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source: code/branches/presentation2/src/orxonox/worldentities/pawns/Spectator.cc @ 6106

Last change on this file since 6106 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 5.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Spectator.h"
30
31#include "core/CoreIncludes.h"
32#include "core/ConfigValueIncludes.h"
33#include "core/GameMode.h"
34
35#include "tools/BillboardSet.h"
36#include "Scene.h"
37#include "infos/PlayerInfo.h"
38
39namespace orxonox
40{
41    CreateFactory(Spectator);
42
43    Spectator::Spectator(BaseObject* creator) : ControllableEntity(creator)
44    {
45        RegisterObject(Spectator);
46
47        this->speed_ = 200;
48
49        this->yaw_ = 0;
50        this->pitch_ = 0;
51        this->roll_ = 0;
52        this->localVelocity_ = Vector3::ZERO;
53        this->setHudTemplate("spectatorhud");
54        this->greetingFlare_ = 0;
55
56        this->setDestroyWhenPlayerLeft(true);
57
58        if (GameMode::showsGraphics())
59        {
60            this->greetingFlare_ = new BillboardSet();
61            this->greetingFlare_->setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0f, 1.0f, 0.8f), Vector3(0, 20, 0), 1);
62            if (this->greetingFlare_->getBillboardSet())
63                this->attachOgreObject(this->greetingFlare_->getBillboardSet());
64            this->greetingFlare_->setVisible(false);
65        }
66
67        this->bGreetingFlareVisible_ = false;
68        this->bGreeting_ = false;
69
70        this->setConfigValues();
71        this->registerVariables();
72    }
73
74    Spectator::~Spectator()
75    {
76        if (this->isInitialized())
77        {
78            if (this->greetingFlare_)
79            {
80                if (this->greetingFlare_->getBillboardSet())
81                    this->detachOgreObject(this->greetingFlare_->getBillboardSet());
82
83                delete this->greetingFlare_;
84            }
85        }
86    }
87
88    void Spectator::setConfigValues()
89    {
90        SetConfigValue(speed_, 200.0f);
91    }
92
93    void Spectator::registerVariables()
94    {
95        registerVariable(this->bGreetingFlareVisible_, VariableDirection::ToClient, new NetworkCallback<Spectator>(this, &Spectator::changedFlareVisibility));
96        registerVariable(this->bGreeting_,             VariableDirection::ToServer, new NetworkCallback<Spectator>(this, &Spectator::changedGreeting));
97    }
98
99    void Spectator::changedGreeting()
100    {
101        this->bGreetingFlareVisible_ = this->bGreeting_;
102        this->changedFlareVisibility();
103    }
104
105    void Spectator::changedFlareVisibility()
106    {
107        if (this->greetingFlare_)
108            this->greetingFlare_->setVisible(this->bGreetingFlareVisible_);
109    }
110
111    void Spectator::tick(float dt)
112    {
113        if (this->hasLocalController())
114        {
115            float localSpeedSquared = this->localVelocity_.squaredLength();
116            float localSpeed;
117            if (localSpeedSquared > 1.0)
118                localSpeed = this->speed_ / sqrtf(localSpeedSquared);
119            else
120                localSpeed = this->speed_;
121
122            this->localVelocity_.x *= localSpeed;
123            this->localVelocity_.y *= localSpeed;
124            this->localVelocity_.z *= localSpeed;
125            this->setVelocity(this->getOrientation() * this->localVelocity_);
126            this->localVelocity_.x = 0;
127            this->localVelocity_.y = 0;
128            this->localVelocity_.z = 0;
129
130            if (!this->isInMouseLook())
131            {
132                this->yaw(Radian(this->yaw_ * this->getMouseLookSpeed()));
133                this->pitch(Radian(this->pitch_ * this->getMouseLookSpeed()));
134                this->roll(Radian(this->roll_ * this->getMouseLookSpeed()));
135            }
136
137            this->yaw_ = this->pitch_ = this->roll_ = 0;
138        }
139
140        SUPER(Spectator, tick, dt);
141    }
142
143    void Spectator::setPlayer(PlayerInfo* player)
144    {
145        ControllableEntity::setPlayer(player);
146
147//        this->setSyncMode(ObjectDirection::ToClient);
148    }
149
150    void Spectator::startLocalHumanControl()
151    {
152        ControllableEntity::startLocalHumanControl();
153    }
154
155    void Spectator::moveFrontBack(const Vector2& value)
156    {
157        this->localVelocity_.z -= value.x;
158    }
159
160    void Spectator::moveRightLeft(const Vector2& value)
161    {
162        this->localVelocity_.x += value.x;
163    }
164
165    void Spectator::moveUpDown(const Vector2& value)
166    {
167        this->localVelocity_.y += value.x;
168    }
169
170    void Spectator::rotateYaw(const Vector2& value)
171    {
172        this->yaw_ += value.y;
173
174        ControllableEntity::rotateYaw(value);
175    }
176
177    void Spectator::rotatePitch(const Vector2& value)
178    {
179        this->pitch_ += value.y;
180
181        ControllableEntity::rotatePitch(value);
182    }
183
184    void Spectator::rotateRoll(const Vector2& value)
185    {
186        this->roll_ += value.y;
187
188        ControllableEntity::rotateRoll(value);
189    }
190
191    void Spectator::fire(unsigned int firemode)
192    {
193        if (this->getPlayer())
194            this->getPlayer()->setReadyToSpawn(true);
195    }
196
197    void Spectator::greet()
198    {
199        this->bGreeting_ = !this->bGreeting_;
200
201        if (GameMode::isMaster())
202        {
203            this->bGreetingFlareVisible_ = this->bGreeting_;
204            this->changedFlareVisibility();
205        }
206    }
207}
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