538 | } |
---|
[2662] | 539 | else if (this->bHasLocalController_) |
---|
[2072] | 540 | { |
---|
[2662] | 541 | MobileEntity::setVelocity(velocity); |
---|
| 542 | this->client_linear_velocity_ = this->getVelocity(); |
---|
[2072] | 543 | } |
---|
| 544 | } |
---|
| 545 | |
---|
[2662] | 546 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) |
---|
[2072] | 547 | { |
---|
[2896] | 548 | if (GameMode::isMaster()) |
---|
[2072] | 549 | { |
---|
[2662] | 550 | MobileEntity::setAngularVelocity(velocity); |
---|
| 551 | this->server_angular_velocity_ = this->getAngularVelocity(); |
---|
[2072] | 552 | ++this->server_overwrite_; |
---|
| 553 | } |
---|
[2662] | 554 | else if (this->bHasLocalController_) |
---|
[2072] | 555 | { |
---|
[2662] | 556 | MobileEntity::setAngularVelocity(velocity); |
---|
| 557 | this->client_angular_velocity_ = this->getAngularVelocity(); |
---|
[2072] | 558 | } |
---|
| 559 | } |
---|
| 560 | |
---|
[2662] | 561 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) |
---|
[2072] | 562 | { |
---|
[2662] | 563 | MobileEntity::setWorldTransform(worldTrans); |
---|
[2896] | 564 | if (GameMode::isMaster()) |
---|
[2072] | 565 | { |
---|
[2662] | 566 | this->server_position_ = this->getPosition(); |
---|
| 567 | this->server_orientation_ = this->getOrientation(); |
---|
| 568 | this->server_linear_velocity_ = this->getVelocity(); |
---|
| 569 | this->server_angular_velocity_ = this->getAngularVelocity(); |
---|
[2072] | 570 | } |
---|
[2662] | 571 | else if (this->bHasLocalController_) |
---|
[2072] | 572 | { |
---|
[2662] | 573 | this->client_position_ = this->getPosition(); |
---|
| 574 | this->client_orientation_ = this->getOrientation(); |
---|
| 575 | this->client_linear_velocity_ = this->getVelocity(); |
---|
| 576 | this->client_angular_velocity_ = this->getAngularVelocity(); |
---|
[2072] | 577 | } |
---|
| 578 | } |
---|
| 579 | } |
---|